Searched refs:IsPending (Results 1 – 12 of 12) sorted by relevance
44 DCHECK(!move->IsPending()); in PerformMove()57 if (other->Blocks(destination) && !other->IsPending()) { in PerformMove()95 DCHECK((*blocker)->IsPending()); in PerformMove()
656 bool IsPending() const { in IsPending() function
82 DCHECK(!moves_[index].IsPending()); in PerformMove()98 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()115 DCHECK(other_move.IsPending()); in PerformMove()
89 DCHECK(!current_move.IsPending()); in PerformMove()105 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()122 DCHECK(other_move.IsPending()); in PerformMove()
79 DCHECK(!moves_[index].IsPending()); in PerformMove()95 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()112 DCHECK(other_move.IsPending()); in PerformMove()
80 DCHECK(!moves_[index].IsPending()); in PerformMove()96 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()113 DCHECK(other_move.IsPending()); in PerformMove()
95 DCHECK(!moves_[index].IsPending()); in PerformMove()111 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()128 DCHECK(other_move.IsPending()); in PerformMove()
67 DCHECK(!moves_[index].IsPending()); in PerformMove()83 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()114 DCHECK(other_move.IsPending()); in PerformMove()
73 DCHECK(!moves_[index].IsPending()); in PerformMove()88 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()119 DCHECK(other_move.IsPending()); in PerformMove()
72 DCHECK(!moves_[index].IsPending()); in PerformMove()87 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()118 DCHECK(other_move.IsPending()); in PerformMove()
284 bool IsPending() const { in IsPending() function