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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 
10 #include "SkColorPriv.h"
11 #include "SkPath.h"
12 #include "SkShader.h"
13 
14 DEF_SIMPLE_GM_BG(bigmatrix, canvas, 50, 50,
15                  sk_tool_utils::color_to_565(0xFF66AA99)) {
16         SkMatrix m;
17         m.reset();
18         m.setRotate(33 * SK_Scalar1);
19         m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1);
20         m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1);
21         canvas->concat(m);
22 
23         SkPaint paint;
24         paint.setColor(SK_ColorRED);
25         paint.setAntiAlias(true);
26 
27         bool success = m.invert(&m);
28         SkASSERT(success);
29         (void) success; // silence compiler :(
30 
31         SkPath path;
32 
33         SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1};
34         SkScalar small = 1 / (500 * SK_Scalar1);
35 
36         m.mapPoints(&pt, 1);
37         path.addCircle(pt.fX, pt.fY, small);
38         canvas->drawPath(path, paint);
39 
40         pt.set(30 * SK_Scalar1, 10 * SK_Scalar1);
41         m.mapPoints(&pt, 1);
42         SkRect rect = {pt.fX - small, pt.fY - small,
43                        pt.fX + small, pt.fY + small};
44         canvas->drawRect(rect, paint);
45 
46         SkBitmap bmp;
47         bmp.allocN32Pixels(2, 2);
48         uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
49         pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
50         pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
51         pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
52         pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
53         pt.set(30 * SK_Scalar1, 30 * SK_Scalar1);
54         m.mapPoints(&pt, 1);
55         SkMatrix s;
56         s.reset();
57         s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
58         SkShader* shader = SkShader::CreateBitmapShader(
59                                             bmp,
60                                             SkShader::kRepeat_TileMode,
61                                             SkShader::kRepeat_TileMode,
62                                             &s);
63         paint.setShader(shader)->unref();
64         paint.setAntiAlias(false);
65         paint.setFilterQuality(kLow_SkFilterQuality);
66         rect.setLTRB(pt.fX - small, pt.fY - small,
67                      pt.fX + small, pt.fY + small);
68         canvas->drawRect(rect, paint);
69 }
70