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/frameworks/native/opengl/libagl/
Dvertex.cpp54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() function
104 perspective(c, v, enables); in clipFrustumPerspective()
137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
Dmatrix.cpp99 c->arrays.perspective = (c->clipPlanes.enable) ? in validate_perspective()
102 c->arrays.perspective = ogles_vertex_perspective3DZ; in validate_perspective()
104 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; in validate_perspective()
108 c->arrays.perspective = ogles_vertex_perspective2D; in validate_perspective()
110 c->arrays.perspective(c, v); in validate_perspective()
115 c->arrays.perspective = validate_perspective; in ogles_invalidate_perspective()
Dcontext.h220 void (*perspective)(ogles_context_t*c, vertex_t* v); member
628 uint32_t perspective : 1; member
Darray.cpp962 c->arrays.perspective(c, v); in compileElement__generic()
979 c->arrays.perspective(c, v); in compileElements__generic()
1093 GLboolean perspective = in validate_arrays() local
1094 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()
1095 c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective); in validate_arrays()
Dstate.cpp295 c->perspective = (mode == GL_NICEST) ? 1 : 0; in glHint()
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design_launcher_archive.jd87 at a three-quarter perspective. The following guidelines describe how to design
138 icons should be forward-facing, with very little perspective, and they
295 <p>Launcher icons are flat and the perspective is straight-on, rather than at an
380 simplified 3D icons with a fixed perspective. The required perspective is shown
414 launcher icon corners and perspective angles" />
418 <p><strong>Figure 8.</strong> Rounded corners and perspective angles for
Dicon_design_menu.jd45 when they press the Menu button. They are drawn in a flat-front perspective and
47 perspective.</p>
256 flat-front perspective. Elements in a menu icon must not be visualized in 3D or
257 perspective.</p>
Dicon_design_launcher.jd129 <li>If the icon is 3D, use a perspective that doesn't feel out of place with other icons;
Dactivity_task_design.jd100 framework, from a high-level, user-centric perspective useful to
/frameworks/base/docs/html/distribute/stories/apps/
Dremember-the-milk.jd30 Android tablets differently from a user experience perspective,” says Omar
/frameworks/base/docs/html/training/maps/
Dindex.jd49 zoom, and pan properties of the "camera" perspective of the map. <a class="external-link" href=
/frameworks/base/docs/html/training/graphics/opengl/
Dindex.jd66 <dd>Learn how to use projection and camera views to get a new perspective on your drawn
/frameworks/rs/api/
Drs_matrix.spec332 summary: Load a perspective projection matrix
334 Constructs a perspective projection matrix, assuming a symmetrical field of view.
/frameworks/base/docs/html/guide/appendix/
Dglossary.jd50 <dd>From a component perspective, an Android application consists of one
52 source file perspective, an Android application consists of code,
/frameworks/rs/scriptc/
Drs_matrix.rsh348 * rsMatrixLoadPerspective: Load a perspective projection matrix
350 * Constructs a perspective projection matrix, assuming a symmetrical field of view.
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_matrix.jd124 Load a perspective projection matrix
605 <span class='normal'>: Load a perspective projection matrix</span>
626 <p> Constructs a perspective projection matrix, assuming a symmetrical field of view.
/frameworks/base/docs/html/guide/topics/ui/accessibility/
Dservices.jd415 element is input-focusable from a system perspective. You can see accessibility focus in action by
/frameworks/base/docs/html/guide/components/
Dprocesses-and-threads.jd216 including drawing events. From the user's perspective, the
/frameworks/base/docs/html/guide/topics/graphics/
Dhardware-accel.jd326 <td class="label_pos">clipRect() with rotation/perspective</td>
/frameworks/base/docs/html/sdk/
DOLD_RELEASENOTES.jd456 <p>Fixes a NullPointerException that is thrown in certain situations with the DDMS perspective in E…
DRELEASENOTES.jd381 <p>From the perspective of your Android development environment, an SDK add-on
/frameworks/base/docs/html/distribute/tools/
Dlaunch-checklist.jd350 From an app-compatibility perspective, Android platform versions are defined
/frameworks/base/docs/html/topic/libraries/data-binding/
Dindex.jd300 From the perspective of data binding, these two classes are equivalent. The
/frameworks/base/docs/html/about/versions/
Dandroid-4.0-highlights.jd396 slowly turns the Camera to encompass as wide a perspective as needed. The Camera
/frameworks/base/docs/html/guide/topics/manifest/
Dactivity-element.jd972 "application" from the user's perspective). The affinity of a task

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