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Searched refs:GL_UNIFORM_BUFFER (Results 1 – 9 of 9) sorted by relevance

/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp176 glBindBuffer( GL_UNIFORM_BUFFER, ubo_ ); in Init()
177 glBindBufferBase( GL_UNIFORM_BUFFER, bindingPoint, ubo_ ); in Init()
190 glBufferData( GL_UNIFORM_BUFFER, iSize * sizeof(float), pBuffer, GL_DYNAMIC_DRAW ); in Init()
309 glBindBuffer( GL_UNIFORM_BUFFER, ubo_ ); in Render()
310 float* p = (float*) glMapBufferRange( GL_UNIFORM_BUFFER, 0, in Render()
334 glUnmapBuffer( GL_UNIFORM_BUFFER ); in Render()
/development/ndk/platforms/android-18/samples/gles3jni/jni/
Dgl3stub.h297 #define GL_UNIFORM_BUFFER 0x8A11 macro
/development/ndk/sources/android/ndk_helper/
Dgl3stub.h307 #define GL_UNIFORM_BUFFER 0x8A11 macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h719 #define GL_UNIFORM_BUFFER 0x8A11 macro
/development/ndk/platforms/android-21/include/GLES3/
Dgl3.h748 #define GL_UNIFORM_BUFFER 0x8A11 macro
Dgl31.h748 #define GL_UNIFORM_BUFFER 0x8A11 macro
/development/ndk/platforms/android-24/include/GLES3/
Dgl3.h916 #define GL_UNIFORM_BUFFER 0x8A11 macro
Dgl31.h916 #define GL_UNIFORM_BUFFER 0x8A11 macro
Dgl32.h916 #define GL_UNIFORM_BUFFER 0x8A11 macro