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Searched refs:createLayer (Results 1 – 14 of 14) sorted by relevance

/frameworks/native/services/surfaceflinger/
DClient.cpp139 result = flinger->createLayer(name, client, w, h, format, flags, in createSurface()
DSurfaceFlinger.h304 status_t createLayer(const String8& name, const sp<Client>& client,
DSurfaceFlinger.cpp1311 auto hwcLayer = mHwc->createLayer(hwcId); in setUpHWComposer()
2460 status_t SurfaceFlinger::createLayer( in createLayer() function in android::SurfaceFlinger
DSurfaceFlinger_hwc1.cpp2376 status_t SurfaceFlinger::createLayer( in createLayer() function in android::SurfaceFlinger
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHWComposer.h92 std::shared_ptr<HWC2::Layer> createLayer(int32_t displayId);
DHWComposer.cpp292 std::shared_ptr<HWC2::Layer> HWComposer::createLayer(int32_t displayId) { in createLayer() function in android::HWComposer
299 auto error = display->createLayer(&layer); in createLayer()
DHWC2.h278 [[clang::warn_unused_result]] Error createLayer(
DHWC2On1Adapter.cpp204 displayHook<decltype(&Display::createLayer), in doGetFunction()
205 &Display::createLayer, hwc2_layer_t*>); in doGetFunction()
598 Error HWC2On1Adapter::Display::createLayer(hwc2_layer_t* outLayerId) in createLayer() function in android::HWC2On1Adapter::Display
DHWC2On1Adapter.h190 HWC2::Error createLayer(hwc2_layer_t* outLayerId);
DHWC2.cpp505 Error Display::createLayer(std::shared_ptr<Layer>* outLayer) in createLayer() function in HWC2::Display
/frameworks/base/graphics/java/android/graphics/drawable/
DLayerDrawable.java469 final ChildDrawable childDrawable = createLayer(dr); in addLayer()
486 private ChildDrawable createLayer(Drawable dr) { in createLayer() method in LayerDrawable
500 final ChildDrawable layer = createLayer(dr); in addLayer()
/frameworks/base/libs/hwui/
DOpenGLRenderer.h514 bool createLayer(float left, float top, float right, float bottom,
DRenderNode.cpp275 static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { in createLayer() function
317 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight()); in pushLayerUpdate()
DOpenGLRenderer.cpp480 createLayer(left, top, right, bottom, paint, flags, convexMask); in saveLayer()
606 bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, in createLayer() function in android::uirenderer::OpenGLRenderer