1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "SkiaShader.h"
18
19 #include "Caches.h"
20 #include "Extensions.h"
21 #include "Layer.h"
22 #include "Matrix.h"
23 #include "Texture.h"
24
25 #include <SkMatrix.h>
26 #include <utils/Log.h>
27
28 namespace android {
29 namespace uirenderer {
30
31 ///////////////////////////////////////////////////////////////////////////////
32 // Support
33 ///////////////////////////////////////////////////////////////////////////////
34
35 static constexpr GLenum gTileModes[] = {
36 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
37 GL_REPEAT, // == SkShader::kRepeat_Mode
38 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
39 };
40
41 static_assert(gTileModes[SkShader::kClamp_TileMode] == GL_CLAMP_TO_EDGE,
42 "SkShader TileModes have changed");
43 static_assert(gTileModes[SkShader::kRepeat_TileMode] == GL_REPEAT,
44 "SkShader TileModes have changed");
45 static_assert(gTileModes[SkShader::kMirror_TileMode] == GL_MIRRORED_REPEAT,
46 "SkShader TileModes have changed");
47
48 /**
49 * This function does not work for n == 0.
50 */
isPowerOfTwo(unsigned int n)51 static inline bool isPowerOfTwo(unsigned int n) {
52 return !(n & (n - 1));
53 }
54
bindUniformColor(int slot,FloatColor color)55 static inline void bindUniformColor(int slot, FloatColor color) {
56 glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
57 }
58
bindTexture(Caches * caches,Texture * texture,GLenum wrapS,GLenum wrapT)59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
60 caches->textureState().bindTexture(texture->id());
61 texture->setWrapST(wrapS, wrapT);
62 }
63
64 /**
65 * Compute the matrix to transform to screen space.
66 * @param screenSpace Output param for the computed matrix.
67 * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
68 * or identity.
69 * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
70 * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
71 */
computeScreenSpaceMatrix(mat4 & screenSpace,const SkMatrix & unitMatrix,const SkMatrix & localMatrix,const mat4 & modelViewMatrix)72 static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
73 const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
74 mat4 shaderMatrix;
75 // uses implicit construction
76 shaderMatrix.loadInverse(localMatrix);
77 // again, uses implicit construction
78 screenSpace.loadMultiply(unitMatrix, shaderMatrix);
79 screenSpace.multiply(modelViewMatrix);
80 }
81
82 ///////////////////////////////////////////////////////////////////////////////
83 // gradient shader matrix helpers
84 ///////////////////////////////////////////////////////////////////////////////
85
toLinearUnitMatrix(const SkPoint pts[2],SkMatrix * matrix)86 static void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
87 SkVector vec = pts[1] - pts[0];
88 const float mag = vec.length();
89 const float inv = mag ? 1.0f / mag : 0;
90
91 vec.scale(inv);
92 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
93 matrix->postTranslate(-pts[0].fX, -pts[0].fY);
94 matrix->postScale(inv, inv);
95 }
96
toCircularUnitMatrix(const float x,const float y,const float radius,SkMatrix * matrix)97 static void toCircularUnitMatrix(const float x, const float y, const float radius,
98 SkMatrix* matrix) {
99 const float inv = 1.0f / radius;
100 matrix->setTranslate(-x, -y);
101 matrix->postScale(inv, inv);
102 }
103
toSweepUnitMatrix(const float x,const float y,SkMatrix * matrix)104 static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
105 matrix->setTranslate(-x, -y);
106 }
107
108 ///////////////////////////////////////////////////////////////////////////////
109 // Common gradient code
110 ///////////////////////////////////////////////////////////////////////////////
111
isSimpleGradient(const SkShader::GradientInfo & gradInfo)112 static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
113 return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
114 }
115
116 ///////////////////////////////////////////////////////////////////////////////
117 // Store / apply
118 ///////////////////////////////////////////////////////////////////////////////
119
tryStoreGradient(Caches & caches,const SkShader & shader,const Matrix4 modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::GradientShaderData * outData)120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
121 GLuint* textureUnit, ProgramDescription* description,
122 SkiaShaderData::GradientShaderData* outData) {
123 SkShader::GradientInfo gradInfo;
124 gradInfo.fColorCount = 0;
125 gradInfo.fColors = nullptr;
126 gradInfo.fColorOffsets = nullptr;
127
128 SkMatrix unitMatrix;
129 switch (shader.asAGradient(&gradInfo)) {
130 case SkShader::kLinear_GradientType:
131 description->gradientType = ProgramDescription::kGradientLinear;
132
133 toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix);
134 break;
135 case SkShader::kRadial_GradientType:
136 description->gradientType = ProgramDescription::kGradientCircular;
137
138 toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
139 gradInfo.fRadius[0], &unitMatrix);
140 break;
141 case SkShader::kSweep_GradientType:
142 description->gradientType = ProgramDescription::kGradientSweep;
143
144 toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
145 break;
146 default:
147 // Do nothing. This shader is unsupported.
148 return false;
149 }
150 description->hasGradient = true;
151 description->isSimpleGradient = isSimpleGradient(gradInfo);
152
153 computeScreenSpaceMatrix(outData->screenSpace, unitMatrix,
154 shader.getLocalMatrix(), modelViewMatrix);
155
156 // re-query shader to get full color / offset data
157 std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]);
158 std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]);
159 gradInfo.fColors = &colorStorage[0];
160 gradInfo.fColorOffsets = &colorOffsets[0];
161 shader.asAGradient(&gradInfo);
162
163 if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
164 outData->gradientSampler = (*textureUnit)++;
165
166 #ifndef SK_SCALAR_IS_FLOAT
167 #error Need to convert gradInfo.fColorOffsets to float!
168 #endif
169 outData->gradientTexture = caches.gradientCache.get(
170 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
171 outData->wrapST = gTileModes[gradInfo.fTileMode];
172 } else {
173 outData->gradientSampler = 0;
174 outData->gradientTexture = nullptr;
175
176 outData->startColor.set(gradInfo.fColors[0]);
177 outData->endColor.set(gradInfo.fColors[1]);
178 }
179
180 outData->ditherSampler = (*textureUnit)++;
181 return true;
182 }
183
applyGradient(Caches & caches,const SkiaShaderData::GradientShaderData & data)184 void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data) {
185 if (CC_UNLIKELY(data.gradientTexture)) {
186 caches.textureState().activateTexture(data.gradientSampler);
187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
188 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
189 } else {
190 bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
191 bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
192 }
193
194 // TODO: remove sampler slot incrementing from dither.setupProgram,
195 // since this assignment of slots is done at store, not apply time
196 GLuint ditherSampler = data.ditherSampler;
197 caches.dither.setupProgram(caches.program(), &ditherSampler);
198 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
199 GL_FALSE, &data.screenSpace.data[0]);
200 }
201
tryStoreBitmap(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::BitmapShaderData * outData)202 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
203 GLuint* textureUnit, ProgramDescription* description,
204 SkiaShaderData::BitmapShaderData* outData) {
205 SkBitmap bitmap;
206 SkShader::TileMode xy[2];
207 if (!shader.isABitmap(&bitmap, nullptr, xy)) {
208 return false;
209 }
210
211 /*
212 * Bypass the AssetAtlas, since those textures:
213 * 1) require UV mapping, which isn't implemented in matrix computation below
214 * 2) can't handle REPEAT simply
215 * 3) are safe to upload here (outside of sync stage), since they're static
216 */
217 outData->bitmapTexture = caches.textureCache.getAndBypassAtlas(&bitmap);
218 if (!outData->bitmapTexture) return false;
219
220 outData->bitmapSampler = (*textureUnit)++;
221
222 const float width = outData->bitmapTexture->width();
223 const float height = outData->bitmapTexture->height();
224
225 description->hasBitmap = true;
226 if (!caches.extensions().hasNPot()
227 && (!isPowerOfTwo(width) || !isPowerOfTwo(height))
228 && (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode)) {
229 description->isBitmapNpot = true;
230 description->bitmapWrapS = gTileModes[xy[0]];
231 description->bitmapWrapT = gTileModes[xy[1]];
232
233 outData->wrapS = GL_CLAMP_TO_EDGE;
234 outData->wrapT = GL_CLAMP_TO_EDGE;
235 } else {
236 outData->wrapS = gTileModes[xy[0]];
237 outData->wrapT = gTileModes[xy[1]];
238 }
239
240 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
241 modelViewMatrix);
242 outData->textureDimension[0] = 1.0f / width;
243 outData->textureDimension[1] = 1.0f / height;
244
245 return true;
246 }
247
applyBitmap(Caches & caches,const SkiaShaderData::BitmapShaderData & data)248 void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
249 caches.textureState().activateTexture(data.bitmapSampler);
250 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
251 data.bitmapTexture->setFilter(GL_LINEAR);
252
253 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
254 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
255 &data.textureTransform.data[0]);
256 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
257 }
258
getComposeSubType(const SkShader & shader)259 SkiaShaderType getComposeSubType(const SkShader& shader) {
260 // First check for a gradient shader.
261 switch (shader.asAGradient(nullptr)) {
262 case SkShader::kNone_GradientType:
263 // Not a gradient shader. Fall through to check for other types.
264 break;
265 case SkShader::kLinear_GradientType:
266 case SkShader::kRadial_GradientType:
267 case SkShader::kSweep_GradientType:
268 return kGradient_SkiaShaderType;
269 default:
270 // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
271 return kNone_SkiaShaderType;
272 }
273
274 // The shader is not a gradient. Check for a bitmap shader.
275 if (shader.isABitmap()) {
276 return kBitmap_SkiaShaderType;
277 }
278 return kNone_SkiaShaderType;
279 }
280
storeCompose(Caches & caches,const SkShader & bitmapShader,const SkShader & gradientShader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)281 void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
282 const Matrix4& modelViewMatrix, GLuint* textureUnit,
283 ProgramDescription* description, SkiaShaderData* outData) {
284 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix,
285 textureUnit, description, &outData->bitmapData),
286 "failed storing bitmap shader data");
287 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix,
288 textureUnit, description, &outData->gradientData),
289 "failing storing gradient shader data");
290 }
291
tryStoreCompose(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)292 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
293 GLuint* textureUnit, ProgramDescription* description,
294 SkiaShaderData* outData) {
295
296 SkShader::ComposeRec rec;
297 if (!shader.asACompose(&rec)) return false;
298
299 const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA);
300 const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB);
301
302 // check that type enum values are the 2 flags that compose the kCompose value
303 if ((shaderAType & shaderBType) != 0) return false;
304 if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false;
305
306 mat4 transform;
307 computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix);
308 if (shaderAType == kBitmap_SkiaShaderType) {
309 description->isBitmapFirst = true;
310 storeCompose(caches, *rec.fShaderA, *rec.fShaderB,
311 transform, textureUnit, description, outData);
312 } else {
313 description->isBitmapFirst = false;
314 storeCompose(caches, *rec.fShaderB, *rec.fShaderA,
315 transform, textureUnit, description, outData);
316 }
317 if (!SkXfermode::AsMode(rec.fMode, &description->shadersMode)) {
318 // TODO: Support other modes.
319 description->shadersMode = SkXfermode::kSrcOver_Mode;
320 }
321 return true;
322 }
323
tryStoreLayer(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData::LayerShaderData * outData)324 bool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
325 GLuint* textureUnit, ProgramDescription* description,
326 SkiaShaderData::LayerShaderData* outData) {
327 Layer* layer;
328 if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
329 return false;
330 }
331
332 description->hasBitmap = true;
333 outData->layer = layer;
334 outData->bitmapSampler = (*textureUnit)++;
335
336 const float width = layer->getWidth();
337 const float height = layer->getHeight();
338
339 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
340 modelViewMatrix);
341
342 outData->textureDimension[0] = 1.0f / width;
343 outData->textureDimension[1] = 1.0f / height;
344 return true;
345 }
346
applyLayer(Caches & caches,const SkiaShaderData::LayerShaderData & data)347 void applyLayer(Caches& caches, const SkiaShaderData::LayerShaderData& data) {
348 caches.textureState().activateTexture(data.bitmapSampler);
349
350 data.layer->bindTexture();
351 data.layer->setWrap(GL_CLAMP_TO_EDGE);
352 data.layer->setFilter(GL_LINEAR);
353
354 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
355 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1,
356 GL_FALSE, &data.textureTransform.data[0]);
357 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
358 }
359
store(Caches & caches,const SkShader & shader,const Matrix4 & modelViewMatrix,GLuint * textureUnit,ProgramDescription * description,SkiaShaderData * outData)360 void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
361 GLuint* textureUnit, ProgramDescription* description,
362 SkiaShaderData* outData) {
363 if (tryStoreGradient(caches, shader, modelViewMatrix,
364 textureUnit, description, &outData->gradientData)) {
365 outData->skiaShaderType = kGradient_SkiaShaderType;
366 return;
367 }
368
369 if (tryStoreBitmap(caches, shader, modelViewMatrix,
370 textureUnit, description, &outData->bitmapData)) {
371 outData->skiaShaderType = kBitmap_SkiaShaderType;
372 return;
373 }
374
375 if (tryStoreCompose(caches, shader, modelViewMatrix,
376 textureUnit, description, outData)) {
377 outData->skiaShaderType = kCompose_SkiaShaderType;
378 return;
379 }
380
381 if (tryStoreLayer(caches, shader, modelViewMatrix,
382 textureUnit, description, &outData->layerData)) {
383 outData->skiaShaderType = kLayer_SkiaShaderType;
384 return;
385 }
386
387 // Unknown/unsupported type, so explicitly ignore shader
388 outData->skiaShaderType = kNone_SkiaShaderType;
389 }
390
apply(Caches & caches,const SkiaShaderData & data)391 void SkiaShader::apply(Caches& caches, const SkiaShaderData& data) {
392 if (!data.skiaShaderType) return;
393
394 if (data.skiaShaderType & kGradient_SkiaShaderType) {
395 applyGradient(caches, data.gradientData);
396 }
397 if (data.skiaShaderType & kBitmap_SkiaShaderType) {
398 applyBitmap(caches, data.bitmapData);
399 }
400
401 if (data.skiaShaderType == kLayer_SkiaShaderType) {
402 applyLayer(caches, data.layerData);
403 }
404 }
405
406 }; // namespace uirenderer
407 }; // namespace android
408