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1 #ifndef __gl3_h_
2 #define __gl3_h_
3 
4 /*
5  * stub gl3.h for dynamic loading, based on:
6  * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
7  *
8  * Changes:
9  * - Added #include <GLES2/gl2.h>
10  * - Removed duplicate OpenGL ES 2.0 declarations
11  * - Converted OpenGL ES 3.0 function prototypes to function pointer
12  *   declarations
13  * - Added gl3stubInit() declaration
14  */
15 
16 #include <GLES2/gl2.h>
17 #include <android/api-level.h>
18 
19 #ifdef __cplusplus
20 extern "C"
21 {
22 #endif
23 
24 /*
25  ** Copyright (c) 2007-2013 The Khronos Group Inc.
26  **
27  ** Permission is hereby granted, free of charge, to any person obtaining a
28  ** copy of this software and/or associated documentation files (the
29  ** "Materials"), to deal in the Materials without restriction, including
30  ** without limitation the rights to use, copy, modify, merge, publish,
31  ** distribute, sublicense, and/or sell copies of the Materials, and to
32  ** permit persons to whom the Materials are furnished to do so, subject to
33  ** the following conditions:
34  **
35  ** The above copyright notice and this permission notice shall be included
36  ** in all copies or substantial portions of the Materials.
37  **
38  ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
39  ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
40  ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
41  ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
42  ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
43  ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
44  ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
45  */
46 
47 /*
48  * This files is for apps that want to use ES3 if present,
49  * but continue to work on pre-API-18 devices. They can't just link to -lGLESv3 since
50  * that library doesn't exist on pre-API-18 devices.
51  * The function dynamically check if OpenGLES3.0 APIs are present and fill in if there are.
52  * Also the header defines some extra variables for OpenGLES3.0.
53  *
54  */
55 
56 /* Call this function before calling any OpenGL ES 3.0 functions. It will
57  * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
58  * otherwise. */
59 GLboolean gl3stubInit();
60 
61 /*-------------------------------------------------------------------------
62  * Data type definitions
63  *-----------------------------------------------------------------------*/
64 
65 /* OpenGL ES 3.0 */
66 
67 typedef unsigned short GLhalf;
68 #if __ANDROID_API__ <= 19
69 typedef khronos_int64_t GLint64;
70 typedef khronos_uint64_t GLuint64;
71 typedef struct __GLsync *GLsync;
72 #endif
73 
74 /*-------------------------------------------------------------------------
75  * Token definitions
76  *-----------------------------------------------------------------------*/
77 
78 /* OpenGL ES core versions */
79 #define GL_ES_VERSION_3_0                                1
80 
81 /* OpenGL ES 3.0 */
82 
83 #define GL_READ_BUFFER                                   0x0C02
84 #define GL_UNPACK_ROW_LENGTH                             0x0CF2
85 #define GL_UNPACK_SKIP_ROWS                              0x0CF3
86 #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
87 #define GL_PACK_ROW_LENGTH                               0x0D02
88 #define GL_PACK_SKIP_ROWS                                0x0D03
89 #define GL_PACK_SKIP_PIXELS                              0x0D04
90 #define GL_COLOR                                         0x1800
91 #define GL_DEPTH                                         0x1801
92 #define GL_STENCIL                                       0x1802
93 #define GL_RED                                           0x1903
94 #define GL_RGB8                                          0x8051
95 #define GL_RGBA8                                         0x8058
96 #define GL_RGB10_A2                                      0x8059
97 #define GL_TEXTURE_BINDING_3D                            0x806A
98 #define GL_UNPACK_SKIP_IMAGES                            0x806D
99 #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
100 #define GL_TEXTURE_3D                                    0x806F
101 #define GL_TEXTURE_WRAP_R                                0x8072
102 #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
103 #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
104 #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
105 #define GL_MAX_ELEMENTS_INDICES                          0x80E9
106 #define GL_TEXTURE_MIN_LOD                               0x813A
107 #define GL_TEXTURE_MAX_LOD                               0x813B
108 #define GL_TEXTURE_BASE_LEVEL                            0x813C
109 #define GL_TEXTURE_MAX_LEVEL                             0x813D
110 #define GL_MIN                                           0x8007
111 #define GL_MAX                                           0x8008
112 #define GL_DEPTH_COMPONENT24                             0x81A6
113 #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
114 #define GL_TEXTURE_COMPARE_MODE                          0x884C
115 #define GL_TEXTURE_COMPARE_FUNC                          0x884D
116 #define GL_CURRENT_QUERY                                 0x8865
117 #define GL_QUERY_RESULT                                  0x8866
118 #define GL_QUERY_RESULT_AVAILABLE                        0x8867
119 #define GL_BUFFER_MAPPED                                 0x88BC
120 #define GL_BUFFER_MAP_POINTER                            0x88BD
121 #define GL_STREAM_READ                                   0x88E1
122 #define GL_STREAM_COPY                                   0x88E2
123 #define GL_STATIC_READ                                   0x88E5
124 #define GL_STATIC_COPY                                   0x88E6
125 #define GL_DYNAMIC_READ                                  0x88E9
126 #define GL_DYNAMIC_COPY                                  0x88EA
127 #define GL_MAX_DRAW_BUFFERS                              0x8824
128 #define GL_DRAW_BUFFER0                                  0x8825
129 #define GL_DRAW_BUFFER1                                  0x8826
130 #define GL_DRAW_BUFFER2                                  0x8827
131 #define GL_DRAW_BUFFER3                                  0x8828
132 #define GL_DRAW_BUFFER4                                  0x8829
133 #define GL_DRAW_BUFFER5                                  0x882A
134 #define GL_DRAW_BUFFER6                                  0x882B
135 #define GL_DRAW_BUFFER7                                  0x882C
136 #define GL_DRAW_BUFFER8                                  0x882D
137 #define GL_DRAW_BUFFER9                                  0x882E
138 #define GL_DRAW_BUFFER10                                 0x882F
139 #define GL_DRAW_BUFFER11                                 0x8830
140 #define GL_DRAW_BUFFER12                                 0x8831
141 #define GL_DRAW_BUFFER13                                 0x8832
142 #define GL_DRAW_BUFFER14                                 0x8833
143 #define GL_DRAW_BUFFER15                                 0x8834
144 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
145 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
146 #define GL_SAMPLER_3D                                    0x8B5F
147 #define GL_SAMPLER_2D_SHADOW                             0x8B62
148 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
149 #define GL_PIXEL_PACK_BUFFER                             0x88EB
150 #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
151 #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
152 #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
153 #define GL_FLOAT_MAT2x3                                  0x8B65
154 #define GL_FLOAT_MAT2x4                                  0x8B66
155 #define GL_FLOAT_MAT3x2                                  0x8B67
156 #define GL_FLOAT_MAT3x4                                  0x8B68
157 #define GL_FLOAT_MAT4x2                                  0x8B69
158 #define GL_FLOAT_MAT4x3                                  0x8B6A
159 #define GL_SRGB                                          0x8C40
160 #define GL_SRGB8                                         0x8C41
161 #define GL_SRGB8_ALPHA8                                  0x8C43
162 #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
163 #define GL_MAJOR_VERSION                                 0x821B
164 #define GL_MINOR_VERSION                                 0x821C
165 #define GL_NUM_EXTENSIONS                                0x821D
166 #define GL_RGBA32F                                       0x8814
167 #define GL_RGB32F                                        0x8815
168 #define GL_RGBA16F                                       0x881A
169 #define GL_RGB16F                                        0x881B
170 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
171 #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
172 #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
173 #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
174 #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
175 #define GL_TEXTURE_2D_ARRAY                              0x8C1A
176 #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
177 #define GL_R11F_G11F_B10F                                0x8C3A
178 #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
179 #define GL_RGB9_E5                                       0x8C3D
180 #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
181 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
182 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
183 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
184 #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
185 #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
186 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
187 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
188 #define GL_RASTERIZER_DISCARD                            0x8C89
189 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
190 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
191 #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
192 #define GL_SEPARATE_ATTRIBS                              0x8C8D
193 #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
194 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
195 #define GL_RGBA32UI                                      0x8D70
196 #define GL_RGB32UI                                       0x8D71
197 #define GL_RGBA16UI                                      0x8D76
198 #define GL_RGB16UI                                       0x8D77
199 #define GL_RGBA8UI                                       0x8D7C
200 #define GL_RGB8UI                                        0x8D7D
201 #define GL_RGBA32I                                       0x8D82
202 #define GL_RGB32I                                        0x8D83
203 #define GL_RGBA16I                                       0x8D88
204 #define GL_RGB16I                                        0x8D89
205 #define GL_RGBA8I                                        0x8D8E
206 #define GL_RGB8I                                         0x8D8F
207 #define GL_RED_INTEGER                                   0x8D94
208 #define GL_RGB_INTEGER                                   0x8D98
209 #define GL_RGBA_INTEGER                                  0x8D99
210 #define GL_SAMPLER_2D_ARRAY                              0x8DC1
211 #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
212 #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
213 #define GL_UNSIGNED_INT_VEC2                             0x8DC6
214 #define GL_UNSIGNED_INT_VEC3                             0x8DC7
215 #define GL_UNSIGNED_INT_VEC4                             0x8DC8
216 #define GL_INT_SAMPLER_2D                                0x8DCA
217 #define GL_INT_SAMPLER_3D                                0x8DCB
218 #define GL_INT_SAMPLER_CUBE                              0x8DCC
219 #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
220 #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
221 #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
222 #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
223 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
224 #define GL_BUFFER_ACCESS_FLAGS                           0x911F
225 #define GL_BUFFER_MAP_LENGTH                             0x9120
226 #define GL_BUFFER_MAP_OFFSET                             0x9121
227 #define GL_DEPTH_COMPONENT32F                            0x8CAC
228 #define GL_DEPTH32F_STENCIL8                             0x8CAD
229 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
230 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
231 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
232 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
233 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
234 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
235 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
236 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
237 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
238 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
239 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
240 #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
241 #define GL_DEPTH_STENCIL                                 0x84F9
242 #define GL_UNSIGNED_INT_24_8                             0x84FA
243 #define GL_DEPTH24_STENCIL8                              0x88F0
244 #define GL_UNSIGNED_NORMALIZED                           0x8C17
245 #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
246 #define GL_READ_FRAMEBUFFER                              0x8CA8
247 #define GL_DRAW_FRAMEBUFFER                              0x8CA9
248 #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
249 #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
250 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
251 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
252 #define GL_COLOR_ATTACHMENT1                             0x8CE1
253 #define GL_COLOR_ATTACHMENT2                             0x8CE2
254 #define GL_COLOR_ATTACHMENT3                             0x8CE3
255 #define GL_COLOR_ATTACHMENT4                             0x8CE4
256 #define GL_COLOR_ATTACHMENT5                             0x8CE5
257 #define GL_COLOR_ATTACHMENT6                             0x8CE6
258 #define GL_COLOR_ATTACHMENT7                             0x8CE7
259 #define GL_COLOR_ATTACHMENT8                             0x8CE8
260 #define GL_COLOR_ATTACHMENT9                             0x8CE9
261 #define GL_COLOR_ATTACHMENT10                            0x8CEA
262 #define GL_COLOR_ATTACHMENT11                            0x8CEB
263 #define GL_COLOR_ATTACHMENT12                            0x8CEC
264 #define GL_COLOR_ATTACHMENT13                            0x8CED
265 #define GL_COLOR_ATTACHMENT14                            0x8CEE
266 #define GL_COLOR_ATTACHMENT15                            0x8CEF
267 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
268 #define GL_MAX_SAMPLES                                   0x8D57
269 #define GL_HALF_FLOAT                                    0x140B
270 #define GL_MAP_READ_BIT                                  0x0001
271 #define GL_MAP_WRITE_BIT                                 0x0002
272 #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
273 #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
274 #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
275 #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
276 #define GL_RG                                            0x8227
277 #define GL_RG_INTEGER                                    0x8228
278 #define GL_R8                                            0x8229
279 #define GL_RG8                                           0x822B
280 #define GL_R16F                                          0x822D
281 #define GL_R32F                                          0x822E
282 #define GL_RG16F                                         0x822F
283 #define GL_RG32F                                         0x8230
284 #define GL_R8I                                           0x8231
285 #define GL_R8UI                                          0x8232
286 #define GL_R16I                                          0x8233
287 #define GL_R16UI                                         0x8234
288 #define GL_R32I                                          0x8235
289 #define GL_R32UI                                         0x8236
290 #define GL_RG8I                                          0x8237
291 #define GL_RG8UI                                         0x8238
292 #define GL_RG16I                                         0x8239
293 #define GL_RG16UI                                        0x823A
294 #define GL_RG32I                                         0x823B
295 #define GL_RG32UI                                        0x823C
296 #define GL_VERTEX_ARRAY_BINDING                          0x85B5
297 #define GL_R8_SNORM                                      0x8F94
298 #define GL_RG8_SNORM                                     0x8F95
299 #define GL_RGB8_SNORM                                    0x8F96
300 #define GL_RGBA8_SNORM                                   0x8F97
301 #define GL_SIGNED_NORMALIZED                             0x8F9C
302 #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
303 #define GL_COPY_READ_BUFFER                              0x8F36
304 #define GL_COPY_WRITE_BUFFER                             0x8F37
305 #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
306 #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
307 #define GL_UNIFORM_BUFFER                                0x8A11
308 #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
309 #define GL_UNIFORM_BUFFER_START                          0x8A29
310 #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
311 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
312 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
313 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
314 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
315 #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
316 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
317 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
318 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
319 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
320 #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
321 #define GL_UNIFORM_TYPE                                  0x8A37
322 #define GL_UNIFORM_SIZE                                  0x8A38
323 #define GL_UNIFORM_NAME_LENGTH                           0x8A39
324 #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
325 #define GL_UNIFORM_OFFSET                                0x8A3B
326 #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
327 #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
328 #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
329 #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
330 #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
331 #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
332 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
333 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
334 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
335 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
336 #define GL_INVALID_INDEX                                 0xFFFFFFFFu
337 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
338 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
339 #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
340 #define GL_OBJECT_TYPE                                   0x9112
341 #define GL_SYNC_CONDITION                                0x9113
342 #define GL_SYNC_STATUS                                   0x9114
343 #define GL_SYNC_FLAGS                                    0x9115
344 #define GL_SYNC_FENCE                                    0x9116
345 #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
346 #define GL_UNSIGNALED                                    0x9118
347 #define GL_SIGNALED                                      0x9119
348 #define GL_ALREADY_SIGNALED                              0x911A
349 #define GL_TIMEOUT_EXPIRED                               0x911B
350 #define GL_CONDITION_SATISFIED                           0x911C
351 #define GL_WAIT_FAILED                                   0x911D
352 #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
353 #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
354 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
355 #define GL_ANY_SAMPLES_PASSED                            0x8C2F
356 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
357 #define GL_SAMPLER_BINDING                               0x8919
358 #define GL_RGB10_A2UI                                    0x906F
359 #define GL_TEXTURE_SWIZZLE_R                             0x8E42
360 #define GL_TEXTURE_SWIZZLE_G                             0x8E43
361 #define GL_TEXTURE_SWIZZLE_B                             0x8E44
362 #define GL_TEXTURE_SWIZZLE_A                             0x8E45
363 #define GL_GREEN                                         0x1904
364 #define GL_BLUE                                          0x1905
365 #define GL_INT_2_10_10_10_REV                            0x8D9F
366 #define GL_TRANSFORM_FEEDBACK                            0x8E22
367 #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
368 #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
369 #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
370 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
371 #define GL_PROGRAM_BINARY_LENGTH                         0x8741
372 #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
373 #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
374 #define GL_COMPRESSED_R11_EAC                            0x9270
375 #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
376 #define GL_COMPRESSED_RG11_EAC                           0x9272
377 #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
378 #define GL_COMPRESSED_RGB8_ETC2                          0x9274
379 #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
380 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
381 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
382 #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
383 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
384 #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
385 #define GL_MAX_ELEMENT_INDEX                             0x8D6B
386 #define GL_NUM_SAMPLE_COUNTS                             0x9380
387 #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
388 
389 /*-------------------------------------------------------------------------
390  * Entrypoint definitions
391  *-----------------------------------------------------------------------*/
392 
393 /* OpenGL ES 3.0 */
394 
395 extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
396 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
397 extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
398 extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
399 extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
400 extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
401 extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
402 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
403 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
404 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
405 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
406 extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
407 extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
408 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
409 extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
410 extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
411 extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
412 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
413 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
414 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
415 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
416 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
417 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
418 extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
419 extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
420 extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
421 extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
422 extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
423 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
424 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
425 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
426 extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
427 extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
428 extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
429 extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
430 extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
431 extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
432 extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
433 extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
434 extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
435 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
436 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
437 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
438 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
439 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
440 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
441 extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
442 extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
443 extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
444 extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
445 extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
446 extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
447 extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
448 extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
449 extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
450 extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
451 extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
452 extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
453 extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
454 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
455 extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
456 extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
457 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
458 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
459 extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
460 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
461 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
462 extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
463 extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
464 extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
465 extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
466 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
467 extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
468 extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
469 extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
470 extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
471 extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
472 extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
473 extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
474 extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
475 extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
476 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
477 extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
478 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
479 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
480 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
481 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
482 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
483 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
484 extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
485 extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
486 extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
487 extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
488 extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
489 extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
490 extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
491 extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
492 extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
493 extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
494 extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
495 extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
496 extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
497 extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
498 extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
499 
500 #ifdef __cplusplus
501 }
502 #endif
503 
504 #endif
505