/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 471 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in stencilToUnorm8() local 473 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in stencilToUnorm8() 680 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() local 682 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in iterate() 683 const int stencilVal = 42*faceNdx; in iterate() 694 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() local 695 …renderCtx, glu::getGLCubeFace(tcu::CubeFace(faceNdx)), 0, 0, 0, texData.getLevelFace(0, tcu::CubeF… in iterate()
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D | es31fCopyImageTests.cpp | 534 int faceNdx, in genericTexImage() argument 541 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); in genericTexImage() 543 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0); in genericTexImage() 619 for (int faceNdx = 0; faceNdx < faceCount; faceNdx++) in genTextureImage() local 621 …RestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize)); in genTextureImage() 623 …TexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, lev… in genTextureImage() 849 int faceNdx) in getCubeLevelAccesses() argument 867 …Size.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx))); in getCubeLevelAccesses() 1304 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local 1306 levelAccesses[faceNdx].resize(getLevelCount(info)); in renderTextureCubemap() [all …]
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D | es31fTextureFilteringTests.cpp | 353 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() local 355 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageUtil.cpp | 1060 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in TestTextureCube() local 1062 m_texture.allocLevel(tcuFaceMapping[faceNdx], levelNdx); in TestTextureCube() 1063 TestTexture::fillWithGradient(m_texture.getLevelFace(levelNdx, tcuFaceMapping[faceNdx])); in TestTextureCube() 1076 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in TestTextureCube() local 1078 m_texture.allocLevel(tcuFaceMapping[faceNdx], levelNdx); in TestTextureCube() 1079 …levels[levelNdx * tcu::CUBEFACE_LAST + faceNdx] = m_texture.getLevelFace(levelNdx, tcuFaceMapping[… in TestTextureCube()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 446 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() local 455 switch (faceNdx) in init() 467 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() 468 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 458 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() local 467 switch (faceNdx) in init() 479 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() 480 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 515 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() local 524 switch (faceNdx) in init() 536 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() 537 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init() 999 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() local 1001 …rTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); in iterate() 1002 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in iterate()
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D | es2fTextureFilteringTests.cpp | 565 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() local 567 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in iterate()
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D | es2fTextureUnitTests.cpp | 384 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1); in MultiTexShader() local 386 …Mat3 finalTrans = Mat3(s_cubeTransforms[faceNdx]) * planarTrans; // Final transformation from pla… in MultiTexShader()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 315 for (int faceNdx = 0; faceNdx < DE_LENGTH_OF_ARRAY(faces); faceNdx++) in initTexture() local 316 …GLU_CHECK_GLW_CALL(gl, texImage2D(faces[faceNdx], 0, m_internalFormat, IMAGE_WIDTH, IMAGE_HEIGHT, … in initTexture()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureMipmapTests.cpp | 554 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() local 563 switch (faceNdx) in init() 575 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() 576 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init() 1037 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() local 1039 …rTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); in iterate() 1040 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in iterate() 1768 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() local 1777 switch (faceNdx) in init() 1789 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() [all …]
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D | es3fTextureShadowTests.cpp | 633 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() local 635 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in iterate()
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D | es3fTextureFilteringTests.cpp | 592 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() local 594 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in iterate()
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D | es3fTextureUnitTests.cpp | 488 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1); in MultiTexShader() local 490 …Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transfor… in MultiTexShader()
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/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.cpp | 1661 for (int faceNdx = 0; faceNdx < CUBEFACE_LAST; faceNdx++) in getCubeLevelFaces() local 1662 out[faceNdx] = texture.getLevelFace(levelNdx, (CubeFace)faceNdx); in getCubeLevelFaces() 2006 for (int faceNdx = 0; faceNdx < CUBEFACE_LAST; faceNdx++) in getCubeArrayLevelFaces() local 2008 const CubeFace face = (CubeFace)faceNdx; in getCubeArrayLevelFaces() 2009 …out[faceNdx] = getSubregion(level, 0, 0, layerDepth + getCubeArrayFaceIndex(face), level.getWidth(… in getCubeArrayLevelFaces()
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D | tcuTextureUtil.cpp | 1435 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx) in getEffectiveTView() local 1437 …storage[faceNdx * src.getNumLevels() + levelNdx] = tcu::getEffectiveDepthStencilAccess(src.getLeve… in getEffectiveTView()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 1100 for (int faceNdx = 0; faceNdx < DE_LENGTH_OF_ARRAY(faces); ++faceNdx) in init() local 1101 …gl.texImage2D(faces[faceNdx], 0, GL_RGBA, TEST_TEXTURE_CUBE_SIZE, TEST_TEXTURE_CUBE_SIZE, 0, GL_RG… in init()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 1455 for (int faceNdx = 0; faceNdx < DE_LENGTH_OF_ARRAY(faces); ++faceNdx) in init() local 1456 …gl.texImage2D(faces[faceNdx], 0, GL_RGBA8, TEST_TEXTURE_CUBE_SIZE, TEST_TEXTURE_CUBE_SIZE, 0, GL_R… in init()
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 3364 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in compareGenMipmapResult() local 3366 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in compareGenMipmapResult() 3369 ("Level0Face" + de::toString(faceNdx)).c_str(), in compareGenMipmapResult() 3384 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in compareGenMipmapResult() local 3386 const tcu::CubeFace face = tcu::CubeFace(faceNdx); in compareGenMipmapResult() 3429 …mageSet(string("Level") + de::toString(levelNdx) + "Face" + de::toString(faceNdx), string("Level "… in compareGenMipmapResult()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 438 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in ReferenceContext() local 439 m_emptyTexCubeArray.getLevel(0).setPixel(Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0, faceNdx); in ReferenceContext()
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