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1 /*
2 **********************************************************************
3 *   Copyright (C) 1999-2014, International Business Machines
4 *   Corporation and others.  All Rights Reserved.
5 **********************************************************************
6 */
7 
8 //
9 //  UVector64 is a class implementing a vector of 64 bit integers.
10 //            It is similar to UVector32, but holds int64_t values rather than int32_t.
11 //            Most of the code is unchanged from UVector.
12 //
13 
14 #ifndef UVECTOR64_H
15 #define UVECTOR64_H
16 
17 #include "unicode/utypes.h"
18 #include "unicode/uobject.h"
19 #include "uhash.h"
20 #include "uassert.h"
21 
22 U_NAMESPACE_BEGIN
23 
24 
25 
26 /**
27  * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector
28  * that has a subset of methods from UVector32
29  *
30  * <p>This is a very simple implementation, written to satisfy an
31  * immediate porting need.  As such, it is not completely fleshed out,
32  * and it aims for simplicity and conformity.  Nonetheless, it serves
33  * its purpose (porting code from java that uses java.util.Vector)
34  * well, and it could be easily made into a more robust vector class.
35  *
36  * <p><b>Design notes</b>
37  *
38  * <p>There is index bounds checking, but little is done about it.  If
39  * indices are out of bounds, either nothing happens, or zero is
40  * returned.  We <em>do</em> avoid indexing off into the weeds.
41  *
42  * <p>There is detection of out of memory, but the handling is very
43  * coarse-grained -- similar to UnicodeString's protocol, but even
44  * coarser.  The class contains <em>one static flag</em> that is set
45  * when any call to <tt>new</tt> returns zero.  This allows the caller
46  * to use several vectors and make just one check at the end to see if
47  * a memory failure occurred.  This is more efficient than making a
48  * check after each call on each vector when doing many operations on
49  * multiple vectors.  The single static flag works best when memory
50  * failures are infrequent, and when recovery options are limited or
51  * nonexistent.
52  *
53  * <p><b>To do</b>
54  *
55  * <p>Improve the handling of index out of bounds errors.
56  *
57  */
58 class U_COMMON_API UVector64 : public UObject {
59 private:
60     int32_t   count;
61 
62     int32_t   capacity;
63 
64     int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow.
65 
66     int64_t*  elements;
67 
68 public:
69     UVector64(UErrorCode &status);
70 
71     UVector64(int32_t initialCapacity, UErrorCode &status);
72 
73     virtual ~UVector64();
74 
75     /**
76      * Assign this object to another (make this a copy of 'other').
77      * Use the 'assign' function to assign each element.
78      */
79     void assign(const UVector64& other, UErrorCode &ec);
80 
81     /**
82      * Compare this vector with another.  They will be considered
83      * equal if they are of the same size and all elements are equal,
84      * as compared using this object's comparer.
85      */
86     UBool operator==(const UVector64& other);
87 
88     /**
89      * Equivalent to !operator==()
90      */
91     inline UBool operator!=(const UVector64& other);
92 
93     //------------------------------------------------------------
94     // subset of java.util.Vector API
95     //------------------------------------------------------------
96 
97     void addElement(int64_t elem, UErrorCode &status);
98 
99     void setElementAt(int64_t elem, int32_t index);
100 
101     void insertElementAt(int64_t elem, int32_t index, UErrorCode &status);
102 
103     int64_t elementAti(int32_t index) const;
104 
105     //UBool equals(const UVector64 &other) const;
106 
107     int64_t lastElementi(void) const;
108 
109     //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const;
110 
111     //UBool contains(int64_t elem) const;
112 
113     //UBool containsAll(const UVector64& other) const;
114 
115     //UBool removeAll(const UVector64& other);
116 
117     //UBool retainAll(const UVector64& other);
118 
119     //void removeElementAt(int32_t index);
120 
121     void removeAllElements();
122 
123     int32_t size(void) const;
124 
isEmpty(void)125     inline UBool isEmpty(void) const { return count == 0; }
126 
127     // Inline.  Use this one for speedy size check.
128     inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
129 
130     // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
131     UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
132 
133     /**
134      * Change the size of this vector as follows: If newSize is
135      * smaller, then truncate the array, possibly deleting held
136      * elements for i >= newSize.  If newSize is larger, grow the
137      * array, filling in new slows with zero.
138      */
139     void setSize(int32_t newSize);
140 
141     //------------------------------------------------------------
142     // New API
143     //------------------------------------------------------------
144 
145     //UBool containsNone(const UVector64& other) const;
146 
147 
148     //void sortedInsert(int64_t elem, UErrorCode& ec);
149 
150     /**
151      * Returns a pointer to the internal array holding the vector.
152      */
153     int64_t *getBuffer() const;
154 
155     /**
156      * Set the maximum allowed buffer capacity for this vector/stack.
157      * Default with no limit set is unlimited, go until malloc() fails.
158      * A Limit of zero means unlimited capacity.
159      * Units are vector elements (64 bits each), not bytes.
160      */
161     void setMaxCapacity(int32_t limit);
162 
163     /**
164      * ICU "poor man's RTTI", returns a UClassID for this class.
165      */
166     static UClassID U_EXPORT2 getStaticClassID();
167 
168     /**
169      * ICU "poor man's RTTI", returns a UClassID for the actual class.
170      */
171     virtual UClassID getDynamicClassID() const;
172 
173 private:
174     void _init(int32_t initialCapacity, UErrorCode &status);
175 
176     // Disallow
177     UVector64(const UVector64&);
178 
179     // Disallow
180     UVector64& operator=(const UVector64&);
181 
182 
183     //  API Functions for Stack operations.
184     //  In the original UVector, these were in a separate derived class, UStack.
185     //  Here in UVector64, they are all together.
186 public:
187     //UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?
188 
189     //int64_t peeki(void) const;
190 
191     int64_t popi(void);
192 
193     int64_t push(int64_t i, UErrorCode &status);
194 
195     int64_t *reserveBlock(int32_t size, UErrorCode &status);
196     int64_t *popFrame(int32_t size);
197 };
198 
199 
200 // UVector64 inlines
201 
ensureCapacity(int32_t minimumCapacity,UErrorCode & status)202 inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
203     if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
204         return TRUE;
205     } else {
206         return expandCapacity(minimumCapacity, status);
207     }
208 }
209 
elementAti(int32_t index)210 inline int64_t UVector64::elementAti(int32_t index) const {
211     return (0 <= index && index < count) ? elements[index] : 0;
212 }
213 
214 
addElement(int64_t elem,UErrorCode & status)215 inline void UVector64::addElement(int64_t elem, UErrorCode &status) {
216     if (ensureCapacity(count + 1, status)) {
217         elements[count] = elem;
218         count++;
219     }
220 }
221 
reserveBlock(int32_t size,UErrorCode & status)222 inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) {
223     if (ensureCapacity(count+size, status) == FALSE) {
224         return NULL;
225     }
226     int64_t  *rp = elements+count;
227     count += size;
228     return rp;
229 }
230 
popFrame(int32_t size)231 inline int64_t *UVector64::popFrame(int32_t size) {
232     U_ASSERT(count >= size);
233     count -= size;
234     if (count < 0) {
235         count = 0;
236     }
237     return elements+count-size;
238 }
239 
240 
241 
size(void)242 inline int32_t UVector64::size(void) const {
243     return count;
244 }
245 
lastElementi(void)246 inline int64_t UVector64::lastElementi(void) const {
247     return elementAti(count-1);
248 }
249 
250 inline UBool UVector64::operator!=(const UVector64& other) {
251     return !operator==(other);
252 }
253 
getBuffer()254 inline int64_t *UVector64::getBuffer() const {
255     return elements;
256 }
257 
258 
259 // UStack inlines
260 
push(int64_t i,UErrorCode & status)261 inline int64_t UVector64::push(int64_t i, UErrorCode &status) {
262     addElement(i, status);
263     return i;
264 }
265 
popi(void)266 inline int64_t UVector64::popi(void) {
267     int64_t result = 0;
268     if (count > 0) {
269         count--;
270         result = elements[count];
271     }
272     return result;
273 }
274 
275 U_NAMESPACE_END
276 
277 #endif
278