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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.texture;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.scene.Spatial;
37 import com.jme3.texture.Texture;
38 import com.jme3.util.SkyFactory;
39 
40 public class TestSkyLoading extends SimpleApplication {
41 
main(String[] args)42     public static void main(String[] args){
43         TestSkyLoading app = new TestSkyLoading();
44         app.start();
45     }
46 
simpleInitApp()47     public void simpleInitApp() {
48         Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
49         Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
50         Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
51         Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
52         Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
53         Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
54 
55         Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
56         rootNode.attachChild(sky);
57     }
58 
59 }
60