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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.light;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
38 import com.jme3.material.Material;
39 import com.jme3.math.ColorRGBA;
40 import com.jme3.math.FastMath;
41 import com.jme3.math.Vector3f;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.shape.Sphere;
45 import com.jme3.util.TangentBinormalGenerator;
46 
47 public class TestTangentGenBadUV extends SimpleApplication {
48 
49     float angle;
50     PointLight pl;
51     Geometry lightMdl;
52 
main(String[] args)53     public static void main(String[] args){
54         TestTangentGenBadUV app = new TestTangentGenBadUV();
55         app.start();
56     }
57 
58     @Override
simpleInitApp()59     public void simpleInitApp() {
60         Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
61         if (teapot instanceof Geometry){
62             Geometry g = (Geometry) teapot;
63             TangentBinormalGenerator.generate(g.getMesh());
64         }else{
65             throw new RuntimeException();
66         }
67         teapot.setLocalScale(2f);
68         Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
69         teapot.setMaterial(mat);
70         rootNode.attachChild(teapot);
71 
72         Geometry debug = new Geometry(
73                 "Debug Teapot",
74                 TangentBinormalGenerator.genTbnLines(((Geometry) teapot).getMesh(), 0.03f)
75         );
76         Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
77         debug.setMaterial(debugMat);
78         debug.setCullHint(Spatial.CullHint.Never);
79         debug.getLocalTranslation().set(teapot.getLocalTranslation());
80         debug.getLocalScale().set(teapot.getLocalScale());
81         rootNode.attachChild(debug);
82 
83 
84         DirectionalLight dl = new DirectionalLight();
85         dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal());
86         dl.setColor(ColorRGBA.White);
87         rootNode.addLight(dl);
88 
89         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
90         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
91         lightMdl.getMesh().setStatic();
92         rootNode.attachChild(lightMdl);
93 
94         pl = new PointLight();
95         pl.setColor(ColorRGBA.White);
96         //pl.setRadius(3f);
97         rootNode.addLight(pl);
98     }
99 
100     @Override
simpleUpdate(float tpf)101     public void simpleUpdate(float tpf){
102         angle += tpf;
103         angle %= FastMath.TWO_PI;
104 
105         pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
106         lightMdl.setLocalTranslation(pl.getPosition());
107     }
108 
109 }
110