/frameworks/base/libs/hwui/ |
D | Dither.cpp | 94 glUniform1i(program.getUniform("ditherSampler"), textureSlot); in setupProgram()
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D | SkiaShader.cpp | 188 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler); in applyGradient() 253 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); in applyBitmap() 354 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); in applyLayer()
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D | Program.cpp | 188 glUniform1i(getUniform("baseSampler"), 0); in use()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 275 if (loc >= 0) glUniform1i(loc, 0); in doSingleTest() 277 if (loc >= 0) glUniform1i(loc, 1); in doSingleTest()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 87 glUniform1i(mTexSamplerHandle, 0); in drawTexture()
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D | SRGB_test.cpp | 193 glUniform1i(samplerHandle, 0); in initShaders()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 127 glUniform1i(mDitherKernelSamplerLoc, 0); in drawGradient()
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D | Composers.cpp | 88 glUniform1i(mBlitSrcSamplerLoc, 0); in modBlit()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.cpp | 132 glUniform1i(mSamplerLoc, 0); in setUniforms()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 79 import static android.opengl.GLES20.glUniform1i; 165 glUniform1i(uniformTexture, 0); in run()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 283 glUniform1i(muTextureLoc, 0); in beforeDraw()
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 245 GLES20.glUniform1i(sampUni, 0); in draw()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 320 GLES20.glUniform1i(uniformHandle, value); in setUniformValue() 621 GLES20.glUniform1i(texUniform, i); in bindInputTextures()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 212 glUniform1i(uniformTexture, 0); in run()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 274 glUniform1i(gYuvTexSamplerHandle, 0); in renderFrame()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 436 glUniform1i(tex_var, i); in BindInputTextures() 677 glUniform1i(var, value); in SetUniformValue()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 115 void glUniform1i ( GLint location, GLint x )
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/frameworks/base/libs/hwui/debug/ |
D | nullgles.cpp | 239 void glUniform1i(GLint location, GLint v0) {} in glUniform1i() function
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D | unwrap_gles.h | 838 #undef glUniform1i
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D | wrap_gles.h | 838 #define glUniform1i wrap_glUniform1i macro
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 253 GLES20.glUniform1i(mTexUnitLoc, 0); in initGLShaders()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1534 public static native void glUniform1i( in glUniform1i() method in GLES20
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 597 glUniform1i(uniformTexture, 0); in drawWallpaperWithOpenGL()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 481 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); in setupTextures()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 709 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0); in prepareTexture()
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