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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.bullet;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
38 import com.jme3.bullet.BulletAppState;
39 import com.jme3.bullet.PhysicsSpace;
40 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
41 import com.jme3.bullet.control.RigidBodyControl;
42 import com.jme3.bullet.objects.PhysicsCharacter;
43 import com.jme3.input.KeyInput;
44 import com.jme3.input.controls.ActionListener;
45 import com.jme3.input.controls.KeyTrigger;
46 import com.jme3.light.AmbientLight;
47 import com.jme3.light.DirectionalLight;
48 import com.jme3.material.MaterialList;
49 import com.jme3.math.ColorRGBA;
50 import com.jme3.math.Vector3f;
51 import com.jme3.scene.Node;
52 import com.jme3.scene.plugins.ogre.OgreMeshKey;
53 import java.io.File;
54 
55 public class TestQ3 extends SimpleApplication implements ActionListener {
56 
57     private BulletAppState bulletAppState;
58     private Node gameLevel;
59     private PhysicsCharacter player;
60     private Vector3f walkDirection = new Vector3f();
61     private static boolean useHttp = false;
62     private boolean left=false,right=false,up=false,down=false;
63 
main(String[] args)64     public static void main(String[] args) {
65         File file = new File("quake3level.zip");
66         if (!file.exists()) {
67             useHttp = true;
68         }
69         TestQ3 app = new TestQ3();
70         app.start();
71     }
72 
simpleInitApp()73     public void simpleInitApp() {
74         bulletAppState = new BulletAppState();
75         stateManager.attach(bulletAppState);
76         flyCam.setMoveSpeed(100);
77         setupKeys();
78 
79         this.cam.setFrustumFar(2000);
80 
81         DirectionalLight dl = new DirectionalLight();
82         dl.setColor(ColorRGBA.White.clone().multLocal(2));
83         dl.setDirection(new Vector3f(-1, -1, -1).normalize());
84         rootNode.addLight(dl);
85 
86         AmbientLight am = new AmbientLight();
87         am.setColor(ColorRGBA.White.mult(2));
88         rootNode.addLight(am);
89 
90         // load the level from zip or http zip
91         if (useHttp) {
92             assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/quake3level.zip", HttpZipLocator.class.getName());
93         } else {
94             assetManager.registerLocator("quake3level.zip", ZipLocator.class.getName());
95         }
96 
97         // create the geometry and attach it
98         MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material");
99         OgreMeshKey key = new OgreMeshKey("main.meshxml", matList);
100         gameLevel = (Node) assetManager.loadAsset(key);
101         gameLevel.setLocalScale(0.1f);
102 
103         // add a physics control, it will generate a MeshCollisionShape based on the gameLevel
104         gameLevel.addControl(new RigidBodyControl(0));
105 
106         player = new PhysicsCharacter(new SphereCollisionShape(5), .01f);
107         player.setJumpSpeed(20);
108         player.setFallSpeed(30);
109         player.setGravity(30);
110 
111         player.setPhysicsLocation(new Vector3f(60, 10, -60));
112 
113         rootNode.attachChild(gameLevel);
114 
115         getPhysicsSpace().addAll(gameLevel);
116         getPhysicsSpace().add(player);
117     }
118 
getPhysicsSpace()119     private PhysicsSpace getPhysicsSpace(){
120         return bulletAppState.getPhysicsSpace();
121     }
122 
123     @Override
simpleUpdate(float tpf)124     public void simpleUpdate(float tpf) {
125         Vector3f camDir = cam.getDirection().clone().multLocal(0.6f);
126         Vector3f camLeft = cam.getLeft().clone().multLocal(0.4f);
127         walkDirection.set(0,0,0);
128         if(left)
129             walkDirection.addLocal(camLeft);
130         if(right)
131             walkDirection.addLocal(camLeft.negate());
132         if(up)
133             walkDirection.addLocal(camDir);
134         if(down)
135             walkDirection.addLocal(camDir.negate());
136         player.setWalkDirection(walkDirection);
137         cam.setLocation(player.getPhysicsLocation());
138     }
139 
setupKeys()140     private void setupKeys() {
141         inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
142         inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
143         inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
144         inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
145         inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
146         inputManager.addListener(this,"Lefts");
147         inputManager.addListener(this,"Rights");
148         inputManager.addListener(this,"Ups");
149         inputManager.addListener(this,"Downs");
150         inputManager.addListener(this,"Space");
151     }
152 
onAction(String binding, boolean value, float tpf)153     public void onAction(String binding, boolean value, float tpf) {
154 
155         if (binding.equals("Lefts")) {
156             if(value)
157                 left=true;
158             else
159                 left=false;
160         } else if (binding.equals("Rights")) {
161             if(value)
162                 right=true;
163             else
164                 right=false;
165         } else if (binding.equals("Ups")) {
166             if(value)
167                 up=true;
168             else
169                 up=false;
170         } else if (binding.equals("Downs")) {
171             if(value)
172                 down=true;
173             else
174                 down=false;
175         } else if (binding.equals("Space")) {
176             player.jump();
177         }
178     }
179 }
180