Searched refs:modulate (Results 1 – 3 of 3) sorted by relevance
130 bool modulate; member176 modulate = false; in reset()207 modulate = a < COLOR_COMPONENT_THRESHOLD; in setColorModulate()208 return modulate; in setColorModulate()217 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || in setAlpha8ColorModulate()219 return modulate; in setAlpha8ColorModulate()256 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT; in key()
361 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillTexturePaint()364 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillTexturePaint()386 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillPaint()403 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillPathTexturePaint()427 mDescription.modulate = mOutGlop->fill.color.isNotBlack(); in setFillShadowTexturePaint()461 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillLayer()475 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillTextureLayer()491 mDescription.modulate = mOutGlop->fill.color.a < 1.0f; in setFillExternalTexture()673 mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor; in build()
563 if (description.modulate || singleColor) { in generateFragmentShader()602 if (!description.modulate) { in generateFragmentShader()609 if (!description.modulate) { in generateFragmentShader()616 if (!description.modulate) { in generateFragmentShader()703 if (description.modulate && applyModulate) { in generateFragmentShader()