• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <benchmark/benchmark.h>
18 
19 #include "Matrix.h"
20 #include "Rect.h"
21 #include "Vector.h"
22 #include "VertexBuffer.h"
23 #include "TessellationCache.h"
24 
25 #include <SkPath.h>
26 
27 #include <memory>
28 
29 using namespace android;
30 using namespace android::uirenderer;
31 
32 struct ShadowTestData {
33     Matrix4 drawTransform;
34     Rect localClip;
35     Matrix4 casterTransformXY;
36     Matrix4 casterTransformZ;
37     Vector3 lightCenter;
38     float lightRadius;
39 };
40 
createShadowTestData(ShadowTestData * out)41 void createShadowTestData(ShadowTestData* out) {
42     static float SAMPLE_DRAW_TRANSFORM[] = {
43             1, 0, 0, 0,
44             0, 1, 0, 0,
45             0, 0, 1, 0,
46             0, 0, 0, 1,
47     };
48     static float SAMPLE_CASTERXY[] = {
49             1, 0, 0, 0,
50             0, 1, 0, 0,
51             0, 0, 1, 0,
52             32, 32, 0, 1,
53     };
54     static float SAMPLE_CASTERZ[] = {
55             1, 0, 0, 0,
56             0, 1, 0, 0,
57             0, 0, 1, 0,
58             32, 32, 32, 1,
59     };
60     static Rect SAMPLE_CLIP(0, 0, 1536, 2048);
61     static Vector3 SAMPLE_LIGHT_CENTER{768, -400, 1600};
62     static float SAMPLE_LIGHT_RADIUS = 1600;
63 
64     out->drawTransform.load(SAMPLE_DRAW_TRANSFORM);
65     out->localClip = SAMPLE_CLIP;
66     out->casterTransformXY.load(SAMPLE_CASTERXY);
67     out->casterTransformZ.load(SAMPLE_CASTERZ);
68     out->lightCenter = SAMPLE_LIGHT_CENTER;
69     out->lightRadius = SAMPLE_LIGHT_RADIUS;
70 }
71 
tessellateShadows(ShadowTestData & testData,bool opaque,const SkPath & shape,VertexBuffer * ambient,VertexBuffer * spot)72 static inline void tessellateShadows(ShadowTestData& testData, bool opaque,
73         const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) {
74     tessellateShadows(&testData.drawTransform, &testData.localClip,
75             opaque, &shape, &testData.casterTransformXY,
76             &testData.casterTransformZ, testData.lightCenter,
77             testData.lightRadius, *ambient, *spot);
78 }
79 
BM_TessellateShadows_roundrect_opaque(benchmark::State & state)80 void BM_TessellateShadows_roundrect_opaque(benchmark::State& state) {
81     ShadowTestData shadowData;
82     createShadowTestData(&shadowData);
83     SkPath path;
84     path.addRoundRect(SkRect::MakeWH(100, 100), 5, 5);
85 
86     while (state.KeepRunning()) {
87         VertexBuffer ambient;
88         VertexBuffer spot;
89         tessellateShadows(shadowData, true, path, &ambient, &spot);
90         benchmark::DoNotOptimize(&ambient);
91         benchmark::DoNotOptimize(&spot);
92     }
93 }
94 BENCHMARK(BM_TessellateShadows_roundrect_opaque);
95 
BM_TessellateShadows_roundrect_translucent(benchmark::State & state)96 void BM_TessellateShadows_roundrect_translucent(benchmark::State& state) {
97     ShadowTestData shadowData;
98     createShadowTestData(&shadowData);
99     SkPath path;
100     path.reset();
101     path.addRoundRect(SkRect::MakeLTRB(0, 0, 100, 100), 5, 5);
102 
103     while (state.KeepRunning()) {
104         std::unique_ptr<VertexBuffer> ambient(new VertexBuffer);
105         std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
106         tessellateShadows(shadowData, false, path, ambient.get(), spot.get());
107         benchmark::DoNotOptimize(ambient.get());
108         benchmark::DoNotOptimize(spot.get());
109     }
110 }
111 BENCHMARK(BM_TessellateShadows_roundrect_translucent);
112