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Searched refs:setMeshIndexedQuads (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.h55 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
DBakedOpRenderer.cpp217 .setMeshIndexedQuads(vertices.data(), count / 4) in drawRects()
234 .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) in setupStencilQuads()
DOpenGLRenderer.cpp1085 .setMeshIndexedQuads(&mesh[0], quadCount) in clearLayerRegions()
1272 .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4) in drawRectangleList()
2423 .setMeshIndexedQuads(&mesh[0], count / 4)
DGlopBuilder.cpp140 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() function in android::uirenderer::GlopBuilder
DBakedOpDispatcher.cpp738 .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) in onSimpleRectsOp()