/frameworks/av/media/libstagefright/codecs/avc/enc/src/ |
D | intra_est.cpp | 435 int cost; in find_cost_16x16() local 441 cost = cost_i16(orgY, org_pitch, encvid->pred_i16[AVC_I16_Vertical], *min_cost); in find_cost_16x16() 442 if (cost < *min_cost) in find_cost_16x16() 444 *min_cost = cost; in find_cost_16x16() 455 cost = cost_i16(orgY, org_pitch, encvid->pred_i16[AVC_I16_Horizontal], *min_cost); in find_cost_16x16() 456 if (cost < *min_cost) in find_cost_16x16() 458 *min_cost = cost; in find_cost_16x16() 466 cost = cost_i16(orgY, org_pitch, encvid->pred_i16[AVC_I16_DC], *min_cost); in find_cost_16x16() 467 if (cost < *min_cost) in find_cost_16x16() 469 *min_cost = cost; in find_cost_16x16() [all …]
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D | findhalfpel.cpp | 595 int cost; in SATD_MB() local 599 cost = AVCSAD_Macroblock_C(cand, cur, dmin, NULL); in SATD_MB() 601 return cost; in SATD_MB()
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D | avcenc_lib.h | 380 void cost_i4(uint8 *org, int org_pitch, uint8 *pred, uint16 *cost);
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/frameworks/av/services/camera/libcameraservice/utils/ |
D | ClientManager.h | 47 ClientDescriptor(const KEY& key, const VALUE& value, int32_t cost, 49 ClientDescriptor(KEY&& key, VALUE&& value, int32_t cost, std::set<KEY>&& conflictingKeys, 113 ClientDescriptor<KEY, VALUE>::ClientDescriptor(const KEY& key, const VALUE& value, int32_t cost, in ClientDescriptor() argument 115 mValue{value}, mCost{cost}, mConflicting{conflictingKeys}, mPriority{priority}, 119 ClientDescriptor<KEY, VALUE>::ClientDescriptor(KEY&& key, VALUE&& value, int32_t cost, in ClientDescriptor() argument 121 mKey{std::forward<KEY>(key)}, mValue{std::forward<VALUE>(value)}, mCost{cost}, in ClientDescriptor() 385 int32_t cost = client->getCost(); in wouldEvictLocked() local 389 int64_t totalCost = getCurrentCostLocked() + cost; in wouldEvictLocked()
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/frameworks/base/docs/html/training/efficient-downloads/ |
D | connectivity_patterns.jd | 32 <p>In most cases a Wi-Fi radio will offer greater bandwidth at a significantly lower battery cost. … 38 …ss radio, higher bandwidth generally comes at the price of higher battery cost. Meaning that LTE t… 42 …er the same time. Perhaps less intuitively, because the tail-time battery cost is relatively highe… 44 <p>For example, if an LTE radio is has double the bandwidth and double the energy cost of 3G, you s…
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D | redundant_redundant.jd | 85 …s can validate their freshness from the server, eliminating the bandwidth cost associated with the…
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D | efficient-network-access.jd | 84 …prefetch for around 6 seconds (approximately 1-2 Mb) before the potential cost of downloading unus… 116 …eep the radio powered on indefinitely, resulting in a significant battery cost for almost no actua… 130 …te scheduled to occur after the set interval. This approach mitigates the cost of performing a reg…
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D | regular_updates.jd | 91 <p>The cost of initiating a network connection is the same whether you are able to contact your ser…
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/frameworks/base/docs/html/distribute/analyze/ |
D | improve-roi.jd | 12 convert over time — and that it's being done cost efficiently. 22 the highest value, measuring cost per download is only a partial view. 27 unbiased view of the performance of each network: from cost per download to 74 consideration more than just the cost per install. In the example, all the
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D | understand-user-value.jd | 115 campaigns. If your cost to acquire a new user is higher than the average value over time,
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/frameworks/base/docs/html/topic/performance/rendering/ |
D | optimizing-view-hierarchies.jd | 51 Both of these pipeline stages incur some small cost per view or layout that they 52 process. Most of the time, this cost is minimal and doesn’t noticeably affect 56 cost can also be higher if a {@link android.view.View} object needs to consider 81 a layout cost. When your app processes an object for layout, the app performs 83 layout, sometimes a cost only arises the first time the system computes the 94 object adds cost to the layout stage. The flatter your hierarchy, the less 100 effect, at lower cost, by using nested, unweighted 315 unnecessary cost to the view hierarchy. 387 {@link android.widget.RelativeLayout}, but at a significantly lower cost.
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_front_buffer_auto_refresh.txt | 41 surface has been updated, but it comes at the cost of doing potentially
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D | EGL_ANDROID_recordable.txt | 132 this config for normal window rendering would not have any added cost.
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/frameworks/av/services/camera/libcameraservice/ |
D | CameraService.cpp | 238 int cost = 100; in onFirstRef() local 244 cost = info.resource_cost; in onFirstRef() 257 mCameraStates.emplace(cameraId, std::make_shared<CameraState>(cameraId, cost, in onFirstRef() 2313 CameraService::CameraState::CameraState(const String8& id, int cost, in CameraState() argument 2315 mStatus(ICameraServiceListener::STATUS_PRESENT), mCost(cost), mConflicting(conflicting) {} in CameraState() 2397 int32_t cost = i->getCost(); in toString() local 2410 PRId32 ", ", key.string(), cost, pid, priority); in toString() 2431 const String8& key, const sp<BasicClient>& value, int32_t cost, in makeClientDescriptor() argument 2435 key, value, cost, conflictingKeys, priority, ownerId); in makeClientDescriptor()
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D | CameraService.h | 398 int32_t cost, const std::set<String8>& conflictingKeys, int32_t priority, 427 CameraState(const String8& id, int cost, const std::set<String8>& conflicting);
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/frameworks/base/docs/html/distribute/essentials/quality/ |
D | billions.jd | 2 …tion=Best practices on how to optimize Android apps for low- and no-bandwidth and low-cost devices. 22 <h2><a href="#cost">Data Cost</a></h2> 309 common densities</a>, especially in lower-cost devices. Testing on 415 <h4 id="memory-footprint">Reduce memory footprint on low-cost devices</h4> 473 <!-- cost --> 475 <h2 id="cost">Data Cost</h2> 477 <p>Data plans in some countries can cost upwards of 10% of monthly income. 544 <li>Low-cost devices often come with little on-device storage. Users can 605 data-query="collection:distribute/essentials/billionsquality/cost" 736 <h4 id="content-60fps">Target 60 frames per second on low-cost devices</h4> [all …]
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/frameworks/base/docs/html/training/basics/network-ops/ |
D | data-saver.jd | 31 Over the life of a smartphone, the cost of a cellular data plan can easily 32 exceed the cost of the device itself. From Android 7.0 (API level 24),
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/frameworks/base/docs/html/distribute/stories/games/ |
D | g4a-indian-rummy.jd | 60 …G4A found that the cost per translation was much lower with the App Translation Service compared t…
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/frameworks/base/docs/html/distribute/users/ |
D | build-buzz.jd | 97 Cross promoting, or house ads, is a great cost effective way to get users to 211 to drive installs of your app at a target cost-per-acquisition (CPA). You
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D | promote-with-ads.jd | 92 work out an appropriate cost-per-install that you’re willing to pay.
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/frameworks/base/docs/html/topic/performance/power/network/ |
D | analyze-data.jd | 32 On mobile devices, there is a significant cost associated with starting up the radio 189 Allow System to Check for Connectivity</a> - Avoid the battery cost of running your app just
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D | action-app-traffic.jd | 46 power cost of turning on the radio just once, and still get all the data requested by an app.
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/frameworks/base/docs/html/topic/performance/ |
D | network-xfer.jd | 211 transparency (also known as alpha channel) at a cost of just 289 at the cost of image quality. Too high a quality level increases file size
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/frameworks/base/docs/html/training/articles/ |
D | perf-tips.jd | 230 the cost of getting the array length once for every iteration through the 355 there's a cost associated with the Java-native transition, and the JIT can't
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/frameworks/base/docs/html/distribute/tools/ |
D | localization-checklist.jd | 504 get an idea of cost and turnaround time. Make sure to include multiple 505 iterations in the cost. You can find translation vendors online or use 822 budget you can support, but in general it's cost-effective and productive to
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