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Searched refs:quadCount (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp99 uint32_t quadCount = 0; in Patch() local
125 width, bitmapWidth, quadCount); in Patch()
137 width, bitmapWidth, quadCount); in Patch()
149 float width, float bitmapWidth, uint32_t& quadCount) { in generateRow() argument
172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
189 const uint32_t oldQuadCount = quadCount; in generateQuad()
190 quadCount++; in generateQuad()
DPatch.h63 float width, float bitmapWidth, uint32_t& quadCount);
65 float u1, float v1, float u2, float v2, uint32_t& quadCount);
DBakedOpRenderer.cpp246 int quadCount = rectList.getTransformedRectanglesCount(); in setupStencilRectList() local
248 rectangleVertices.reserve(quadCount * 4); in setupStencilRectList()
249 for (int i = 0; i < quadCount; i++) { in setupStencilRectList()
DGlopBuilder.h55 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
DOpenGLRenderer.cpp1051 const size_t quadCount = mLayers.size(); in clearLayerRegions() local
1052 if (quadCount == 0) return; in clearLayerRegions()
1065 Vertex mesh[quadCount * 4]; in clearLayerRegions()
1068 for (uint32_t i = 0; i < quadCount; i++) { in clearLayerRegions()
1085 .setMeshIndexedQuads(&mesh[0], quadCount) in clearLayerRegions()
1240 int quadCount = rectangleList.getTransformedRectanglesCount(); in drawRectangleList() local
1241 std::vector<Vertex> rectangleVertices(quadCount * 4); in drawRectangleList()
1244 for (int i = 0; i < quadCount; ++i) { in drawRectangleList()
DGlopBuilder.cpp140 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() argument
150 mOutGlop->mesh.elementCount = 6 * quadCount; in setMeshIndexedQuads()
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
DTestView.java130 int quadCount = quadW * quadH; in Grid() local
131 int indexCount = quadCount * 6; in Grid()