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Searched refs:animate (Results 1 – 25 of 87) sorted by relevance

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/external/skia/src/animator/
DSkAnimateActive.cpp142 SkAnimateBase* animate = fAnimators[index]; in calcDurations() local
143 SkMSec duration = animate->dur; in calcDurations()
171 SkAnimateBase* animate = fAnimators[index]; in create() local
173 int count = animate->components(); in create()
174 if (animate->formula.size() > 0) { in create()
177 … SkDEBUGCODE(bool success = ) animate->fFieldInfo->setValue(fMaker, &values, 0, 0, nullptr, in create()
178 animate->getValuesType(), animate->formula); in create()
180 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time); in create()
184 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time); in create()
201 SkAnimateBase* animate = fAnimators[index]; in immediate() local
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DSkDisplayApply.cpp456 SkAnimateBase* animate = fActive->fAnimators[index]; in endSave() local
457 const SkMemberInfo* info = animate->fFieldInfo; in endSave()
461 SkDisplayable* target = getTarget(animate); in endSave()
510 SkADrawable* SkApply::getTarget(SkAnimateBase* animate) { in getTarget() argument
511 if (animate->fTargetIsScope == false || mode != kMode_create) in getTarget()
512 return animate->fTarget; in getTarget()
571 SkAnimateBase* animate = fActive->fAnimators[inner]; in interpolate() local
572 if (animate->fChanged) { in interpolate()
573 animate->fChanged = false; in interpolate()
574 animate->fStart = rawTime; in interpolate()
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DSkDisplayTypes.cpp20 SkAnimateBase* animate = (SkAnimateBase* ) *depPtr; in dirty() local
21 animate->setChanged(true); in dirty()
DSkAnimateMaker.cpp255 void SkAnimateMaker::postOnEnd(SkAnimateBase* animate, SkMSec end) { in postOnEnd() argument
257 evt.setS32("time", animate->getStart() + end); in postOnEnd()
258 evt.setPtr("anim", animate); in postOnEnd()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DAnimationController.java184 animate(queued, queuedTransitionTime);
292 public AnimationDesc animate (final String id, float transitionTime) {
293 return animate(id, 1, 1.0f, null, transitionTime);
302 …public AnimationDesc animate (final String id, final AnimationListener listener, float transitionT…
303 return animate(id, 1, 1.0f, listener, transitionTime);
314 …public AnimationDesc animate (final String id, int loopCount, final AnimationListener listener, fl…
315 return animate(id, loopCount, 1.0f, listener, transitionTime);
329 …public AnimationDesc animate (final String id, int loopCount, float speed, final AnimationListener…
331 return animate(id, 0f, -1f, loopCount, speed, listener, transitionTime);
347 …public AnimationDesc animate (final String id, float offset, float duration, int loopCount, float …
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/external/glide/library/src/main/java/com/bumptech/glide/
DGifRequestBuilder.java233 super.animate(new DrawableCrossFadeFactory<GifDrawable>()); in crossFade()
242 super.animate(new DrawableCrossFadeFactory<GifDrawable>(duration)); in crossFade()
252 super.animate(new DrawableCrossFadeFactory<GifDrawable>(animation, duration)); in crossFade()
261 super.animate(new DrawableCrossFadeFactory<GifDrawable>(context, animationId, in crossFade()
279 public GifRequestBuilder<ModelType> animate(int animationId) { in animate() method in GifRequestBuilder
280 super.animate(animationId); in animate()
290 public GifRequestBuilder<ModelType> animate(Animation animation) { in animate() method in GifRequestBuilder
291 super.animate(animation); in animate()
299 public GifRequestBuilder<ModelType> animate(ViewPropertyAnimation.Animator animator) { in animate() method in GifRequestBuilder
300 super.animate(animator); in animate()
DDrawableRequestBuilder.java246 super.animate(new DrawableCrossFadeFactory<GlideDrawable>()); in crossFade()
254 super.animate(new DrawableCrossFadeFactory<GlideDrawable>(duration)); in crossFade()
263 super.animate(new DrawableCrossFadeFactory<GlideDrawable>(animation, duration)); in crossFade()
271 super.animate(new DrawableCrossFadeFactory<GlideDrawable>(context, animationId, in crossFade()
289 public DrawableRequestBuilder<ModelType> animate(ViewPropertyAnimation.Animator animator) { in animate() method in DrawableRequestBuilder
290 super.animate(animator); in animate()
298 public DrawableRequestBuilder<ModelType> animate(int animationId) { in animate() method in DrawableRequestBuilder
299 super.animate(animationId); in animate()
309 public DrawableRequestBuilder<ModelType> animate(Animation animation) { in animate() method in DrawableRequestBuilder
310 super.animate(animation); in animate()
DBitmapRequestBuilder.java329 public BitmapRequestBuilder<ModelType, TranscodeType> animate(int animationId) { in animate() method in BitmapRequestBuilder
330 super.animate(animationId); in animate()
340 public BitmapRequestBuilder<ModelType, TranscodeType> animate(Animation animation) { in animate() method in BitmapRequestBuilder
341 super.animate(animation); in animate()
349 …public BitmapRequestBuilder<ModelType, TranscodeType> animate(ViewPropertyAnimation.Animator anima… in animate() method in BitmapRequestBuilder
350 super.animate(animator); in animate()
DGenericRequestBuilder.java361 return animate(animation); in dontAnimate()
371 …public GenericRequestBuilder<ModelType, DataType, ResourceType, TranscodeType> animate(int animati… in animate() method in GenericRequestBuilder
372 return animate(new ViewAnimationFactory<TranscodeType>(context, animationId)); in animate()
391 …public GenericRequestBuilder<ModelType, DataType, ResourceType, TranscodeType> animate(Animation a… in animate() method in GenericRequestBuilder
392 return animate(new ViewAnimationFactory<TranscodeType>(animation)); in animate()
403 public GenericRequestBuilder<ModelType, DataType, ResourceType, TranscodeType> animate( in animate() method in GenericRequestBuilder
405 return animate(new ViewPropertyAnimationFactory<TranscodeType>(animator)); in animate()
408 GenericRequestBuilder<ModelType, DataType, ResourceType, TranscodeType> animate( in animate() method in GenericRequestBuilder
/external/glide/library/src/main/java/com/bumptech/glide/request/animation/
DViewPropertyAnimation.java37 public boolean animate(R current, ViewAdapter adapter) { in animate() method in ViewPropertyAnimation
40 animator.animate(adapter.getView()); in animate()
54 void animate(View view); in animate() method
DDrawableCrossFadeViewAnimation.java43 public boolean animate(T current, ViewAdapter adapter) { in animate() method in DrawableCrossFadeViewAnimation
52 defaultAnimation.animate(current, adapter); in animate()
DGlideAnimation.java54 boolean animate(R current, ViewAdapter adapter); in animate() method
DViewAnimation.java35 public boolean animate(R current, ViewAdapter adapter) { in animate() method in ViewAnimation
DNoAnimation.java44 public boolean animate(Object current, ViewAdapter adapter) { in animate() method in NoAnimation
/external/ImageMagick/utilities/
DMakefile.am30 utilities/animate.1 \
46 utilities/animate.1.in \
68 MAGICK_UTILITIES=animate compare composite conjure convert display identify import magick-script mo…
/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/
DHistory.md6 element.animate([], {
24 element.animate([{'font-size': '0px'}, {'font-size': '10px'}]);
28 element.animate([{fontSize: '0px'}, {fontSize: '10px'}]);
40 element.animate([{color: 'red'}, {color: 'green'}, {color: 'blue'}]);
44 element.animate({color: ['red', 'green', 'blue']});
132 executed on top of a native `element.animate`.
145 var player = element.animate(
151 var player = element.animate(
187 are supported natively in browsers. Today that means Element.animate
DREADME.md5 To provide native Chrome Web Animation features (`Element.animate` and Playback
44 var animation = elem.animate([
62 When the polyfill runs on a browser that implements `Element.animate` and
72 Today that means Element.animate and Playback Control in Chrome. If you’re not
91 |Element.animate | ✔ | ✔ | ✔ |
118 Inline style modification is the mechanism used by the polyfill to animate
/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
DShadowAbsSpinner.java27 public void setSelection(int position, boolean animate) { in setSelection() argument
29 animatedTransition = animate; in setSelection()
/external/vulkan-validation-layers/demos/smoke/
DGame.h45 bool animate; member
88 settings_.animate = true; in Game()
/external/ImageMagick/MagickWand/
DMakefile.am24 MagickWand/animate.c \
25 MagickWand/animate.h \
81 MagickWand/animate.h \
DAndroid.mk23 LOCAL_SRC_FILES := animate.c \
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
DAnimation3DTest.java128 animation.animate("Walk", -1, 1f, null, 0.2f); in render()
137 animation.animate("Walk", -1, -1f, null, 0.2f); in render()
141 animation.animate("Idle", -1, 1f, null, 0.2f); in render()
205 animation.animate("Idle", -1, 1f, null, 0.2f); in onLoaded()
DFogTest.java71 animate(); in render()
87 private void animate () { in animate() method in FogTest
/external/eigen/demos/opengl/
Dquaternion_demo.cpp269 void RenderingWidget::animate() in animate() function in RenderingWidget
343 connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in keyPressEvent()
357 disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in stopAnimation()
545 animate(); in resetCamera()
546 connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in resetCamera()
/external/skia/example/mac/
DHelloWorldDelegate.mm18 [fWindow setFrame:frame display:YES animate:YES];

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