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Searched refs:uvs (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.cpp54 static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) { in setUnitQuadTextureCoords() argument
55 quadVertex[0] = {0, 0, uvs.left, uvs.top}; in setUnitQuadTextureCoords()
56 quadVertex[1] = {1, 0, uvs.right, uvs.top}; in setUnitQuadTextureCoords()
57 quadVertex[2] = {0, 1, uvs.left, uvs.bottom}; in setUnitQuadTextureCoords()
58 quadVertex[3] = {1, 1, uvs.right, uvs.bottom}; in setUnitQuadTextureCoords()
120 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) { in setMeshTexturedUvQuad() argument
124 uvMapper->map(uvs); in setMeshTexturedUvQuad()
126 setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]); in setMeshTexturedUvQuad()
DGlopBuilder.h53 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);