/external/deqp/executor/ |
D | xeTestCaseResult.hpp | 326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader() 330 bool compileStatus; member in xe::ri::Shader 447 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} in CompileInfo() 452 bool compileStatus; member in xe::ri::CompileInfo
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D | xeTestLogWriter.cpp | 310 << Writer::Attribute("CompileStatus", getStatusName(shader.compileStatus)); in writeResultItem() 370 << Writer::Attribute("CompileStatus", getStatusName(compileInfo.compileStatus)); in writeResultItem()
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D | xeTestResultParser.cpp | 555 shader->compileStatus = toBool(getAttribute("CompileStatus")); in handleElementStart() 596 info->compileStatus = toBool(getAttribute("CompileStatus")); in handleElementStart()
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/external/deqp/modules/gles3/functional/ |
D | es3fBooleanStateQueryTests.cpp | 592 GLint compileStatus; in test() local 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 594 checkBooleans(compileStatus, GL_TRUE); in test() 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test() 601 checkBooleans(compileStatus, GL_TRUE); in test()
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D | es3fIntegerStateQueryTests.cpp | 1953 GLint compileStatus = -1; in test() local 1960 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 1961 if (compileStatus != GL_TRUE) in test() 1967 GLint compileStatus = -1; in test() local 1974 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test() 1975 if (compileStatus != GL_TRUE) in test() 2059 GLint compileStatus = -1; in test() local 2066 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 2067 if (compileStatus != GL_TRUE) in test() 2073 GLint compileStatus = -1; in test() local [all …]
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D | es3fShaderApiTests.cpp | 158 int compileStatus = 0; in queryShaderInfo() local 163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo() 168 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo() 414 GLint compileStatus = -1; in checkCompileStatus() local 415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 418 return (compileStatus == GL_TRUE); in checkCompileStatus()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2337 …te_shader_helper (NegativeTestContext& ctx, const char** computeShaderSource, GLint* compileStatus) in compile_compute_shader_helper() argument 2341 *compileStatus = -1; in compile_compute_shader_helper() 2344 ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus); in compile_compute_shader_helper() 2350 GLint compileStatus; in compile_compute_shader() local 2359 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader() 2360 if (compileStatus != GL_FALSE) in compile_compute_shader() 2370 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader() 2371 if (compileStatus != GL_FALSE) in compile_compute_shader() 2382 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader() 2383 if (compileStatus != GL_FALSE) in compile_compute_shader() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 141 int compileStatus = 0; in queryShaderInfo() local 146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo() 151 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo() 360 GLint compileStatus = -1; in checkCompileStatus() local 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 364 return (compileStatus == GL_TRUE); in checkCompileStatus()
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D | es2fIntegerStateQueryTests.cpp | 1625 GLint compileStatus; in test() local 1641 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 1642 if (compileStatus != GL_TRUE) in test() 1653 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test() 1654 if (compileStatus != GL_TRUE) in test()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 94 int compileStatus = 0; in compile() local 96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile() 99 m_info.compileOk = compileStatus != GL_FALSE; in compile()
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 91 GLint compileStatus = GL_FALSE; 92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 93 if (compileStatus == GL_FALSE) {
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 112 GLint compileStatus = GL_FALSE; 113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 114 if (compileStatus == GL_FALSE) {
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 436 GLint compileStatus = 0; in initAttachment() local 437 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in initAttachment() 438 TCU_CHECK_MSG(compileStatus != 0, sourceStr); in initAttachment()
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