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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * \brief  polygon offset state
30  *
31  * \author  Keith Whitwell <keith@tungstengraphics.com>
32  * \author  Brian Paul
33  */
34 
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "draw_pipe.h"
38 
39 
40 
41 struct offset_stage {
42    struct draw_stage stage;
43 
44    float scale;
45    float units;
46    float clamp;
47 };
48 
49 
50 
offset_stage(struct draw_stage * stage)51 static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
52 {
53    return (struct offset_stage *) stage;
54 }
55 
56 
57 
58 
59 
60 /**
61  * Offset tri Z.  Some hardware can handle this, but not usually when
62  * doing unfilled rendering.
63  */
do_offset_tri(struct draw_stage * stage,struct prim_header * header)64 static void do_offset_tri( struct draw_stage *stage,
65 			   struct prim_header *header )
66 {
67    const unsigned pos = draw_current_shader_position_output(stage->draw);
68    struct offset_stage *offset = offset_stage(stage);
69    float inv_det = 1.0f / header->det;
70 
71    /* Window coords:
72     */
73    float *v0 = header->v[0]->data[pos];
74    float *v1 = header->v[1]->data[pos];
75    float *v2 = header->v[2]->data[pos];
76 
77    /* edge vectors e = v0 - v2, f = v1 - v2 */
78    float ex = v0[0] - v2[0];
79    float ey = v0[1] - v2[1];
80    float ez = v0[2] - v2[2];
81    float fx = v1[0] - v2[0];
82    float fy = v1[1] - v2[1];
83    float fz = v1[2] - v2[2];
84 
85    /* (a,b) = cross(e,f).xy */
86    float a = ey*fz - ez*fy;
87    float b = ez*fx - ex*fz;
88 
89    float dzdx = fabsf(a * inv_det);
90    float dzdy = fabsf(b * inv_det);
91 
92    float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
93 
94    if (offset->clamp)
95       zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) :
96                                          MIN2(zoffset, offset->clamp);
97 
98    /*
99     * Note: we're applying the offset and clamping per-vertex.
100     * Ideally, the offset is applied per-fragment prior to fragment shading.
101     */
102    v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
103    v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
104    v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
105 
106    stage->next->tri( stage->next, header );
107 }
108 
109 
offset_tri(struct draw_stage * stage,struct prim_header * header)110 static void offset_tri( struct draw_stage *stage,
111 			struct prim_header *header )
112 {
113    struct prim_header tmp;
114 
115    tmp.det = header->det;
116    tmp.flags = header->flags;
117    tmp.pad = header->pad;
118    tmp.v[0] = dup_vert(stage, header->v[0], 0);
119    tmp.v[1] = dup_vert(stage, header->v[1], 1);
120    tmp.v[2] = dup_vert(stage, header->v[2], 2);
121 
122    do_offset_tri( stage, &tmp );
123 }
124 
125 
offset_first_tri(struct draw_stage * stage,struct prim_header * header)126 static void offset_first_tri( struct draw_stage *stage,
127 			      struct prim_header *header )
128 {
129    struct offset_stage *offset = offset_stage(stage);
130 
131    offset->units = (float) (stage->draw->rasterizer->offset_units * stage->draw->mrd);
132    offset->scale = stage->draw->rasterizer->offset_scale;
133    offset->clamp = stage->draw->rasterizer->offset_clamp;
134 
135    stage->tri = offset_tri;
136    stage->tri( stage, header );
137 }
138 
139 
140 
141 
offset_flush(struct draw_stage * stage,unsigned flags)142 static void offset_flush( struct draw_stage *stage,
143 			  unsigned flags )
144 {
145    stage->tri = offset_first_tri;
146    stage->next->flush( stage->next, flags );
147 }
148 
149 
offset_reset_stipple_counter(struct draw_stage * stage)150 static void offset_reset_stipple_counter( struct draw_stage *stage )
151 {
152    stage->next->reset_stipple_counter( stage->next );
153 }
154 
155 
offset_destroy(struct draw_stage * stage)156 static void offset_destroy( struct draw_stage *stage )
157 {
158    draw_free_temp_verts( stage );
159    FREE( stage );
160 }
161 
162 
163 /**
164  * Create polygon offset drawing stage.
165  */
draw_offset_stage(struct draw_context * draw)166 struct draw_stage *draw_offset_stage( struct draw_context *draw )
167 {
168    struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
169    if (offset == NULL)
170       goto fail;
171 
172    offset->stage.draw = draw;
173    offset->stage.name = "offset";
174    offset->stage.next = NULL;
175    offset->stage.point = draw_pipe_passthrough_point;
176    offset->stage.line = draw_pipe_passthrough_line;
177    offset->stage.tri = offset_first_tri;
178    offset->stage.flush = offset_flush;
179    offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
180    offset->stage.destroy = offset_destroy;
181 
182    if (!draw_alloc_temp_verts( &offset->stage, 3 ))
183       goto fail;
184 
185    return &offset->stage;
186 
187 fail:
188    if (offset)
189       offset->stage.destroy( &offset->stage );
190 
191    return NULL;
192 }
193