Searched refs:hasTexture (Results 1 – 4 of 4) sorted by relevance
442 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()466 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()489 } else if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()539 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()560 const bool singleColor = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()567 if (description.hasTexture || description.useShadowAlphaInterp) { in generateFragmentShader()590 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && in generateFragmentShader()592 const bool singleA8Texture = description.hasTexture && in generateFragmentShader()594 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()659 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()
121 bool hasTexture; member166 hasTexture = false; in reset()227 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; in key()
601 LOG_ALWAYS_FATAL_IF(((description.hasTexture && description.hasExternalTexture) in verify()602 || (!description.hasTexture in verify()609 description.hasTexture, description.hasExternalTexture, in verify()612 LOG_ALWAYS_FATAL_IF((description.hasTexture in verify()616 description.hasTexture, description.hasExternalTexture, in verify()634 mDescription.hasTexture = true; in build()669 const bool singleColor = !mDescription.hasTexture in build()
47 if (description.hasTexture || description.hasExternalTexture) { in Program()