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Searched refs:CreateBitmapShader (Results 1 – 25 of 64) sorted by relevance

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/external/skia/tests/
DShaderOpacityTest.cpp20 SkShader* shader = SkShader::CreateBitmapShader(bmp, in test_bitmap()
30 shader = SkShader::CreateBitmapShader(bmp, in test_bitmap()
38 shader = SkShader::CreateBitmapShader(bmp, in test_bitmap()
46 shader = SkShader::CreateBitmapShader(bmp, in test_bitmap()
DBitmapHeapTest.cpp53 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in DEF_TEST()
/external/skia/gm/
Dbadpaint.cpp35 fPaints.back().setShader(SkShader::CreateBitmapShader(emptyBmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
40 fPaints.back().setShader(SkShader::CreateBitmapShader(blueBmp, SkShader::kClamp_TileMode, in onOnceBeforeDraw()
Dxfermodes2.cpp102 fBG.reset(SkShader::CreateBitmapShader(bg, in onOnceBeforeDraw()
118 fSrc.reset(SkShader::CreateBitmapShader(srcBmp, in onOnceBeforeDraw()
132 fDst.reset(SkShader::CreateBitmapShader(dstBmp, in onOnceBeforeDraw()
Dbitmapshader.cpp72 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode, in onDraw()
94 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode, in onDraw()
Dtinybitmap.cpp48 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in onDraw()
Dtiledscaledbitmap.cpp67 …SkShader *shader = SkShader::CreateBitmapShader(fBitmap, SkShader::kRepeat_TileMode, SkShader::kRe… in onDraw()
Dxfermodes3.cpp188 fBGShader.reset(SkShader::CreateBitmapShader(bg, in onOnceBeforeDraw()
213 fBmpShader.reset(SkShader::CreateBitmapShader(bmp, in onOnceBeforeDraw()
Dbmpfilterqualityrepeat.cpp63 bmpPaint.setShader(SkShader::CreateBitmapShader(fBmp, kTM, kTM, &lm))->unref(); in onDraw()
Dtransparency.cpp50 return SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in create_checkerboard_shader()
Dbigmatrix.cpp58 SkShader* shader = SkShader::CreateBitmapShader(
Dtilemodes_scaled.cpp37 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
166 return SkShader::CreateBitmapShader(bm, tx, ty); in make_bm()
Dtilemodes.cpp37 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
162 return SkShader::CreateBitmapShader(bm, tx, ty); in make_bm()
Dclippedbitmapshaders.cpp85 SkShader* shader = SkShader::CreateBitmapShader( in onDraw()
Dgm.cpp88 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(bmp, SkShader::kMirror_TileMode, in DrawGpuOnlyMessage()
Dsamplerstress.cpp78 fShader.reset(SkShader::CreateBitmapShader(fTexture, in createShader()
/external/skia/src/animator/
DSkDrawShader.cpp74 return SkShader::CreateBitmapShader(image->fBitmap, in getShader()
/external/skia/samplecode/
DSampleTinyBitmap.cpp65 SkShader* s = SkShader::CreateBitmapShader(fBM, SkShader::kRepeat_TileMode, in onDrawContent()
DSampleRepeatTile.cpp40 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); in make_paint()
DSampleDash.cpp30 SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in setBitmapDash()
DSampleCamera.cpp42 SkShader* s = SkShader::CreateBitmapShader(bm, in CameraView()
/external/skia/src/utils/
DSkMeshUtils.cpp95 p.setShader(SkShader::CreateBitmapShader(bitmap, in Draw()
/external/skia/bench/
DTileBench.cpp56 SkShader* s = SkShader::CreateBitmapShader(bm, xTile, yTile); in ConstXTileBench()
/external/skia/src/views/
DSkParsePaint.cpp57 return SkShader::CreateBitmapShader(bm, mode, mode); in inflate_shader()
DSkProgressView.cpp114 … SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode) : in inflate_shader()

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