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Searched refs:inverse (Results 1 – 25 of 37) sorted by relevance

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/frameworks/native/include/ui/
DTMatHelpers.h60 MATRIX PURE inverse(const MATRIX& src) { in inverse() function
68 MATRIX inverse(1); in inverse()
86 t = inverse[i][k]; in inverse()
87 inverse[i][k] = inverse[swap][k]; in inverse()
88 inverse[swap][k] = t; in inverse()
95 inverse[i][k] *= t; in inverse()
102 inverse[j][k] -= inverse[i][k] * t; in inverse()
107 return inverse; in inverse()
239 friend BASE<T> PURE inverse(const BASE<T>& m) { return matrix::inverse(m); } in inverse() function
/frameworks/base/libs/hwui/
DSnapshot.cpp111 mat4 inverse; in getLocalClip() local
112 inverse.loadInverse(*transform); in getLocalClip()
115 inverse.mapRect(mLocalClip); in getLocalClip()
138 mat4 inverse; in resetTransform()
139 inverse.loadInverse(*transform); in resetTransform()
140 inverse.mapPoint3d(center); in resetTransform()
DBakedOpState.h69 Matrix4 inverse; in computeLocalSpaceClip() local
70 inverse.loadInverse(transform); in computeLocalSpaceClip()
73 inverse.mapRect(outClip); in computeLocalSpaceClip()
DRecordingCanvas.cpp154 Matrix4 inverse; in saveLayer() local
155 inverse.loadInverse(*previous.transform); in saveLayer()
156 inverse.mapRect(layerBounds); in saveLayer()
DSkiaCanvas.cpp468 SkMatrix inverse; in getClipBounds() local
470 if (!mCanvas->getTotalMatrix().invert(&inverse)) { in getClipBounds()
479 inverse.mapRect(outRect, r); in getClipBounds()
/frameworks/native/services/sensorservice/
Dmat.h341 mat<T, N, N> inverse(1); in invert()
359 t = inverse[i][k]; in invert()
360 inverse[i][k] = inverse[swap][k]; in invert()
361 inverse[swap][k] = t; in invert()
368 inverse[i][k] *= t; in invert()
375 inverse[j][k] -= inverse[i][k] * t; in invert()
380 return inverse; in invert()
/frameworks/rs/api/
Drs_math.spec56 The inverse of pi, as a 32 bit float.
142 The inverse of the square root of 2, as a 32 bit float.
175 Returns the inverse cosine, in radians.
198 Returns the inverse hyperbolic cosine, in radians.
221 Returns the inverse cosine in radians, divided by pi.
223 To get an inverse cosine measured in degrees, use <code>acospi(a) * 180.f</code>.
246 Returns the inverse sine, in radians.
269 Returns the inverse hyperbolic sine, in radians.
292 Returns the inverse sine in radians, divided by pi.
294 To get an inverse sine measured in degrees, use <code>asinpi(a) * 180.f</code>.
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/frameworks/native/libs/ui/tests/
Dmat_test.cpp121 EXPECT_EQ(identity, inverse(identity)); in TEST_F()
124 mat4 m3i(inverse(m3)); in TEST_F()
130 mat4 m3ii(inverse(m3i)); in TEST_F()
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
DQuaternion.java106 public Quaternion inverse() { in inverse() method in Quaternion
113 return a.inverse().times(b); in divides()
/frameworks/native/opengl/libagl/
Dmatrix.cpp538 void invert(GLfloat* inverse, const GLfloat* src) in invert() argument
544 memcpy(inverse, gIdentityf, sizeof(gIdentityf)); in invert()
563 t = inverse[i*4+k]; in invert()
564 inverse[i*4+k] = inverse[swap*4+k]; in invert()
565 inverse[swap*4+k] = t; in invert()
572 inverse[i*4+k] *= t; in invert()
579 inverse[j*4+k] -= inverse[i*4+k]*t; in invert()
/frameworks/rs/
DrsMatrix4x4.h54 bool inverse();
DrsMatrix4x4.cpp37 bool Matrix4x4::inverse() { in inverse() function in Matrix4x4
/frameworks/native/services/surfaceflinger/
DTransform.h88 Transform inverse() const;
DTransform.cpp301 Transform Transform::inverse() const { in inverse() function in android::Transform
/frameworks/native/services/surfaceflinger/Effects/
DDaltonizer.cpp66 const mat4 lms2rgb(inverse(rgb2lms)); in update()
/frameworks/rs/scriptc/
Drs_math.rsh59 * The inverse of pi, as a 32 bit float.
145 * The inverse of the square root of 2, as a 32 bit float.
202 * Returns the inverse cosine, in radians.
241 * Returns the inverse hyperbolic cosine, in radians.
280 * Returns the inverse cosine in radians, divided by pi.
282 * To get an inverse cosine measured in degrees, use acospi(a) * 180.f.
321 * Returns the inverse sine, in radians.
360 * Returns the inverse hyperbolic sine, in radians.
399 * Returns the inverse sine in radians, divided by pi.
401 * To get an inverse sine measured in degrees, use asinpi(a) * 180.f.
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/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/
Dcamera_response_fast.rsh14 // that f(0) = 0 and f(1) = 1. The function and its inverse is
Dcamera_response.rsh14 // that f(0) = 0 and f(1) = 1. The function and its inverse is
/frameworks/base/graphics/java/android/graphics/
DMatrix.java619 public boolean invert(Matrix inverse) { in invert() argument
620 return native_invert(native_instance, inverse.native_instance); in invert()
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_math.jd588 Approximate inverse cosine
596 Approximate inverse hyperbolic cosine
604 Approximate inverse cosine divided by pi
612 Approximate inverse sine
620 Approximate inverse hyperbolic sine
628 Approximate inverse sine divided by pi
636 Approximate inverse tangent
644 Approximate inverse tangent of a ratio
652 Approximate inverse tangent of a ratio, divided by pi
660 Approximate inverse hyperbolic tangent
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/frameworks/base/core/jni/android/graphics/
DMatrix.cpp230 SkMatrix* inverse = reinterpret_cast<SkMatrix*>(inverseHandle); in invert() local
231 return matrix->invert(inverse); in invert()
/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp88 return m->inverse(); in SC_MatrixInverse_4x4()
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
DMatrix4f.java426 public boolean inverse() { in inverse() method in Matrix4f
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java425 public boolean inverse() { in inverse() method in Matrix4f
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DMatrix_Delegate.java602 /*package*/ static boolean native_invert(long native_object, long inverse) { in native_invert() argument
608 Matrix_Delegate inv_mtx = sManager.getDelegate(inverse); in native_invert()

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