Searched refs:shadowInterp (Results 1 – 4 of 4) sorted by relevance
61 …GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp = false); // T…
369 GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp) { in setFillPaint() argument373 if (CC_LIKELY(!shadowInterp)) { in setFillPaint()385 mDescription.useShadowAlphaInterp = shadowInterp; in setFillPaint()
350 bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; in renderVertexBuffer() local358 .setFillPaint(paint, state.alpha, shadowInterp) in renderVertexBuffer()
1695 bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;1701 .setFillPaint(*paint, currentSnapshot()->alpha, shadowInterp)