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Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 – 8 of 8) sorted by relevance

/development/ndk/platforms/android-18/samples/gles3jni/jni/
Dgl3stub.h370 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/development/ndk/sources/android/ndk_helper/
Dgl3stub.h380 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h792 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/development/ndk/platforms/android-21/include/GLES3/
Dgl3.h821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dgl31.h821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/development/ndk/platforms/android-24/include/GLES3/
Dgl3.h989 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dgl31.h989 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dgl32.h989 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro