/external/mesa3d/src/mesa/tnl/ |
D | t_vb_texgen.c | 102 const GLvector4f *eye ) in build_m3() argument 104 GLuint stride = eye->stride; in build_m3() 105 GLfloat *coord = (GLfloat *)eye->start; in build_m3() 106 GLuint count = eye->count; in build_m3() 129 const GLvector4f *eye ) in build_m2() argument 131 GLuint stride = eye->stride; in build_m2() 132 GLfloat *coord = eye->start; in build_m2() 133 GLuint count = eye->count; in build_m2() 159 const GLvector4f *eye ); 178 const GLvector4f *eye ) in build_f3() argument [all …]
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D | t_rasterpos.c | 377 GLfloat eye[4], clip[4], ndc[3], d; in _tnl_RasterPos() local 382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); in _tnl_RasterPos() 384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); in _tnl_RasterPos() 432 SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); in _tnl_RasterPos() 466 compute_texgen(ctx, vObj, eye, norm, u, tc); in _tnl_RasterPos()
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D | t_vb_vertex.c | 43 GLvector4f eye; member 156 VB->EyePtr = TransformRaw( &store->eye, in run_vertex_stage() 244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); in init_vertex_stage() 251 !store->eye.data || in init_vertex_stage() 264 _mesa_vector4f_free( &store->eye ); in dtr()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
D | d3d11gears.hlsl | 47 float3 eye : EYE; 58 result.eye = -view; 70 …float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_…
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/external/vulkan-validation-layers/demos/smoke/ |
D | Smoke.h | 100 Camera(float eye) : eye_pos(eye) {} in Camera()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/ |
D | d3d11spikysphere.cpp | 180 D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time)); in draw() local 183 D3DXMatrixLookAtLH(&view, &eye, &at, &up); in draw()
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/external/clang/test/SemaCXX/ |
D | init-priority-attr.cpp | 10 int eye( void ) { return i; }; in eye() function in Two
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/ |
D | mat4-spec.js | 557 var eye = [0, 0, 1]; 610 eye = [0, 0, 1]; 613 result = mat4.lookAt(out, eye, center, up);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state_init.c | 546 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 ); in radeonInitState() 624 rmesa->hw.eye.cmd[EYE_CMD_0] = in radeonInitState() 651 rmesa->hw.eye.emit = vec_emit; in radeonInitState() 912 rmesa->hw.eye.cmd[EYE_X] = 0; in radeonInitState() 913 rmesa->hw.eye.cmd[EYE_Y] = 0; in radeonInitState() 914 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; in radeonInitState() 915 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; in radeonInitState()
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D | radeon_context.h | 323 struct radeon_state_atom eye; /* eye pos */ member
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/external/vulkan-validation-layers/demos/ |
D | linmath.h | 396 static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) { in mat4x4_look_at() argument 404 vec3_sub(f, center, eye); in mat4x4_look_at() 434 mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]); in mat4x4_look_at()
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/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.inl | 405 detail::tvec3<T, P> const & eye, argument 410 detail::tvec3<T, P> f(normalize(center - eye)); 424 Result[3][0] =-dot(s, eye); 425 Result[3][1] =-dot(u, eye); 426 Result[3][2] = dot(f, eye);
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D | matrix_transform.hpp | 285 detail::tvec3<T, P> const & eye,
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state_init.c | 713 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 0 ); in r200InitState() 835 rmesa->hw.eye.emit = vec_emit; in r200InitState() 872 rmesa->hw.eye.cmd[EYE_CMD_0] = in r200InitState() 1258 rmesa->hw.eye.cmd[EYE_X] = 0; in r200InitState() 1259 rmesa->hw.eye.cmd[EYE_Y] = 0; in r200InitState() 1260 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; in r200InitState() 1261 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; in r200InitState()
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D | r200_context.h | 507 struct radeon_state_atom eye; /* eye pos */ member
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 778 struct ureg eye = get_eye_position(p); in get_eye_position_normalized() local 780 emit_normalize_vec3(p, p->eye_position_normalized, eye); in get_eye_position_normalized() 1456 struct ureg eye = get_eye_position(p); in build_texture_transform() local 1462 eye, plane ); in build_texture_transform() 1529 struct ureg eye = get_eye_position_z(p); in build_atten_pointsize() local 1536 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z)); in build_atten_pointsize()
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | DepthOfField.frag | 24 // z = distance from the eye to the object
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/external/skia/site/dev/contrib/ |
D | c++11.md | 30 so we cannot rely on that. Our bots disable this too, so keep an eye on TSAN.
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/external/skia/site/dev/sheriffing/ |
D | index.md | 26 A sheriff keeps an eye on the tree, DEPS rolls, Gold tool and the Perf tool. 115 …to the commit author if they are available). If you do revert then keep an eye on the next DEPS ro…
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/external/eigen/doc/ |
D | AsciiQuickReference.txt | 36 MatrixXd::Identity(rows,cols) // eye(rows,cols) 37 C.setIdentity(rows,cols) // C = eye(rows,cols)
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
D | mat4.js | 1181 mat4.lookAt = function (out, eye, center, up) { argument 1183 eyex = eye[0], 1184 eyey = eye[1], 1185 eyez = eye[2],
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/external/libexif/po/ |
D | en_AU.po | 140 msgid "Red-eye reduction" 141 msgstr "Red-eye reduction" 148 msgid "Auto, red-eye reduction" 149 msgstr "Auto, red-eye reduction" 153 msgid "On, red-eye reduction" 154 msgstr "On, red-eye reduction" 2154 msgid "Flash fired, red-eye reduction mode" 2155 msgstr "Flash fired, red-eye reduction mode" 2158 msgid "Flash fired, red-eye reduction mode, return light not detected" 2159 msgstr "Flash fired, red-eye reduction mode, return light not detected" [all …]
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D | en_GB.po | 140 msgid "Red-eye reduction" 141 msgstr "Red-eye reduction" 148 msgid "Auto, red-eye reduction" 149 msgstr "Auto, red-eye reduction" 153 msgid "On, red-eye reduction" 154 msgstr "On, red-eye reduction" 2154 msgid "Flash fired, red-eye reduction mode" 2155 msgstr "Flash fired, red-eye reduction mode" 2158 msgid "Flash fired, red-eye reduction mode, return light not detected" 2159 msgstr "Flash fired, red-eye reduction mode, return light not detected" [all …]
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/external/icu/icu4c/source/data/locales/ |
D | ln.txt | 122 "eye",
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | Water.frag | 49 // Water transparency along eye vector. 111 // - eyeVec - normalized eye vector
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