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Searched refs:shadowInterp (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.h61 …GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp = false); // T…
DGlopBuilder.cpp369 GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp) { in setFillPaint() argument
373 if (CC_LIKELY(!shadowInterp)) { in setFillPaint()
385 mDescription.useShadowAlphaInterp = shadowInterp; in setFillPaint()
DBakedOpDispatcher.cpp350 bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; in renderVertexBuffer() local
358 .setFillPaint(paint, state.alpha, shadowInterp) in renderVertexBuffer()
DOpenGLRenderer.cpp1695 bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
1701 .setFillPaint(*paint, currentSnapshot()->alpha, shadowInterp)