Searched defs:lightRadius (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/libs/hwui/ |
D | TessellationCache.cpp | 211 const Vector3& lightCenter, float lightRadius, in tessellateShadows() 358 const Vector3& lightCenter, float lightRadius) { in precacheShadows() 375 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers() 391 const Vector3& lightCenter, float lightRadius) { in getShadowTask()
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D | TessellationCache.h | 95 const Vector3& lightCenter, float lightRadius) in ShadowTask() 120 const float lightRadius; variable
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D | ShadowTessellator.cpp | 63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
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D | OpenGLRenderer.cpp | 98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha, in initLight()
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/frameworks/base/libs/hwui/tests/microbench/ |
D | ShadowBench.cpp | 38 float lightRadius; member
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 159 void CanvasContext::setup(int width, int height, float lightRadius, in setup()
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D | RenderProxy.cpp | 188 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in CREATE_BRIDGE6() 194 void RenderProxy::setup(int width, int height, float lightRadius, in setup()
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 997 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup()
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 700 … jint width, jint height, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup()
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