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Searched refs:ForceFilter (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.h41 ForceFilter = 1 << 1, enumerator
DBakedOpDispatcher.cpp180 int textureFillFlags = TextureFillFlags::ForceFilter; in onMergedPatchOps()
596 int textureFillFlags = TextureFillFlags::ForceFilter; in onPatchOp()
DGlopBuilder.cpp329 GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter) in setFillTexturePaint()
DFontRenderer.cpp65 textureFillFlags |= TextureFillFlags::ForceFilter; in draw()
DOpenGLRenderer.cpp1642 int textureFillFlags = TextureFillFlags::ForceFilter;
1672 int textureFillFlags = TextureFillFlags::ForceFilter;