/frameworks/native/opengl/libagl/ |
D | vertex.cpp | 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() function 104 perspective(c, v, enables); in clipFrustumPerspective() 137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
|
D | matrix.cpp | 99 c->arrays.perspective = (c->clipPlanes.enable) ? in validate_perspective() 102 c->arrays.perspective = ogles_vertex_perspective3DZ; in validate_perspective() 104 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; in validate_perspective() 108 c->arrays.perspective = ogles_vertex_perspective2D; in validate_perspective() 110 c->arrays.perspective(c, v); in validate_perspective() 115 c->arrays.perspective = validate_perspective; in ogles_invalidate_perspective()
|
D | context.h | 220 void (*perspective)(ogles_context_t*c, vertex_t* v); member 628 uint32_t perspective : 1; member
|
D | array.cpp | 962 c->arrays.perspective(c, v); in compileElement__generic() 979 c->arrays.perspective(c, v); in compileElements__generic() 1093 GLboolean perspective = in validate_arrays() local 1094 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays() 1095 c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective); in validate_arrays()
|
D | state.cpp | 295 c->perspective = (mode == GL_NICEST) ? 1 : 0; in glHint()
|
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher_archive.jd | 87 at a three-quarter perspective. The following guidelines describe how to design 138 icons should be forward-facing, with very little perspective, and they 295 <p>Launcher icons are flat and the perspective is straight-on, rather than at an 380 simplified 3D icons with a fixed perspective. The required perspective is shown 414 launcher icon corners and perspective angles" /> 418 <p><strong>Figure 8.</strong> Rounded corners and perspective angles for
|
D | icon_design_menu.jd | 45 when they press the Menu button. They are drawn in a flat-front perspective and 47 perspective.</p> 256 flat-front perspective. Elements in a menu icon must not be visualized in 3D or 257 perspective.</p>
|
D | icon_design_launcher.jd | 129 <li>If the icon is 3D, use a perspective that doesn't feel out of place with other icons;
|
D | activity_task_design.jd | 100 framework, from a high-level, user-centric perspective useful to
|
/frameworks/base/docs/html/distribute/stories/apps/ |
D | remember-the-milk.jd | 30 Android tablets differently from a user experience perspective,” says Omar
|
/frameworks/base/docs/html/training/maps/ |
D | index.jd | 49 zoom, and pan properties of the "camera" perspective of the map. <a class="external-link" href=
|
/frameworks/base/docs/html/training/graphics/opengl/ |
D | index.jd | 66 <dd>Learn how to use projection and camera views to get a new perspective on your drawn
|
/frameworks/rs/api/ |
D | rs_matrix.spec | 332 summary: Load a perspective projection matrix 334 Constructs a perspective projection matrix, assuming a symmetrical field of view.
|
/frameworks/base/docs/html/guide/appendix/ |
D | glossary.jd | 50 <dd>From a component perspective, an Android application consists of one 52 source file perspective, an Android application consists of code,
|
/frameworks/rs/scriptc/ |
D | rs_matrix.rsh | 348 * rsMatrixLoadPerspective: Load a perspective projection matrix 350 * Constructs a perspective projection matrix, assuming a symmetrical field of view.
|
/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_matrix.jd | 124 Load a perspective projection matrix 605 <span class='normal'>: Load a perspective projection matrix</span> 626 <p> Constructs a perspective projection matrix, assuming a symmetrical field of view.
|
/frameworks/base/docs/html/guide/topics/ui/accessibility/ |
D | services.jd | 415 element is input-focusable from a system perspective. You can see accessibility focus in action by
|
/frameworks/base/docs/html/guide/components/ |
D | processes-and-threads.jd | 216 including drawing events. From the user's perspective, the
|
/frameworks/base/docs/html/guide/topics/graphics/ |
D | hardware-accel.jd | 326 <td class="label_pos">clipRect() with rotation/perspective</td>
|
/frameworks/base/docs/html/sdk/ |
D | OLD_RELEASENOTES.jd | 456 <p>Fixes a NullPointerException that is thrown in certain situations with the DDMS perspective in E…
|
D | RELEASENOTES.jd | 381 <p>From the perspective of your Android development environment, an SDK add-on
|
/frameworks/base/docs/html/distribute/tools/ |
D | launch-checklist.jd | 350 From an app-compatibility perspective, Android platform versions are defined
|
/frameworks/base/docs/html/topic/libraries/data-binding/ |
D | index.jd | 300 From the perspective of data binding, these two classes are equivalent. The
|
/frameworks/base/docs/html/about/versions/ |
D | android-4.0-highlights.jd | 396 slowly turns the Camera to encompass as wide a perspective as needed. The Camera
|
/frameworks/base/docs/html/guide/topics/manifest/ |
D | activity-element.jd | 972 "application" from the user's perspective). The affinity of a task
|