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/external/llvm/test/CodeGen/AMDGPU/
Dllvm.AMDGPU.clamp.ll6 declare float @llvm.AMDGPU.clamp.f32(float, float, float) nounwind readnone
7 declare float @llvm.AMDIL.clamp.f32(float, float, float) nounwind readnone
11 ; SI: v_add_f32_e64 [[RESULT:v[0-9]+]], 0, [[ARG]] clamp{{$}}
17 %clamp = call float @llvm.AMDGPU.clamp.f32(float %src, float 0.0, float 1.0) nounwind readnone
18 store float %clamp, float addrspace(1)* %out, align 4
24 ; SI: v_add_f32_e64 [[RESULT:v[0-9]+]], 0, |[[ARG]]| clamp{{$}}
29 …%clamp = call float @llvm.AMDGPU.clamp.f32(float %src.fabs, float 0.0, float 1.0) nounwind readnone
30 store float %clamp, float addrspace(1)* %out, align 4
36 ; SI: v_add_f32_e64 [[RESULT:v[0-9]+]], 0, -[[ARG]] clamp{{$}}
41 …%clamp = call float @llvm.AMDGPU.clamp.f32(float %src.fneg, float 0.0, float 1.0) nounwind readnone
[all …]
Dschedule-fs-loop.ll33 %17 = call float @llvm.AMDIL.clamp.(float %temp4.0, float 0.000000e+00, float 1.000000e+00)
34 %18 = call float @llvm.AMDIL.clamp.(float %temp5.0, float 0.000000e+00, float 1.000000e+00)
35 %19 = call float @llvm.AMDIL.clamp.(float %temp6.0, float 0.000000e+00, float 1.000000e+00)
36 %20 = call float @llvm.AMDIL.clamp.(float 1.000000e+00, float 0.000000e+00, float 1.000000e+00)
51 declare float @llvm.AMDIL.clamp.(float, float, float) #0
Dkcache-fold.ll39 %32 = call float @llvm.AMDIL.clamp.(float %7, float 0.000000e+00, float 1.000000e+00)
40 %33 = call float @llvm.AMDIL.clamp.(float %15, float 0.000000e+00, float 1.000000e+00)
41 %34 = call float @llvm.AMDIL.clamp.(float %23, float 0.000000e+00, float 1.000000e+00)
42 %35 = call float @llvm.AMDIL.clamp.(float %31, float 0.000000e+00, float 1.000000e+00)
87 %32 = call float @llvm.AMDIL.clamp.(float %7, float 0.000000e+00, float 1.000000e+00)
88 %33 = call float @llvm.AMDIL.clamp.(float %15, float 0.000000e+00, float 1.000000e+00)
89 %34 = call float @llvm.AMDIL.clamp.(float %23, float 0.000000e+00, float 1.000000e+00)
90 %35 = call float @llvm.AMDIL.clamp.(float %31, float 0.000000e+00, float 1.000000e+00)
99 declare float @llvm.AMDIL.clamp.(float, float, float) readnone
/external/libvpx/libvpx/vp9/common/
Dvp9_quant_common.c233 return dc_qlookup[clamp(qindex + delta, 0, MAXQ)]; in vp9_dc_quant()
235 return dc_qlookup_10[clamp(qindex + delta, 0, MAXQ)]; in vp9_dc_quant()
237 return dc_qlookup_12[clamp(qindex + delta, 0, MAXQ)]; in vp9_dc_quant()
244 return dc_qlookup[clamp(qindex + delta, 0, MAXQ)]; in vp9_dc_quant()
252 return ac_qlookup[clamp(qindex + delta, 0, MAXQ)]; in vp9_ac_quant()
254 return ac_qlookup_10[clamp(qindex + delta, 0, MAXQ)]; in vp9_ac_quant()
256 return ac_qlookup_12[clamp(qindex + delta, 0, MAXQ)]; in vp9_ac_quant()
263 return ac_qlookup[clamp(qindex + delta, 0, MAXQ)]; in vp9_ac_quant()
273 return clamp(seg_qindex, 0, MAXQ); in vp9_get_qindex()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
Dmain.fragment.glsl157 float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
162 float halfDotView = clamp(dot(normal, normalize(lightDir + v_viewVec)), 0.0, 2.0);
163 …tmpColor += specular* u_dirLights[i].color * clamp(NdotL * pow(halfDotView, u_shininess), 0.0, 2.0…
166 finalColor += clamp(tmpColor, 0.0, 1.0);
184 float NdotL = clamp(dot(normal, lightDir), 0.0, 2.0);
185 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
192 float halfDotView = clamp(dot(normal, normalize(lightDir + v_viewVec)), 0.0, 2.0);
193 …tmpColor += specular * u_spotLights[i].color * clamp(NdotL * pow(halfDotView, u_shininess) * fallo…
197 finalColor += clamp(tmpColor, 0.0, 1.0);
210 float NdotL = clamp(dot(normal, lightDir), 0.0, 2.0);
[all …]
Dpass2.fragment.glsl130 float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
135 float halfDotView = clamp(dot(normal, normalize(lightDir + v_viewVec)), 0.0, 2.0);
136 lightSpecular += u_lightColor * clamp(NdotL * pow(halfDotView, u_shininess), 0.0, 2.0);
160 float NdotL = clamp(dot(normal, lightDir), 0.0, 2.0);
161 float falloff = clamp(u_lightIntensity / (1.0 + dist2), 0.0, 2.0);
168 float halfDotView = clamp(dot(normal, normalize(lightDir + v_viewVec)), 0.0, 2.0);
169 …lightSpecular += u_lightColor * clamp(NdotL * pow(halfDotView, u_shininess) * falloff, 0.0, 2.0) *…
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DColor.java60 this.rgba[0] = ShaderUtils.clamp(r, 0, 1); in Color()
61 this.rgba[1] = ShaderUtils.clamp(g, 0, 1); in Color()
62 this.rgba[2] = ShaderUtils.clamp(b, 0, 1); in Color()
63 this.rgba[3] = ShaderUtils.clamp(a, 0, 1); in Color()
129 …float r = ShaderUtils.clamp(this.rgba[0] * 0.393f + this.rgba[1] * 0.769f + this.rgba[2] * 0.189f,… in toSepia()
130 …float g = ShaderUtils.clamp(this.rgba[0] * 0.349f + this.rgba[1] * 0.686f + this.rgba[2] * 0.168f,… in toSepia()
131 …float b = ShaderUtils.clamp(this.rgba[0] * 0.272f + this.rgba[1] * 0.534f + this.rgba[2] * 0.131f,… in toSepia()
DShaderUtils.java65 …return new Color((int) ShaderUtils.clamp(ShaderUtils.mix(a.getRed(), b.getRed(), f), 0, 255), (int… in mix()
66 ShaderUtils.mix(a.getGreen(), b.getGreen(), f), 0, 255), (int) ShaderUtils.clamp( in mix()
83 return ShaderUtils.clamp((x - a) / (b - a), 0, 1); in boxstep()
90 public static final float clamp(final float x, final float a, final float b) { in clamp() method in ShaderUtils
158 x = ShaderUtils.clamp(x, 0, 1) * nspans; in spline()
194 float cutoff = ShaderUtils.clamp(0.5f / swidth, 0, maxFreq); in sinValue()
199 float fade = ShaderUtils.clamp(2 * (cutoff - f) / cutoff, 0, 1); in sinValue()
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DShadow.glsllib66 s_00 = clamp(s_00, 0.0, 1.0);
70 s_10 = clamp(s_10, 0.0, 1.0);
74 s_01 = clamp(s_01, 0.0, 1.0);
78 s_11 = clamp(s_11, 0.0, 1.0);
80 float xb0 = mix(s_00, s_10, clamp(bl.x, 0.0, 1.0));
81 float xb1 = mix(s_01, s_11, clamp(bl.x, 0.0, 1.0));
82 float yb = mix(xb0, xb1, clamp(bl.y, 0.0, 1.0));
92 shadow += clamp(Shadow_DoShadowCompareOffset(tex,projCoord,vec2(x,y)) +
102 return clamp(Shadow_DoDither_2x2(tex, projCoord) + Shadow_BorderCheck(projCoord.xy), 0.0, 1.0);
/external/vulkan-validation-layers/libs/glm/gtc/
Dpacking.inl222 return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
233 u8vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
246 int8 Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
254 return clamp(
261 i8vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
269 return clamp(
276 return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
287 u16vec4 Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
300 int16 Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
308 return clamp(
[all …]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DColor.java91 clamp(); in Color()
121 return clamp(); in mul()
133 return clamp(); in mul()
145 return clamp(); in add()
157 return clamp(); in sub()
162 public Color clamp () { in clamp() method in Color
194 return clamp(); in set()
219 return clamp(); in add()
235 return clamp(); in sub()
251 return clamp(); in mul()
[all …]
/external/libvpx/libvpx/vpx_dsp/
Dvpx_dsp_common.h44 static INLINE int clamp(int value, int low, int high) { in clamp() function
57 return (uint16_t)clamp(val, 0, 255); in clip_pixel_highbd()
59 return (uint16_t)clamp(val, 0, 1023); in clip_pixel_highbd()
61 return (uint16_t)clamp(val, 0, 4095); in clip_pixel_highbd()
/external/deqp/framework/common/
DtcuTexLookupVerifier.cpp652 const float minA = de::clamp((uBounds.x()-0.5f)-float(i), 0.0f, 1.0f); in isLinearSampleResultValid()
653 const float maxA = de::clamp((uBounds.y()-0.5f)-float(i), 0.0f, 1.0f); in isLinearSampleResultValid()
706 const float minA = de::clamp((uBounds.x()-0.5f)-float(i), 0.0f, 1.0f); in isLinearSampleResultValid()
707 const float maxA = de::clamp((uBounds.y()-0.5f)-float(i), 0.0f, 1.0f); in isLinearSampleResultValid()
708 const float minB = de::clamp((vBounds.x()-0.5f)-float(j), 0.0f, 1.0f); in isLinearSampleResultValid()
709 const float maxB = de::clamp((vBounds.y()-0.5f)-float(j), 0.0f, 1.0f); in isLinearSampleResultValid()
773 const float minA = de::clamp((uBounds.x()-0.5f)-float(i), 0.0f, 1.0f); in isLinearSampleResultValid()
774 const float maxA = de::clamp((uBounds.y()-0.5f)-float(i), 0.0f, 1.0f); in isLinearSampleResultValid()
775 const float minB = de::clamp((vBounds.x()-0.5f)-float(j), 0.0f, 1.0f); in isLinearSampleResultValid()
776 const float maxB = de::clamp((vBounds.y()-0.5f)-float(j), 0.0f, 1.0f); in isLinearSampleResultValid()
[all …]
DtcuTexCompareVerifier.cpp66 const float cmpValue = (clampValues) ? (de::clamp(cmpValue_, 0.0f, 1.0f)) : (cmpValue_); in execCompare()
67 …const float cmpReference = (clampValues) ? (de::clamp(cmpReference_, 0.0f, 1.0f)) : (cmpReference… in execCompare()
609 const float minA = de::clamp((uBounds.x()-0.5f)-float(i), 0.0f, 1.0f); in isLinearCompareResultValid()
610 const float maxA = de::clamp((uBounds.y()-0.5f)-float(i), 0.0f, 1.0f); in isLinearCompareResultValid()
611 const float minB = de::clamp((vBounds.x()-0.5f)-float(j), 0.0f, 1.0f); in isLinearCompareResultValid()
612 const float maxB = de::clamp((vBounds.y()-0.5f)-float(j), 0.0f, 1.0f); in isLinearCompareResultValid()
735 const float minA0 = de::clamp((uBounds0.x()-0.5f)-float(i0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
736 const float maxA0 = de::clamp((uBounds0.y()-0.5f)-float(i0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
737 const float minB0 = de::clamp((vBounds0.x()-0.5f)-float(j0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
738 const float maxB0 = de::clamp((vBounds0.y()-0.5f)-float(j0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
[all …]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
Dmain.fragment.glsl192 float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
197 float halfDotView = clamp(dot(normal, normalize(lightDir + v_viewVec)), 0.0, 2.0);
198 … lightSpecular += u_dirLights[i].color * clamp(NdotL * pow(halfDotView, u_shininess), 0.0, 2.0);
229 float NdotL = clamp(dot(normal, lightDir), 0.0, 2.0);
230 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
237 float halfDotView = clamp(dot(normal, normalize(lightDir + v_viewVec)), 0.0, 2.0);
238 …lightSpecular += u_spotLights[i].color * clamp(NdotL * pow(halfDotView, u_shininess) * falloff, 0.…
255 float NdotL = clamp(dot(normal, lightDir), 0.0, 2.0);
256 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
263 float halfDotView = clamp(dot(normal, normalize(lightDir + v_viewVec)), 0.0, 2.0);
[all …]
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_offset.c46 float clamp; member
94 if (offset->clamp) in do_offset_tri()
95 zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) : in do_offset_tri()
96 MIN2(zoffset, offset->clamp); in do_offset_tri()
133 offset->clamp = stage->draw->rasterizer->offset_clamp; in offset_first_tri()
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
Dlight_gouraud.glsl38 float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
47 float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
51 //specular += u_dirLights[i].color * clamp(NdotL * pow(halfDotView, shininess), 0.0, 1.0);
81 float NdotL = clamp(dot(normal, lightDir), 0.0, 2.0);
82 …float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensit…
96 float NdotL = clamp(dot(normal, lightDir), 0.0, 2.0);
97 …float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensit…
99 float halfDotView = clamp(dot(normal, normalize(lightDir + viewVec)), 0.0, 2.0);
100 …specular += u_pointLights[i].color * clamp(NdotL * pow(halfDotView, shininess) * falloff, 0.0, 2.0…
/external/deqp/modules/gles31/functional/
Des31fShaderPackingFunctionTests.cpp213 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f,… in iterate()
214 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f,… in iterate()
303 const float ref0 = de::clamp(float(in0) / 32767.f, -1.0f, 1.0f); in iterate()
304 const float ref1 = de::clamp(float(in1) / 32767.f, -1.0f, 1.0f); in iterate()
404 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, … in iterate()
405 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, … in iterate()
815 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, … in iterate()
816 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, … in iterate()
817 …const deUint16 ref2 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, … in iterate()
818 …const deUint16 ref3 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, … in iterate()
[all …]
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
DScrollPane.java81 private boolean clamp = true; field in ScrollPane
188 clamp(); in ScrollPane()
250 void clamp () { in clamp() method in ScrollPane
251 if (!clamp) return; in clamp()
252 scrollX(overscrollX ? MathUtils.clamp(amountX, -overscrollDistance, maxX + overscrollDistance) in clamp()
253 : MathUtils.clamp(amountX, 0, maxX)); in clamp()
254 scrollY(overscrollY ? MathUtils.clamp(amountY, -overscrollDistance, maxY + overscrollDistance) in clamp()
255 : MathUtils.clamp(amountY, 0, maxY)); in clamp()
288 clamp(); in act()
463 scrollX(MathUtils.clamp(amountX, 0, maxX)); in layout()
[all …]
/external/vulkan-validation-layers/libs/glm/gtx/
Dwrap.inl16 GLM_FUNC_QUALIFIER genType clamp function
21 return glm::clamp(Texcoord, genType(0), genType(1));
25 GLM_FUNC_QUALIFIER detail::tvec2<T, P> clamp function
32 Result[i] = clamp(Texcoord[i]);
37 GLM_FUNC_QUALIFIER detail::tvec3<T, P> clamp function
44 Result[i] = clamp(Texcoord[i]);
49 GLM_FUNC_QUALIFIER detail::tvec4<T, P> clamp function
56 Result[i] = clamp(Texcoord[i]);
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderPackingFunctionTests.cpp226 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f,… in iterate()
227 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f,… in iterate()
335 const float ref0 = de::clamp(float(in0) / 32767.f, -1.0f, 1.0f); in iterate()
336 const float ref1 = de::clamp(float(in1) / 32767.f, -1.0f, 1.0f); in iterate()
451 …const deUint16 ref0 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, … in iterate()
452 …const deUint16 ref1 = (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, … in iterate()
930 …const deUint16 ref0 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, … in iterate()
931 …const deUint16 ref1 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, … in iterate()
932 …const deUint16 ref2 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, … in iterate()
933 …const deUint16 ref3 = (deUint8)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, … in iterate()
[all …]
/external/vulkan-validation-layers/libs/glm/detail/
Dfunc_common.inl401 // clamp
403 GLM_FUNC_QUALIFIER genType clamp
412 "'clamp' only accept floating-point or integer inputs");
418 GLM_FUNC_QUALIFIER detail::tvec2<T, P> clamp function
427 "'clamp' only accept floating-point or integer inputs");
430 clamp(x.x, minVal, maxVal),
431 clamp(x.y, minVal, maxVal));
435 GLM_FUNC_QUALIFIER detail::tvec3<T, P> clamp function
444 "'clamp' only accept floating-point or integer inputs");
447 clamp(x.x, minVal, maxVal),
[all …]
Dfunc_packing.inl37 u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
49 i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
56 return clamp(
63 u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
75 i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
82 return clamp(
/external/chromium-trace/catapult/third_party/flot/
Djquery.colorhelpers.min.js1clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=c… function
Djquery.colorhelpers.js55 function clamp(min, value, max) { function
59 o.r = clamp(0, parseInt(o.r), 255);
60 o.g = clamp(0, parseInt(o.g), 255);
61 o.b = clamp(0, parseInt(o.b), 255);
62 o.a = clamp(0, o.a, 1);

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