/external/skia/tests/ |
D | ShaderOpacityTest.cpp | 20 SkShader* shader = SkShader::CreateBitmapShader(bmp, in test_bitmap() 30 shader = SkShader::CreateBitmapShader(bmp, in test_bitmap() 38 shader = SkShader::CreateBitmapShader(bmp, in test_bitmap() 46 shader = SkShader::CreateBitmapShader(bmp, in test_bitmap()
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D | BitmapHeapTest.cpp | 53 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in DEF_TEST()
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/external/skia/gm/ |
D | badpaint.cpp | 35 fPaints.back().setShader(SkShader::CreateBitmapShader(emptyBmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw() 40 fPaints.back().setShader(SkShader::CreateBitmapShader(blueBmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
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D | xfermodes2.cpp | 102 fBG.reset(SkShader::CreateBitmapShader(bg, in onOnceBeforeDraw() 118 fSrc.reset(SkShader::CreateBitmapShader(srcBmp, in onOnceBeforeDraw() 132 fDst.reset(SkShader::CreateBitmapShader(dstBmp, in onOnceBeforeDraw()
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D | bitmapshader.cpp | 72 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode, in onDraw() 94 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode, in onDraw()
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D | tinybitmap.cpp | 48 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in onDraw()
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D | tiledscaledbitmap.cpp | 67 …SkShader *shader = SkShader::CreateBitmapShader(fBitmap, SkShader::kRepeat_TileMode, SkShader::kRe… in onDraw()
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D | xfermodes3.cpp | 188 fBGShader.reset(SkShader::CreateBitmapShader(bg, in onOnceBeforeDraw() 213 fBmpShader.reset(SkShader::CreateBitmapShader(bmp, in onOnceBeforeDraw()
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D | bmpfilterqualityrepeat.cpp | 63 bmpPaint.setShader(SkShader::CreateBitmapShader(fBmp, kTM, kTM, &lm))->unref(); in onDraw()
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D | transparency.cpp | 50 return SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in create_checkerboard_shader()
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D | bigmatrix.cpp | 58 SkShader* shader = SkShader::CreateBitmapShader(
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D | tilemodes_scaled.cpp | 37 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup() 166 return SkShader::CreateBitmapShader(bm, tx, ty); in make_bm()
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D | tilemodes.cpp | 37 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup() 162 return SkShader::CreateBitmapShader(bm, tx, ty); in make_bm()
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D | clippedbitmapshaders.cpp | 85 SkShader* shader = SkShader::CreateBitmapShader( in onDraw()
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D | gm.cpp | 88 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(bmp, SkShader::kMirror_TileMode, in DrawGpuOnlyMessage()
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D | samplerstress.cpp | 78 fShader.reset(SkShader::CreateBitmapShader(fTexture, in createShader()
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/external/skia/src/animator/ |
D | SkDrawShader.cpp | 74 return SkShader::CreateBitmapShader(image->fBitmap, in getShader()
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/external/skia/samplecode/ |
D | SampleTinyBitmap.cpp | 65 SkShader* s = SkShader::CreateBitmapShader(fBM, SkShader::kRepeat_TileMode, in onDrawContent()
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D | SampleRepeatTile.cpp | 40 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); in make_paint()
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D | SampleDash.cpp | 30 SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in setBitmapDash()
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D | SampleCamera.cpp | 42 SkShader* s = SkShader::CreateBitmapShader(bm, in CameraView()
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/external/skia/src/utils/ |
D | SkMeshUtils.cpp | 95 p.setShader(SkShader::CreateBitmapShader(bitmap, in Draw()
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/external/skia/bench/ |
D | TileBench.cpp | 56 SkShader* s = SkShader::CreateBitmapShader(bm, xTile, yTile); in ConstXTileBench()
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/external/skia/src/views/ |
D | SkParsePaint.cpp | 57 return SkShader::CreateBitmapShader(bm, mode, mode); in inflate_shader()
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D | SkProgressView.cpp | 114 … SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode) : in inflate_shader()
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