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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "CanvasProperty.h"
18 #include "Layer.h"
19 #include "RenderNode.h"
20 #include "hwui/Canvas.h"
21 
22 #include <SkCanvas.h>
23 #include <SkClipStack.h>
24 #include <SkDrawable.h>
25 #include <SkDevice.h>
26 #include <SkDeque.h>
27 #include <SkDrawFilter.h>
28 #include <SkGraphics.h>
29 #include <SkImage.h>
30 #include <SkShader.h>
31 #include <SkTArray.h>
32 #include <SkTLazy.h>
33 #include <SkTemplates.h>
34 
35 #include "VectorDrawable.h"
36 
37 #include <memory>
38 
39 namespace android {
40 
41 // Holds an SkCanvas reference plus additional native data.
42 class SkiaCanvas : public Canvas {
43 public:
44     explicit SkiaCanvas(const SkBitmap& bitmap);
45 
46     /**
47      *  Create a new SkiaCanvas.
48      *
49      *  @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
50      *      not be NULL. This constructor will ref() the SkCanvas, and unref()
51      *      it in its destructor.
52      */
SkiaCanvas(SkCanvas * canvas)53     explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
54         SkASSERT(canvas);
55         canvas->ref();
56     }
57 
asSkCanvas()58     virtual SkCanvas* asSkCanvas() override {
59         return mCanvas.get();
60     }
61 
resetRecording(int width,int height)62     virtual void resetRecording(int width, int height) override {
63         LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
64     }
65 
finishRecording()66     virtual uirenderer::DisplayList* finishRecording() override {
67         LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
68         return nullptr;
69     }
insertReorderBarrier(bool enableReorder)70     virtual void insertReorderBarrier(bool enableReorder) override {
71         LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers");
72     }
73 
74     virtual void setBitmap(const SkBitmap& bitmap) override;
75 
76     virtual bool isOpaque() override;
77     virtual int width() override;
78     virtual int height() override;
79 
setHighContrastText(bool highContrastText)80     virtual void setHighContrastText(bool highContrastText) override {
81         mHighContrastText = highContrastText;
82     }
isHighContrastText()83     virtual bool isHighContrastText() override { return mHighContrastText; }
84 
85     virtual int getSaveCount() const override;
86     virtual int save(SaveFlags::Flags flags) override;
87     virtual void restore() override;
88     virtual void restoreToCount(int saveCount) override;
89 
90     virtual int saveLayer(float left, float top, float right, float bottom,
91                 const SkPaint* paint, SaveFlags::Flags flags) override;
92     virtual int saveLayerAlpha(float left, float top, float right, float bottom,
93             int alpha, SaveFlags::Flags flags) override;
94 
95     virtual void getMatrix(SkMatrix* outMatrix) const override;
96     virtual void setMatrix(const SkMatrix& matrix) override;
97     virtual void concat(const SkMatrix& matrix) override;
98     virtual void rotate(float degrees) override;
99     virtual void scale(float sx, float sy) override;
100     virtual void skew(float sx, float sy) override;
101     virtual void translate(float dx, float dy) override;
102 
103     virtual bool getClipBounds(SkRect* outRect) const override;
104     virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
105     virtual bool quickRejectPath(const SkPath& path) const override;
106     virtual bool clipRect(float left, float top, float right, float bottom,
107             SkRegion::Op op) override;
108     virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
109     virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
110 
111     virtual SkDrawFilter* getDrawFilter() override;
112     virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
113 
114     virtual void drawColor(int color, SkXfermode::Mode mode) override;
115     virtual void drawPaint(const SkPaint& paint) override;
116 
117     virtual void drawPoint(float x, float y, const SkPaint& paint) override;
118     virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
119     virtual void drawLine(float startX, float startY, float stopX, float stopY,
120             const SkPaint& paint) override;
121     virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
122     virtual void drawRect(float left, float top, float right, float bottom,
123             const SkPaint& paint) override;
124     virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
125     virtual void drawRoundRect(float left, float top, float right, float bottom,
126             float rx, float ry, const SkPaint& paint) override;
127     virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
128     virtual void drawOval(float left, float top, float right, float bottom,
129             const SkPaint& paint) override;
130     virtual void drawArc(float left, float top, float right, float bottom,
131             float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
132     virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
133     virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
134             const float* verts, const float* tex, const int* colors,
135             const uint16_t* indices, int indexCount, const SkPaint& paint) override;
136 
137     virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
138             const SkPaint* paint) override;
139     virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
140             const SkPaint* paint) override;
141     virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
142             float srcRight, float srcBottom, float dstLeft, float dstTop,
143             float dstRight, float dstBottom, const SkPaint* paint) override;
144     virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
145             const float* vertices, const int* colors, const SkPaint* paint) override;
146     virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
147             float dstLeft, float dstTop, float dstRight, float dstBottom,
148             const SkPaint* paint) override;
149 
drawTextAbsolutePos() const150     virtual bool drawTextAbsolutePos() const  override { return true; }
151     virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
152 
153     virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
154             uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
155             uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
156             uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override;
157     virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
158             uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius,
159             uirenderer::CanvasPropertyPaint* paint) override;
160 
161     virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
162     virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
163     virtual void callDrawGLFunction(Functor* functor,
164             uirenderer::GlFunctorLifecycleListener* listener) override;
165 
166 protected:
167     virtual void drawGlyphs(const uint16_t* text, const float* positions, int count,
168             const SkPaint& paint, float x, float y,
169             float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
170             float totalAdvance) override;
171     virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
172             float hOffset, float vOffset, const SkPaint& paint) override;
173 
174 private:
175     struct SaveRec {
176         int              saveCount;
177         SaveFlags::Flags saveFlags;
178     };
179 
180     bool mHighContrastText = false;
181 
182     void recordPartialSave(SaveFlags::Flags flags);
183     void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
184     void applyClips(const SkTArray<SkClipStack::Element>& clips);
185 
186     void drawPoints(const float* points, int count, const SkPaint& paint,
187                     SkCanvas::PointMode mode);
188 
189     SkAutoTUnref<SkCanvas> mCanvas;
190     std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
191 };
192 
create_canvas(const SkBitmap & bitmap)193 Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
194     return new SkiaCanvas(bitmap);
195 }
196 
create_canvas(SkCanvas * skiaCanvas)197 Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
198     return new SkiaCanvas(skiaCanvas);
199 }
200 
SkiaCanvas(const SkBitmap & bitmap)201 SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
202     mCanvas.reset(new SkCanvas(bitmap));
203 }
204 
205 // ----------------------------------------------------------------------------
206 // Canvas state operations: Replace Bitmap
207 // ----------------------------------------------------------------------------
208 
209 class ClipCopier : public SkCanvas::ClipVisitor {
210 public:
ClipCopier(SkCanvas * dstCanvas)211     ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
212 
clipRect(const SkRect & rect,SkRegion::Op op,bool antialias)213     virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
214         m_dstCanvas->clipRect(rect, op, antialias);
215     }
clipRRect(const SkRRect & rrect,SkRegion::Op op,bool antialias)216     virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
217         m_dstCanvas->clipRRect(rrect, op, antialias);
218     }
clipPath(const SkPath & path,SkRegion::Op op,bool antialias)219     virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
220         m_dstCanvas->clipPath(path, op, antialias);
221     }
222 
223 private:
224     SkCanvas* m_dstCanvas;
225 };
226 
setBitmap(const SkBitmap & bitmap)227 void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
228     SkCanvas* newCanvas = new SkCanvas(bitmap);
229 
230     if (!bitmap.isNull()) {
231         // Copy the canvas matrix & clip state.
232         newCanvas->setMatrix(mCanvas->getTotalMatrix());
233 
234         ClipCopier copier(newCanvas);
235         mCanvas->replayClips(&copier);
236     }
237 
238     // unrefs the existing canvas
239     mCanvas.reset(newCanvas);
240 
241     // clean up the old save stack
242     mSaveStack.reset(NULL);
243 }
244 
245 // ----------------------------------------------------------------------------
246 // Canvas state operations
247 // ----------------------------------------------------------------------------
248 
isOpaque()249 bool SkiaCanvas::isOpaque() {
250     return mCanvas->imageInfo().isOpaque();
251 }
252 
width()253 int SkiaCanvas::width() {
254     return mCanvas->imageInfo().width();
255 }
256 
height()257 int SkiaCanvas::height() {
258     return mCanvas->imageInfo().height();
259 }
260 
261 // ----------------------------------------------------------------------------
262 // Canvas state operations: Save (layer)
263 // ----------------------------------------------------------------------------
264 
getSaveCount() const265 int SkiaCanvas::getSaveCount() const {
266     return mCanvas->getSaveCount();
267 }
268 
save(SaveFlags::Flags flags)269 int SkiaCanvas::save(SaveFlags::Flags flags) {
270     int count = mCanvas->save();
271     recordPartialSave(flags);
272     return count;
273 }
274 
275 // The SkiaCanvas::restore operation layers on the capability to preserve
276 // either (or both) the matrix and/or clip state after a SkCanvas::restore
277 // operation. It does this by explicitly saving off the clip & matrix state
278 // when requested and playing it back after the SkCanvas::restore.
restore()279 void SkiaCanvas::restore() {
280     const SaveRec* rec = (NULL == mSaveStack.get())
281             ? NULL
282             : static_cast<SaveRec*>(mSaveStack->back());
283     int currentSaveCount = mCanvas->getSaveCount();
284     SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
285 
286     if (NULL == rec || rec->saveCount != currentSaveCount) {
287         // Fast path - no record for this frame.
288         mCanvas->restore();
289         return;
290     }
291 
292     bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
293     bool preserveClip   = !(rec->saveFlags & SaveFlags::Clip);
294 
295     SkMatrix savedMatrix;
296     if (preserveMatrix) {
297         savedMatrix = mCanvas->getTotalMatrix();
298     }
299 
300     SkTArray<SkClipStack::Element> savedClips;
301     int topClipStackFrame = mCanvas->getClipStack()->getSaveCount();
302     if (preserveClip) {
303         saveClipsForFrame(savedClips, topClipStackFrame);
304     }
305 
306     mCanvas->restore();
307 
308     if (preserveMatrix) {
309         mCanvas->setMatrix(savedMatrix);
310     }
311 
312     if (preserveClip && !savedClips.empty() &&
313         topClipStackFrame != mCanvas->getClipStack()->getSaveCount()) {
314         // Only reapply the saved clips if the top clip stack frame was actually
315         // popped by restore().  If it wasn't, it means it doesn't belong to the
316         // restored canvas frame (SkCanvas lazy save/restore kicked in).
317         applyClips(savedClips);
318     }
319 
320     mSaveStack->pop_back();
321 }
322 
restoreToCount(int restoreCount)323 void SkiaCanvas::restoreToCount(int restoreCount) {
324     while (mCanvas->getSaveCount() > restoreCount) {
325         this->restore();
326     }
327 }
328 
layerFlags(SaveFlags::Flags flags)329 static inline SkCanvas::SaveLayerFlags layerFlags(SaveFlags::Flags flags) {
330     SkCanvas::SaveLayerFlags layerFlags = 0;
331 
332     // We intentionally ignore the SaveFlags::HasAlphaLayer and
333     // SkCanvas::kIsOpaque_SaveLayerFlag flags because HWUI ignores it
334     // and our Android client may use it incorrectly.
335     // In Skia, this flag is purely for performance optimization.
336 
337     if (!(flags & SaveFlags::ClipToLayer)) {
338         layerFlags |= SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag;
339     }
340 
341     return layerFlags;
342 }
343 
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint,SaveFlags::Flags flags)344 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
345             const SkPaint* paint, SaveFlags::Flags flags) {
346     const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
347     const SkCanvas::SaveLayerRec rec(&bounds, paint, layerFlags(flags));
348 
349     int count = mCanvas->saveLayer(rec);
350     recordPartialSave(flags);
351     return count;
352 }
353 
saveLayerAlpha(float left,float top,float right,float bottom,int alpha,SaveFlags::Flags flags)354 int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
355         int alpha, SaveFlags::Flags flags) {
356     SkTLazy<SkPaint> alphaPaint;
357     if (static_cast<unsigned>(alpha) < 0xFF) {
358         alphaPaint.init()->setAlpha(alpha);
359     }
360 
361     return this->saveLayer(left, top, right, bottom, alphaPaint.getMaybeNull(),
362                            flags);
363 }
364 
365 // ----------------------------------------------------------------------------
366 // functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
367 // ----------------------------------------------------------------------------
368 
recordPartialSave(SaveFlags::Flags flags)369 void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
370     // A partial save is a save operation which doesn't capture the full canvas state.
371     // (either SaveFlags::Matrix or SaveFlags::Clip is missing).
372 
373     // Mask-out non canvas state bits.
374     flags &= SaveFlags::MatrixClip;
375 
376     if (flags == SaveFlags::MatrixClip) {
377         // not a partial save.
378         return;
379     }
380 
381     if (NULL == mSaveStack.get()) {
382         mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8));
383     }
384 
385     SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
386     rec->saveCount = mCanvas->getSaveCount();
387     rec->saveFlags = flags;
388 }
389 
saveClipsForFrame(SkTArray<SkClipStack::Element> & clips,int saveCountToBackup)390 void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips,
391                                    int saveCountToBackup) {
392     // Each SkClipStack::Element stores the index of the canvas save
393     // with which it is associated. Backup only those Elements that
394     // are associated with 'saveCountToBackup'
395     SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
396                                    SkClipStack::Iter::kTop_IterStart);
397     while (const SkClipStack::Element* elem = clipIterator.prev()) {
398         if (elem->getSaveCount() < saveCountToBackup) {
399             // done with the target save count.
400             break;
401         }
402         SkASSERT(elem->getSaveCount() == saveCountToBackup);
403         clips.push_back(*elem);
404     }
405 }
406 
applyClips(const SkTArray<SkClipStack::Element> & clips)407 void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
408     ClipCopier clipCopier(mCanvas);
409 
410     // The clip stack stores clips in device space.
411     SkMatrix origMatrix = mCanvas->getTotalMatrix();
412     mCanvas->resetMatrix();
413 
414     // We pushed the clips in reverse order.
415     for (int i = clips.count() - 1; i >= 0; --i) {
416         clips[i].replay(&clipCopier);
417     }
418 
419     mCanvas->setMatrix(origMatrix);
420 }
421 
422 // ----------------------------------------------------------------------------
423 // Canvas state operations: Matrix
424 // ----------------------------------------------------------------------------
425 
getMatrix(SkMatrix * outMatrix) const426 void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
427     *outMatrix = mCanvas->getTotalMatrix();
428 }
429 
setMatrix(const SkMatrix & matrix)430 void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
431     mCanvas->setMatrix(matrix);
432 }
433 
concat(const SkMatrix & matrix)434 void SkiaCanvas::concat(const SkMatrix& matrix) {
435     mCanvas->concat(matrix);
436 }
437 
rotate(float degrees)438 void SkiaCanvas::rotate(float degrees) {
439     mCanvas->rotate(degrees);
440 }
441 
scale(float sx,float sy)442 void SkiaCanvas::scale(float sx, float sy) {
443     mCanvas->scale(sx, sy);
444 }
445 
skew(float sx,float sy)446 void SkiaCanvas::skew(float sx, float sy) {
447     mCanvas->skew(sx, sy);
448 }
449 
translate(float dx,float dy)450 void SkiaCanvas::translate(float dx, float dy) {
451     mCanvas->translate(dx, dy);
452 }
453 
454 // ----------------------------------------------------------------------------
455 // Canvas state operations: Clips
456 // ----------------------------------------------------------------------------
457 
458 // This function is a mirror of SkCanvas::getClipBounds except that it does
459 // not outset the edge of the clip to account for anti-aliasing. There is
460 // a skia bug to investigate pushing this logic into back into skia.
461 // (see https://code.google.com/p/skia/issues/detail?id=1303)
getClipBounds(SkRect * outRect) const462 bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
463     SkIRect ibounds;
464     if (!mCanvas->getClipDeviceBounds(&ibounds)) {
465         return false;
466     }
467 
468     SkMatrix inverse;
469     // if we can't invert the CTM, we can't return local clip bounds
470     if (!mCanvas->getTotalMatrix().invert(&inverse)) {
471         if (outRect) {
472             outRect->setEmpty();
473         }
474         return false;
475     }
476 
477     if (NULL != outRect) {
478         SkRect r = SkRect::Make(ibounds);
479         inverse.mapRect(outRect, r);
480     }
481     return true;
482 }
483 
quickRejectRect(float left,float top,float right,float bottom) const484 bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
485     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
486     return mCanvas->quickReject(bounds);
487 }
488 
quickRejectPath(const SkPath & path) const489 bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
490     return mCanvas->quickReject(path);
491 }
492 
clipRect(float left,float top,float right,float bottom,SkRegion::Op op)493 bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
494     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
495     mCanvas->clipRect(rect, op);
496     return !mCanvas->isClipEmpty();
497 }
498 
clipPath(const SkPath * path,SkRegion::Op op)499 bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
500     mCanvas->clipPath(*path, op);
501     return !mCanvas->isClipEmpty();
502 }
503 
clipRegion(const SkRegion * region,SkRegion::Op op)504 bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
505     SkPath rgnPath;
506     if (region->getBoundaryPath(&rgnPath)) {
507         // The region is specified in device space.
508         SkMatrix savedMatrix = mCanvas->getTotalMatrix();
509         mCanvas->resetMatrix();
510         mCanvas->clipPath(rgnPath, op);
511         mCanvas->setMatrix(savedMatrix);
512     } else {
513         mCanvas->clipRect(SkRect::MakeEmpty(), op);
514     }
515     return !mCanvas->isClipEmpty();
516 }
517 
518 // ----------------------------------------------------------------------------
519 // Canvas state operations: Filters
520 // ----------------------------------------------------------------------------
521 
getDrawFilter()522 SkDrawFilter* SkiaCanvas::getDrawFilter() {
523     return mCanvas->getDrawFilter();
524 }
525 
setDrawFilter(SkDrawFilter * drawFilter)526 void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
527     mCanvas->setDrawFilter(drawFilter);
528 }
529 
530 // ----------------------------------------------------------------------------
531 // Canvas draw operations
532 // ----------------------------------------------------------------------------
533 
drawColor(int color,SkXfermode::Mode mode)534 void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
535     mCanvas->drawColor(color, mode);
536 }
537 
drawPaint(const SkPaint & paint)538 void SkiaCanvas::drawPaint(const SkPaint& paint) {
539     mCanvas->drawPaint(paint);
540 }
541 
542 // ----------------------------------------------------------------------------
543 // Canvas draw operations: Geometry
544 // ----------------------------------------------------------------------------
545 
drawPoints(const float * points,int count,const SkPaint & paint,SkCanvas::PointMode mode)546 void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
547                             SkCanvas::PointMode mode) {
548     // convert the floats into SkPoints
549     count >>= 1;    // now it is the number of points
550     std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
551     for (int i = 0; i < count; i++) {
552         pts[i].set(points[0], points[1]);
553         points += 2;
554     }
555     mCanvas->drawPoints(mode, count, pts.get(), paint);
556 }
557 
558 
drawPoint(float x,float y,const SkPaint & paint)559 void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
560     mCanvas->drawPoint(x, y, paint);
561 }
562 
drawPoints(const float * points,int count,const SkPaint & paint)563 void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
564     this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
565 }
566 
drawLine(float startX,float startY,float stopX,float stopY,const SkPaint & paint)567 void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
568                           const SkPaint& paint) {
569     mCanvas->drawLine(startX, startY, stopX, stopY, paint);
570 }
571 
drawLines(const float * points,int count,const SkPaint & paint)572 void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
573     this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
574 }
575 
drawRect(float left,float top,float right,float bottom,const SkPaint & paint)576 void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
577         const SkPaint& paint) {
578     mCanvas->drawRectCoords(left, top, right, bottom, paint);
579 
580 }
581 
drawRegion(const SkRegion & region,const SkPaint & paint)582 void SkiaCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
583     SkRegion::Iterator it(region);
584     while (!it.done()) {
585         mCanvas->drawRect(SkRect::Make(it.rect()), paint);
586         it.next();
587     }
588 }
589 
drawRoundRect(float left,float top,float right,float bottom,float rx,float ry,const SkPaint & paint)590 void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
591         float rx, float ry, const SkPaint& paint) {
592     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
593     mCanvas->drawRoundRect(rect, rx, ry, paint);
594 }
595 
drawCircle(float x,float y,float radius,const SkPaint & paint)596 void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
597     mCanvas->drawCircle(x, y, radius, paint);
598 }
599 
drawOval(float left,float top,float right,float bottom,const SkPaint & paint)600 void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
601     SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
602     mCanvas->drawOval(oval, paint);
603 }
604 
drawArc(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const SkPaint & paint)605 void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
606         float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
607     SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
608     mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
609 }
610 
drawPath(const SkPath & path,const SkPaint & paint)611 void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
612     mCanvas->drawPath(path, paint);
613 }
614 
drawVertices(SkCanvas::VertexMode vertexMode,int vertexCount,const float * verts,const float * texs,const int * colors,const uint16_t * indices,int indexCount,const SkPaint & paint)615 void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
616                               const float* verts, const float* texs, const int* colors,
617                               const uint16_t* indices, int indexCount, const SkPaint& paint) {
618 #ifndef SK_SCALAR_IS_FLOAT
619     SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
620 #endif
621     const int ptCount = vertexCount >> 1;
622     mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
623                           (SkColor*)colors, NULL, indices, indexCount, paint);
624 }
625 
626 // ----------------------------------------------------------------------------
627 // Canvas draw operations: Bitmaps
628 // ----------------------------------------------------------------------------
629 
drawBitmap(const SkBitmap & bitmap,float left,float top,const SkPaint * paint)630 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
631     mCanvas->drawBitmap(bitmap, left, top, paint);
632 }
633 
drawBitmap(const SkBitmap & bitmap,const SkMatrix & matrix,const SkPaint * paint)634 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
635     SkAutoCanvasRestore acr(mCanvas, true);
636     mCanvas->concat(matrix);
637     mCanvas->drawBitmap(bitmap, 0, 0, paint);
638 }
639 
drawBitmap(const SkBitmap & bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const SkPaint * paint)640 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
641                             float srcRight, float srcBottom, float dstLeft, float dstTop,
642                             float dstRight, float dstBottom, const SkPaint* paint) {
643     SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
644     SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
645     mCanvas->drawBitmapRect(bitmap, srcRect, dstRect, paint);
646 }
647 
drawBitmapMesh(const SkBitmap & bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const SkPaint * paint)648 void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
649         const float* vertices, const int* colors, const SkPaint* paint) {
650 
651     const int ptCount = (meshWidth + 1) * (meshHeight + 1);
652     const int indexCount = meshWidth * meshHeight * 6;
653 
654     /*  Our temp storage holds 2 or 3 arrays.
655         texture points [ptCount * sizeof(SkPoint)]
656         optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
657             copy to convert from float to fixed
658         indices [ptCount * sizeof(uint16_t)]
659     */
660     ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
661     storageSize += indexCount * sizeof(uint16_t);  // indices[]
662 
663 
664 #ifndef SK_SCALAR_IS_FLOAT
665     SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
666 #endif
667     std::unique_ptr<char[]> storage(new char[storageSize]);
668     SkPoint* texs = (SkPoint*)storage.get();
669     uint16_t* indices = (uint16_t*)(texs + ptCount);
670 
671     // cons up texture coordinates and indices
672     {
673         const SkScalar w = SkIntToScalar(bitmap.width());
674         const SkScalar h = SkIntToScalar(bitmap.height());
675         const SkScalar dx = w / meshWidth;
676         const SkScalar dy = h / meshHeight;
677 
678         SkPoint* texsPtr = texs;
679         SkScalar y = 0;
680         for (int i = 0; i <= meshHeight; i++) {
681             if (i == meshHeight) {
682                 y = h;  // to ensure numerically we hit h exactly
683             }
684             SkScalar x = 0;
685             for (int j = 0; j < meshWidth; j++) {
686                 texsPtr->set(x, y);
687                 texsPtr += 1;
688                 x += dx;
689             }
690             texsPtr->set(w, y);
691             texsPtr += 1;
692             y += dy;
693         }
694         SkASSERT(texsPtr - texs == ptCount);
695     }
696 
697     // cons up indices
698     {
699         uint16_t* indexPtr = indices;
700         int index = 0;
701         for (int i = 0; i < meshHeight; i++) {
702             for (int j = 0; j < meshWidth; j++) {
703                 // lower-left triangle
704                 *indexPtr++ = index;
705                 *indexPtr++ = index + meshWidth + 1;
706                 *indexPtr++ = index + meshWidth + 2;
707                 // upper-right triangle
708                 *indexPtr++ = index;
709                 *indexPtr++ = index + meshWidth + 2;
710                 *indexPtr++ = index + 1;
711                 // bump to the next cell
712                 index += 1;
713             }
714             // bump to the next row
715             index += 1;
716         }
717         SkASSERT(indexPtr - indices == indexCount);
718         SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
719     }
720 
721     // double-check that we have legal indices
722 #ifdef SK_DEBUG
723     {
724         for (int i = 0; i < indexCount; i++) {
725             SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
726         }
727     }
728 #endif
729 
730     // cons-up a shader for the bitmap
731     SkPaint tmpPaint;
732     if (paint) {
733         tmpPaint = *paint;
734     }
735     SkShader* shader = SkShader::CreateBitmapShader(bitmap,
736                                                     SkShader::kClamp_TileMode,
737                                                     SkShader::kClamp_TileMode);
738     SkSafeUnref(tmpPaint.setShader(shader));
739 
740     mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
741                          texs, (const SkColor*)colors, NULL, indices,
742                          indexCount, tmpPaint);
743 }
744 
drawNinePatch(const SkBitmap & bitmap,const Res_png_9patch & chunk,float dstLeft,float dstTop,float dstRight,float dstBottom,const SkPaint * paint)745 void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk,
746         float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
747     SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
748     NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr);
749 }
750 
drawVectorDrawable(VectorDrawableRoot * vectorDrawable)751 void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
752     vectorDrawable->drawStaging(this);
753 }
754 
755 // ----------------------------------------------------------------------------
756 // Canvas draw operations: Text
757 // ----------------------------------------------------------------------------
758 
drawGlyphs(const uint16_t * text,const float * positions,int count,const SkPaint & paint,float x,float y,float boundsLeft,float boundsTop,float boundsRight,float boundsBottom,float totalAdvance)759 void SkiaCanvas::drawGlyphs(const uint16_t* text, const float* positions, int count,
760         const SkPaint& paint, float x, float y,
761         float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
762         float totalAdvance) {
763     static_assert(sizeof(SkPoint) == sizeof(float)*2, "SkPoint is no longer two floats");
764     mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paint);
765     drawTextDecorations(x, y, totalAdvance, paint);
766 }
767 
drawGlyphsOnPath(const uint16_t * glyphs,int count,const SkPath & path,float hOffset,float vOffset,const SkPaint & paint)768 void SkiaCanvas::drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
769         float hOffset, float vOffset, const SkPaint& paint) {
770     mCanvas->drawTextOnPathHV(glyphs, count << 1, path, hOffset, vOffset, paint);
771 }
772 
773 // ----------------------------------------------------------------------------
774 // Canvas draw operations: Animations
775 // ----------------------------------------------------------------------------
776 
777 class AnimatedRoundRect : public SkDrawable {
778  public:
AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive * left,uirenderer::CanvasPropertyPrimitive * top,uirenderer::CanvasPropertyPrimitive * right,uirenderer::CanvasPropertyPrimitive * bottom,uirenderer::CanvasPropertyPrimitive * rx,uirenderer::CanvasPropertyPrimitive * ry,uirenderer::CanvasPropertyPaint * p)779     AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
780             uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
781             uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
782             uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p) :
783             mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
784 
785  protected:
onGetBounds()786      virtual SkRect onGetBounds() override {
787          return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
788      }
onDraw(SkCanvas * canvas)789      virtual void onDraw(SkCanvas* canvas) override {
790          SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
791          canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value);
792      }
793 
794  private:
795     sp<uirenderer::CanvasPropertyPrimitive> mLeft;
796     sp<uirenderer::CanvasPropertyPrimitive> mTop;
797     sp<uirenderer::CanvasPropertyPrimitive> mRight;
798     sp<uirenderer::CanvasPropertyPrimitive> mBottom;
799     sp<uirenderer::CanvasPropertyPrimitive> mRx;
800     sp<uirenderer::CanvasPropertyPrimitive> mRy;
801     sp<uirenderer::CanvasPropertyPaint> mPaint;
802 };
803 
804 class AnimatedCircle : public SkDrawable {
805  public:
AnimatedCircle(uirenderer::CanvasPropertyPrimitive * x,uirenderer::CanvasPropertyPrimitive * y,uirenderer::CanvasPropertyPrimitive * radius,uirenderer::CanvasPropertyPaint * paint)806     AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
807             uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) :
808             mX(x), mY(y), mRadius(radius), mPaint(paint) {}
809 
810  protected:
onGetBounds()811      virtual SkRect onGetBounds() override {
812          const float x = mX->value;
813          const float y = mY->value;
814          const float radius = mRadius->value;
815          return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
816      }
onDraw(SkCanvas * canvas)817      virtual void onDraw(SkCanvas* canvas) override {
818          canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value);
819      }
820 
821  private:
822     sp<uirenderer::CanvasPropertyPrimitive> mX;
823     sp<uirenderer::CanvasPropertyPrimitive> mY;
824     sp<uirenderer::CanvasPropertyPrimitive> mRadius;
825     sp<uirenderer::CanvasPropertyPaint> mPaint;
826 };
827 
drawRoundRect(uirenderer::CanvasPropertyPrimitive * left,uirenderer::CanvasPropertyPrimitive * top,uirenderer::CanvasPropertyPrimitive * right,uirenderer::CanvasPropertyPrimitive * bottom,uirenderer::CanvasPropertyPrimitive * rx,uirenderer::CanvasPropertyPrimitive * ry,uirenderer::CanvasPropertyPaint * paint)828 void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
829         uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
830         uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
831         uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) {
832     SkAutoTUnref<AnimatedRoundRect> drawable(
833             new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint));
834     mCanvas->drawDrawable(drawable.get());
835 }
836 
drawCircle(uirenderer::CanvasPropertyPrimitive * x,uirenderer::CanvasPropertyPrimitive * y,uirenderer::CanvasPropertyPrimitive * radius,uirenderer::CanvasPropertyPaint * paint)837 void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
838         uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) {
839     SkAutoTUnref<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint));
840     mCanvas->drawDrawable(drawable.get());
841 }
842 
843 // ----------------------------------------------------------------------------
844 // Canvas draw operations: View System
845 // ----------------------------------------------------------------------------
846 
drawLayer(uirenderer::DeferredLayerUpdater * layer)847 void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { }
848 
drawRenderNode(uirenderer::RenderNode * renderNode)849 void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { }
850 
callDrawGLFunction(Functor * functor,uirenderer::GlFunctorLifecycleListener * listener)851 void SkiaCanvas::callDrawGLFunction(Functor* functor,
852         uirenderer::GlFunctorLifecycleListener* listener) { }
853 
854 } // namespace android
855