1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "GlopBuilder.h"
17
18 #include "Caches.h"
19 #include "Glop.h"
20 #include "Matrix.h"
21 #include "Patch.h"
22 #include "renderstate/MeshState.h"
23 #include "renderstate/RenderState.h"
24 #include "SkiaShader.h"
25 #include "Texture.h"
26 #include "utils/PaintUtils.h"
27 #include "VertexBuffer.h"
28
29 #include <GLES2/gl2.h>
30 #include <SkPaint.h>
31
32 #define DEBUG_GLOP_BUILDER 0
33
34 #if DEBUG_GLOP_BUILDER
35
36 #define TRIGGER_STAGE(stageFlag) \
37 LOG_ALWAYS_FATAL_IF((stageFlag) & mStageFlags, "Stage %d cannot be run twice", (stageFlag)); \
38 mStageFlags = static_cast<StageFlags>(mStageFlags | (stageFlag))
39
40 #define REQUIRE_STAGES(requiredFlags) \
41 LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \
42 "not prepared for current stage")
43
44 #else
45
46 #define TRIGGER_STAGE(stageFlag) ((void)0)
47 #define REQUIRE_STAGES(requiredFlags) ((void)0)
48
49 #endif
50
51 namespace android {
52 namespace uirenderer {
53
setUnitQuadTextureCoords(Rect uvs,TextureVertex * quadVertex)54 static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) {
55 quadVertex[0] = {0, 0, uvs.left, uvs.top};
56 quadVertex[1] = {1, 0, uvs.right, uvs.top};
57 quadVertex[2] = {0, 1, uvs.left, uvs.bottom};
58 quadVertex[3] = {1, 1, uvs.right, uvs.bottom};
59 }
60
GlopBuilder(RenderState & renderState,Caches & caches,Glop * outGlop)61 GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
62 : mRenderState(renderState)
63 , mCaches(caches)
64 , mShader(nullptr)
65 , mOutGlop(outGlop) {
66 mStageFlags = kInitialStage;
67 }
68
69 ////////////////////////////////////////////////////////////////////////////////
70 // Mesh
71 ////////////////////////////////////////////////////////////////////////////////
72
setMeshTexturedIndexedVbo(GLuint vbo,GLsizei elementCount)73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) {
74 TRIGGER_STAGE(kMeshStage);
75
76 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
77 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
78 mOutGlop->mesh.vertices = {
79 vbo,
80 VertexAttribFlags::TextureCoord,
81 nullptr, (const void*) kMeshTextureOffset, nullptr,
82 kTextureVertexStride };
83 mOutGlop->mesh.elementCount = elementCount;
84 return *this;
85 }
86
setMeshUnitQuad()87 GlopBuilder& GlopBuilder::setMeshUnitQuad() {
88 TRIGGER_STAGE(kMeshStage);
89
90 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
91 mOutGlop->mesh.indices = { 0, nullptr };
92 mOutGlop->mesh.vertices = {
93 mRenderState.meshState().getUnitQuadVBO(),
94 VertexAttribFlags::None,
95 nullptr, nullptr, nullptr,
96 kTextureVertexStride };
97 mOutGlop->mesh.elementCount = 4;
98 return *this;
99 }
100
setMeshTexturedUnitQuad(const UvMapper * uvMapper)101 GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) {
102 if (uvMapper) {
103 // can't use unit quad VBO, so build UV vertices manually
104 return setMeshTexturedUvQuad(uvMapper, Rect(1, 1));
105 }
106
107 TRIGGER_STAGE(kMeshStage);
108
109 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
110 mOutGlop->mesh.indices = { 0, nullptr };
111 mOutGlop->mesh.vertices = {
112 mRenderState.meshState().getUnitQuadVBO(),
113 VertexAttribFlags::TextureCoord,
114 nullptr, (const void*) kMeshTextureOffset, nullptr,
115 kTextureVertexStride };
116 mOutGlop->mesh.elementCount = 4;
117 return *this;
118 }
119
setMeshTexturedUvQuad(const UvMapper * uvMapper,Rect uvs)120 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) {
121 TRIGGER_STAGE(kMeshStage);
122
123 if (CC_UNLIKELY(uvMapper)) {
124 uvMapper->map(uvs);
125 }
126 setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]);
127
128 const TextureVertex* textureVertex = mOutGlop->mesh.mappedVertices;
129 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
130 mOutGlop->mesh.indices = { 0, nullptr };
131 mOutGlop->mesh.vertices = {
132 0,
133 VertexAttribFlags::TextureCoord,
134 &textureVertex[0].x, &textureVertex[0].u, nullptr,
135 kTextureVertexStride };
136 mOutGlop->mesh.elementCount = 4;
137 return *this;
138 }
139
setMeshIndexedQuads(Vertex * vertexData,int quadCount)140 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) {
141 TRIGGER_STAGE(kMeshStage);
142
143 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
145 mOutGlop->mesh.vertices = {
146 0,
147 VertexAttribFlags::None,
148 vertexData, nullptr, nullptr,
149 kVertexStride };
150 mOutGlop->mesh.elementCount = 6 * quadCount;
151 return *this;
152 }
153
setMeshTexturedIndexedQuads(TextureVertex * vertexData,int elementCount)154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) {
155 TRIGGER_STAGE(kMeshStage);
156
157 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
158 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
159 mOutGlop->mesh.vertices = {
160 0,
161 VertexAttribFlags::TextureCoord,
162 &vertexData[0].x, &vertexData[0].u, nullptr,
163 kTextureVertexStride };
164 mOutGlop->mesh.elementCount = elementCount;
165 return *this;
166 }
167
setMeshTexturedMesh(TextureVertex * vertexData,int elementCount)168 GlopBuilder& GlopBuilder::setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) {
169 TRIGGER_STAGE(kMeshStage);
170
171 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
172 mOutGlop->mesh.indices = { 0, nullptr };
173 mOutGlop->mesh.vertices = {
174 0,
175 VertexAttribFlags::TextureCoord,
176 &vertexData[0].x, &vertexData[0].u, nullptr,
177 kTextureVertexStride };
178 mOutGlop->mesh.elementCount = elementCount;
179 return *this;
180 }
181
setMeshColoredTexturedMesh(ColorTextureVertex * vertexData,int elementCount)182 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) {
183 TRIGGER_STAGE(kMeshStage);
184
185 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
186 mOutGlop->mesh.indices = { 0, nullptr };
187 mOutGlop->mesh.vertices = {
188 0,
189 VertexAttribFlags::TextureCoord | VertexAttribFlags::Color,
190 &vertexData[0].x, &vertexData[0].u, &vertexData[0].r,
191 kColorTextureVertexStride };
192 mOutGlop->mesh.elementCount = elementCount;
193 return *this;
194 }
195
setMeshVertexBuffer(const VertexBuffer & vertexBuffer)196 GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer) {
197 TRIGGER_STAGE(kMeshStage);
198
199 const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags();
200
201 bool alphaVertex = flags & VertexBuffer::kAlpha;
202 bool indices = flags & VertexBuffer::kIndices;
203
204 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
205 mOutGlop->mesh.indices = { 0, vertexBuffer.getIndices() };
206 mOutGlop->mesh.vertices = {
207 0,
208 alphaVertex ? VertexAttribFlags::Alpha : VertexAttribFlags::None,
209 vertexBuffer.getBuffer(), nullptr, nullptr,
210 alphaVertex ? kAlphaVertexStride : kVertexStride };
211 mOutGlop->mesh.elementCount = indices
212 ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
213 return *this;
214 }
215
setMeshPatchQuads(const Patch & patch)216 GlopBuilder& GlopBuilder::setMeshPatchQuads(const Patch& patch) {
217 TRIGGER_STAGE(kMeshStage);
218
219 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
220 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
221 mOutGlop->mesh.vertices = {
222 mCaches.patchCache.getMeshBuffer(),
223 VertexAttribFlags::TextureCoord,
224 (void*)patch.positionOffset, (void*)patch.textureOffset, nullptr,
225 kTextureVertexStride };
226 mOutGlop->mesh.elementCount = patch.indexCount;
227 return *this;
228 }
229
230 ////////////////////////////////////////////////////////////////////////////////
231 // Fill
232 ////////////////////////////////////////////////////////////////////////////////
233
setFill(int color,float alphaScale,SkXfermode::Mode mode,Blend::ModeOrderSwap modeUsage,const SkShader * shader,const SkColorFilter * colorFilter)234 void GlopBuilder::setFill(int color, float alphaScale,
235 SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage,
236 const SkShader* shader, const SkColorFilter* colorFilter) {
237 if (mode != SkXfermode::kClear_Mode) {
238 float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
239 if (!shader) {
240 float colorScale = alpha / 255.0f;
241 mOutGlop->fill.color = {
242 colorScale * SkColorGetR(color),
243 colorScale * SkColorGetG(color),
244 colorScale * SkColorGetB(color),
245 alpha
246 };
247 } else {
248 mOutGlop->fill.color = { 1, 1, 1, alpha };
249 }
250 } else {
251 mOutGlop->fill.color = { 0, 0, 0, 1 };
252 }
253
254 mOutGlop->blend = { GL_ZERO, GL_ZERO };
255 if (mOutGlop->fill.color.a < 1.0f
256 || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
257 || (mOutGlop->fill.texture.texture && mOutGlop->fill.texture.texture->blend)
258 || mOutGlop->roundRectClipState
259 || PaintUtils::isBlendedShader(shader)
260 || PaintUtils::isBlendedColorFilter(colorFilter)
261 || mode != SkXfermode::kSrcOver_Mode) {
262 if (CC_LIKELY(mode <= SkXfermode::kScreen_Mode)) {
263 Blend::getFactors(mode, modeUsage,
264 &mOutGlop->blend.src, &mOutGlop->blend.dst);
265 } else {
266 // These blend modes are not supported by OpenGL directly and have
267 // to be implemented using shaders. Since the shader will perform
268 // the blending, don't enable GL blending off here
269 // If the blend mode cannot be implemented using shaders, fall
270 // back to the default SrcOver blend mode instead
271 if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) {
272 mDescription.framebufferMode = mode;
273 mDescription.swapSrcDst = (modeUsage == Blend::ModeOrderSwap::Swap);
274 // blending in shader, don't enable
275 } else {
276 // unsupported
277 Blend::getFactors(SkXfermode::kSrcOver_Mode, modeUsage,
278 &mOutGlop->blend.src, &mOutGlop->blend.dst);
279 }
280 }
281 }
282 mShader = shader; // shader resolved in ::build()
283
284 if (colorFilter) {
285 SkColor color;
286 SkXfermode::Mode mode;
287 SkScalar srcColorMatrix[20];
288 if (colorFilter->asColorMode(&color, &mode)) {
289 mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::ColorFilterMode::Blend;
290 mDescription.colorMode = mode;
291
292 const float alpha = SkColorGetA(color) / 255.0f;
293 float colorScale = alpha / 255.0f;
294 mOutGlop->fill.filter.color = {
295 colorScale * SkColorGetR(color),
296 colorScale * SkColorGetG(color),
297 colorScale * SkColorGetB(color),
298 alpha,
299 };
300 } else if (colorFilter->asColorMatrix(srcColorMatrix)) {
301 mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::ColorFilterMode::Matrix;
302
303 float* colorMatrix = mOutGlop->fill.filter.matrix.matrix;
304 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
305 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
306 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
307 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
308
309 // Skia uses the range [0..255] for the addition vector, but we need
310 // the [0..1] range to apply the vector in GLSL
311 float* colorVector = mOutGlop->fill.filter.matrix.vector;
312 colorVector[0] = srcColorMatrix[4] / 255.0f;
313 colorVector[1] = srcColorMatrix[9] / 255.0f;
314 colorVector[2] = srcColorMatrix[14] / 255.0f;
315 colorVector[3] = srcColorMatrix[19] / 255.0f;
316 } else {
317 LOG_ALWAYS_FATAL("unsupported ColorFilter");
318 }
319 } else {
320 mOutGlop->fill.filterMode = ProgramDescription::ColorFilterMode::None;
321 }
322 }
323
setFillTexturePaint(Texture & texture,const int textureFillFlags,const SkPaint * paint,float alphaScale)324 GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture,
325 const int textureFillFlags, const SkPaint* paint, float alphaScale) {
326 TRIGGER_STAGE(kFillStage);
327 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
328
329 GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter)
330 ? GL_LINEAR : PaintUtils::getFilter(paint);
331 mOutGlop->fill.texture = { &texture,
332 GL_TEXTURE_2D, filter, GL_CLAMP_TO_EDGE, nullptr };
333
334 if (paint) {
335 int color = paint->getColor();
336 SkShader* shader = paint->getShader();
337
338 if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) {
339 // Texture defines color, so disable shaders, and reset all non-alpha color channels
340 color |= 0x00FFFFFF;
341 shader = nullptr;
342 }
343 setFill(color, alphaScale,
344 PaintUtils::getXfermode(paint->getXfermode()), Blend::ModeOrderSwap::NoSwap,
345 shader, paint->getColorFilter());
346 } else {
347 mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
348
349 if (alphaScale < 1.0f
350 || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
351 || texture.blend
352 || mOutGlop->roundRectClipState) {
353 Blend::getFactors(SkXfermode::kSrcOver_Mode, Blend::ModeOrderSwap::NoSwap,
354 &mOutGlop->blend.src, &mOutGlop->blend.dst);
355 } else {
356 mOutGlop->blend = { GL_ZERO, GL_ZERO };
357 }
358 }
359
360 if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) {
361 mDescription.modulate = mOutGlop->fill.color.isNotBlack();
362 mDescription.hasAlpha8Texture = true;
363 } else {
364 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
365 }
366 return *this;
367 }
368
setFillPaint(const SkPaint & paint,float alphaScale,bool shadowInterp)369 GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp) {
370 TRIGGER_STAGE(kFillStage);
371 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
372
373 if (CC_LIKELY(!shadowInterp)) {
374 mOutGlop->fill.texture = {
375 nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
376 } else {
377 mOutGlop->fill.texture = {
378 mCaches.textureState().getShadowLutTexture(), GL_TEXTURE_2D,
379 GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
380 }
381
382 setFill(paint.getColor(), alphaScale,
383 PaintUtils::getXfermode(paint.getXfermode()), Blend::ModeOrderSwap::NoSwap,
384 paint.getShader(), paint.getColorFilter());
385 mDescription.useShadowAlphaInterp = shadowInterp;
386 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
387 return *this;
388 }
389
setFillPathTexturePaint(PathTexture & texture,const SkPaint & paint,float alphaScale)390 GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture,
391 const SkPaint& paint, float alphaScale) {
392 TRIGGER_STAGE(kFillStage);
393 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
394
395 //specify invalid filter/clamp, since these are always static for PathTextures
396 mOutGlop->fill.texture = { &texture, GL_TEXTURE_2D, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
397
398 setFill(paint.getColor(), alphaScale,
399 PaintUtils::getXfermode(paint.getXfermode()), Blend::ModeOrderSwap::NoSwap,
400 paint.getShader(), paint.getColorFilter());
401
402 mDescription.hasAlpha8Texture = true;
403 mDescription.modulate = mOutGlop->fill.color.isNotBlack();
404 return *this;
405 }
406
setFillShadowTexturePaint(ShadowTexture & texture,int shadowColor,const SkPaint & paint,float alphaScale)407 GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
408 const SkPaint& paint, float alphaScale) {
409 TRIGGER_STAGE(kFillStage);
410 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
411
412 //specify invalid filter/clamp, since these are always static for ShadowTextures
413 mOutGlop->fill.texture = { &texture, GL_TEXTURE_2D, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
414
415 const int ALPHA_BITMASK = SK_ColorBLACK;
416 const int COLOR_BITMASK = ~ALPHA_BITMASK;
417 if ((shadowColor & ALPHA_BITMASK) == ALPHA_BITMASK) {
418 // shadow color is fully opaque: override its alpha with that of paint
419 shadowColor &= paint.getColor() | COLOR_BITMASK;
420 }
421
422 setFill(shadowColor, alphaScale,
423 PaintUtils::getXfermode(paint.getXfermode()), Blend::ModeOrderSwap::NoSwap,
424 paint.getShader(), paint.getColorFilter());
425
426 mDescription.hasAlpha8Texture = true;
427 mDescription.modulate = mOutGlop->fill.color.isNotBlack();
428 return *this;
429 }
430
setFillBlack()431 GlopBuilder& GlopBuilder::setFillBlack() {
432 TRIGGER_STAGE(kFillStage);
433 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
434
435 mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
436 setFill(SK_ColorBLACK, 1.0f, SkXfermode::kSrcOver_Mode, Blend::ModeOrderSwap::NoSwap,
437 nullptr, nullptr);
438 return *this;
439 }
440
setFillClear()441 GlopBuilder& GlopBuilder::setFillClear() {
442 TRIGGER_STAGE(kFillStage);
443 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
444
445 mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
446 setFill(SK_ColorBLACK, 1.0f, SkXfermode::kClear_Mode, Blend::ModeOrderSwap::NoSwap,
447 nullptr, nullptr);
448 return *this;
449 }
450
setFillLayer(Texture & texture,const SkColorFilter * colorFilter,float alpha,SkXfermode::Mode mode,Blend::ModeOrderSwap modeUsage)451 GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
452 float alpha, SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage) {
453 TRIGGER_STAGE(kFillStage);
454 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
455
456 mOutGlop->fill.texture = { &texture,
457 GL_TEXTURE_2D, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr };
458
459 setFill(SK_ColorWHITE, alpha, mode, modeUsage, nullptr, colorFilter);
460
461 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
462 return *this;
463 }
464
setFillTextureLayer(Layer & layer,float alpha)465 GlopBuilder& GlopBuilder::setFillTextureLayer(Layer& layer, float alpha) {
466 TRIGGER_STAGE(kFillStage);
467 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
468
469 mOutGlop->fill.texture = { &(layer.getTexture()),
470 layer.getRenderTarget(), GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() };
471
472 setFill(SK_ColorWHITE, alpha, layer.getMode(), Blend::ModeOrderSwap::NoSwap,
473 nullptr, layer.getColorFilter());
474
475 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
476 mDescription.hasTextureTransform = true;
477 return *this;
478 }
479
setFillExternalTexture(Texture & texture,Matrix4 & textureTransform)480 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform) {
481 TRIGGER_STAGE(kFillStage);
482 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
483
484 mOutGlop->fill.texture = { &texture,
485 GL_TEXTURE_EXTERNAL_OES, GL_LINEAR, GL_CLAMP_TO_EDGE,
486 &textureTransform };
487
488 setFill(SK_ColorWHITE, 1.0f, SkXfermode::kSrc_Mode, Blend::ModeOrderSwap::NoSwap,
489 nullptr, nullptr);
490
491 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
492 mDescription.hasTextureTransform = true;
493 return *this;
494 }
495
496 ////////////////////////////////////////////////////////////////////////////////
497 // Transform
498 ////////////////////////////////////////////////////////////////////////////////
499
setTransform(const Matrix4 & canvas,const int transformFlags)500 GlopBuilder& GlopBuilder::setTransform(const Matrix4& canvas, const int transformFlags) {
501 TRIGGER_STAGE(kTransformStage);
502
503 mOutGlop->transform.canvas = canvas;
504 mOutGlop->transform.transformFlags = transformFlags;
505 return *this;
506 }
507
508 ////////////////////////////////////////////////////////////////////////////////
509 // ModelView
510 ////////////////////////////////////////////////////////////////////////////////
511
setModelViewMapUnitToRect(const Rect destination)512 GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
513 TRIGGER_STAGE(kModelViewStage);
514
515 mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
516 mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
517 #if !HWUI_NEW_OPS
518 mOutGlop->bounds = destination;
519 #endif
520 return *this;
521 }
522
setModelViewMapUnitToRectSnap(const Rect destination)523 GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination) {
524 TRIGGER_STAGE(kModelViewStage);
525 REQUIRE_STAGES(kTransformStage | kFillStage);
526
527 float left = destination.left;
528 float top = destination.top;
529
530 const Matrix4& meshTransform = mOutGlop->transform.meshTransform();
531 if (CC_LIKELY(meshTransform.isPureTranslate())) {
532 // snap by adjusting the model view matrix
533 const float translateX = meshTransform.getTranslateX();
534 const float translateY = meshTransform.getTranslateY();
535
536 left = (int) floorf(left + translateX + 0.5f) - translateX;
537 top = (int) floorf(top + translateY + 0.5f) - translateY;
538 mOutGlop->fill.texture.filter = GL_NEAREST;
539 }
540
541 mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
542 mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
543 #if !HWUI_NEW_OPS
544 mOutGlop->bounds = destination;
545 #endif
546 return *this;
547 }
548
setModelViewOffsetRect(float offsetX,float offsetY,const Rect source)549 GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
550 TRIGGER_STAGE(kModelViewStage);
551
552 mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
553 #if !HWUI_NEW_OPS
554 mOutGlop->bounds = source;
555 mOutGlop->bounds.translate(offsetX, offsetY);
556 #endif
557 return *this;
558 }
559
setModelViewOffsetRectSnap(float offsetX,float offsetY,const Rect source)560 GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source) {
561 TRIGGER_STAGE(kModelViewStage);
562 REQUIRE_STAGES(kTransformStage | kFillStage);
563
564 const Matrix4& meshTransform = mOutGlop->transform.meshTransform();
565 if (CC_LIKELY(meshTransform.isPureTranslate())) {
566 // snap by adjusting the model view matrix
567 const float translateX = meshTransform.getTranslateX();
568 const float translateY = meshTransform.getTranslateY();
569
570 offsetX = (int) floorf(offsetX + translateX + source.left + 0.5f) - translateX - source.left;
571 offsetY = (int) floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top;
572 mOutGlop->fill.texture.filter = GL_NEAREST;
573 }
574
575 mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
576 #if !HWUI_NEW_OPS
577 mOutGlop->bounds = source;
578 mOutGlop->bounds.translate(offsetX, offsetY);
579 #endif
580 return *this;
581 }
582
583 ////////////////////////////////////////////////////////////////////////////////
584 // RoundRectClip
585 ////////////////////////////////////////////////////////////////////////////////
586
setRoundRectClipState(const RoundRectClipState * roundRectClipState)587 GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
588 TRIGGER_STAGE(kRoundRectClipStage);
589
590 mOutGlop->roundRectClipState = roundRectClipState;
591 mDescription.hasRoundRectClip = roundRectClipState != nullptr;
592 return *this;
593 }
594
595 ////////////////////////////////////////////////////////////////////////////////
596 // Build
597 ////////////////////////////////////////////////////////////////////////////////
598
verify(const ProgramDescription & description,const Glop & glop)599 void verify(const ProgramDescription& description, const Glop& glop) {
600 if (glop.fill.texture.texture != nullptr) {
601 LOG_ALWAYS_FATAL_IF(((description.hasTexture && description.hasExternalTexture)
602 || (!description.hasTexture
603 && !description.hasExternalTexture
604 && !description.useShadowAlphaInterp)
605 || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0
606 && !description.useShadowAlphaInterp)),
607 "Texture %p, hT%d, hET %d, attribFlags %x",
608 glop.fill.texture.texture,
609 description.hasTexture, description.hasExternalTexture,
610 glop.mesh.vertices.attribFlags);
611 } else {
612 LOG_ALWAYS_FATAL_IF((description.hasTexture
613 || description.hasExternalTexture
614 || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)),
615 "No texture, hT%d, hET %d, attribFlags %x",
616 description.hasTexture, description.hasExternalTexture,
617 glop.mesh.vertices.attribFlags);
618 }
619
620 if ((glop.mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
621 && glop.mesh.vertices.bufferObject) {
622 LOG_ALWAYS_FATAL("VBO and alpha attributes are not currently compatible");
623 }
624
625 if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) {
626 LOG_ALWAYS_FATAL("Texture transform incorrectly specified");
627 }
628 }
629
build()630 void GlopBuilder::build() {
631 REQUIRE_STAGES(kAllStages);
632 if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) {
633 if (mOutGlop->fill.texture.target == GL_TEXTURE_2D) {
634 mDescription.hasTexture = true;
635 } else {
636 mDescription.hasExternalTexture = true;
637 }
638 }
639
640 mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Color;
641 mDescription.hasVertexAlpha = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha;
642
643 // Enable debug highlight when what we're about to draw is tested against
644 // the stencil buffer and if stencil highlight debugging is on
645 mDescription.hasDebugHighlight = !Properties::debugOverdraw
646 && Properties::debugStencilClip == StencilClipDebug::ShowHighlight
647 && mRenderState.stencil().isTestEnabled();
648
649 // serialize shader info into ShaderData
650 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
651
652 if (CC_LIKELY(!mShader)) {
653 mOutGlop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType;
654 } else {
655 Matrix4 shaderMatrix;
656 if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) {
657 // canvas level transform was built into the modelView and geometry,
658 // so the shader matrix must reverse this
659 shaderMatrix.loadInverse(mOutGlop->transform.canvas);
660 shaderMatrix.multiply(mOutGlop->transform.modelView);
661 } else {
662 shaderMatrix = mOutGlop->transform.modelView;
663 }
664 SkiaShader::store(mCaches, *mShader, shaderMatrix,
665 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
666 }
667
668 // duplicates ProgramCache's definition of color uniform presence
669 const bool singleColor = !mDescription.hasTexture
670 && !mDescription.hasExternalTexture
671 && !mDescription.hasGradient
672 && !mDescription.hasBitmap;
673 mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
674
675 verify(mDescription, *mOutGlop);
676
677 // Final step: populate program and map bounds into render target space
678 mOutGlop->fill.program = mCaches.programCache.get(mDescription);
679 #if !HWUI_NEW_OPS
680 mOutGlop->transform.meshTransform().mapRect(mOutGlop->bounds);
681 #endif
682 }
683
dump(const Glop & glop)684 void GlopBuilder::dump(const Glop& glop) {
685 ALOGD("Glop Mesh");
686 const Glop::Mesh& mesh = glop.mesh;
687 ALOGD(" primitive mode: %d", mesh.primitiveMode);
688 ALOGD(" indices: buffer obj %x, indices %p", mesh.indices.bufferObject, mesh.indices.indices);
689
690 const Glop::Mesh::Vertices& vertices = glop.mesh.vertices;
691 ALOGD(" vertices: buffer obj %x, flags %x, pos %p, tex %p, clr %p, stride %d",
692 vertices.bufferObject, vertices.attribFlags,
693 vertices.position, vertices.texCoord, vertices.color, vertices.stride);
694 ALOGD(" element count: %d", mesh.elementCount);
695
696 ALOGD("Glop Fill");
697 const Glop::Fill& fill = glop.fill;
698 ALOGD(" program %p", fill.program);
699 if (fill.texture.texture) {
700 ALOGD(" texture %p, target %d, filter %d, clamp %d",
701 fill.texture.texture, fill.texture.target, fill.texture.filter, fill.texture.clamp);
702 if (fill.texture.textureTransform) {
703 fill.texture.textureTransform->dump("texture transform");
704 }
705 }
706 ALOGD_IF(fill.colorEnabled, " color (argb) %.2f %.2f %.2f %.2f",
707 fill.color.a, fill.color.r, fill.color.g, fill.color.b);
708 ALOGD_IF(fill.filterMode != ProgramDescription::ColorFilterMode::None,
709 " filterMode %d", (int)fill.filterMode);
710 ALOGD_IF(fill.skiaShaderData.skiaShaderType, " shader type %d",
711 fill.skiaShaderData.skiaShaderType);
712
713 ALOGD("Glop transform");
714 glop.transform.modelView.dump(" model view");
715 glop.transform.canvas.dump(" canvas");
716 ALOGD_IF(glop.transform.transformFlags, " transformFlags 0x%x", glop.transform.transformFlags);
717
718 ALOGD_IF(glop.roundRectClipState, "Glop RRCS %p", glop.roundRectClipState);
719
720 ALOGD("Glop blend %d %d", glop.blend.src, glop.blend.dst);
721 #if !HWUI_NEW_OPS
722 ALOGD("Glop bounds " RECT_STRING, RECT_ARGS(glop.bounds));
723 #endif
724 }
725
726 } /* namespace uirenderer */
727 } /* namespace android */
728