1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 #include <jni.h> 33 34 /** 35 * Author: Normen Hansen 36 */ 37 38 #include "btBulletDynamicsCommon.h" 39 //#include "btBulletCollisionCommon.h" 40 41 class jmeMotionState : public btMotionState { 42 private: 43 bool dirty; 44 btTransform* trans; 45 public: 46 jmeMotionState(); 47 virtual ~jmeMotionState(); 48 49 btTransform worldTransform; 50 virtual void getWorldTransform(btTransform& worldTrans) const; 51 virtual void setWorldTransform(const btTransform& worldTrans); 52 void setKinematicTransform(const btTransform& worldTrans); 53 void setKinematicLocation(JNIEnv*, jobject); 54 void setKinematicRotation(JNIEnv*, jobject); 55 void setKinematicRotationQuat(JNIEnv*, jobject); 56 bool applyTransform(JNIEnv* env, jobject location, jobject rotation); 57 }; 58