1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Multi-threaded tests of ConditionVariable class.
6
7 #include <time.h>
8 #include <algorithm>
9 #include <vector>
10
11 #include "base/bind.h"
12 #include "base/location.h"
13 #include "base/logging.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/single_thread_task_runner.h"
16 #include "base/synchronization/condition_variable.h"
17 #include "base/synchronization/lock.h"
18 #include "base/synchronization/spin_wait.h"
19 #include "base/threading/platform_thread.h"
20 #include "base/threading/thread.h"
21 #include "base/threading/thread_collision_warner.h"
22 #include "base/time/time.h"
23 #include "build/build_config.h"
24 #include "testing/gtest/include/gtest/gtest.h"
25 #include "testing/platform_test.h"
26
27 namespace base {
28
29 namespace {
30 //------------------------------------------------------------------------------
31 // Define our test class, with several common variables.
32 //------------------------------------------------------------------------------
33
34 class ConditionVariableTest : public PlatformTest {
35 public:
36 const TimeDelta kZeroMs;
37 const TimeDelta kTenMs;
38 const TimeDelta kThirtyMs;
39 const TimeDelta kFortyFiveMs;
40 const TimeDelta kSixtyMs;
41 const TimeDelta kOneHundredMs;
42
ConditionVariableTest()43 ConditionVariableTest()
44 : kZeroMs(TimeDelta::FromMilliseconds(0)),
45 kTenMs(TimeDelta::FromMilliseconds(10)),
46 kThirtyMs(TimeDelta::FromMilliseconds(30)),
47 kFortyFiveMs(TimeDelta::FromMilliseconds(45)),
48 kSixtyMs(TimeDelta::FromMilliseconds(60)),
49 kOneHundredMs(TimeDelta::FromMilliseconds(100)) {
50 }
51 };
52
53 //------------------------------------------------------------------------------
54 // Define a class that will control activities an several multi-threaded tests.
55 // The general structure of multi-threaded tests is that a test case will
56 // construct an instance of a WorkQueue. The WorkQueue will spin up some
57 // threads and control them throughout their lifetime, as well as maintaining
58 // a central repository of the work thread's activity. Finally, the WorkQueue
59 // will command the the worker threads to terminate. At that point, the test
60 // cases will validate that the WorkQueue has records showing that the desired
61 // activities were performed.
62 //------------------------------------------------------------------------------
63
64 // Callers are responsible for synchronizing access to the following class.
65 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
66 // all synchronized access.
67 class WorkQueue : public PlatformThread::Delegate {
68 public:
69 explicit WorkQueue(int thread_count);
70 ~WorkQueue() override;
71
72 // PlatformThread::Delegate interface.
73 void ThreadMain() override;
74
75 //----------------------------------------------------------------------------
76 // Worker threads only call the following methods.
77 // They should use the lock to get exclusive access.
78 int GetThreadId(); // Get an ID assigned to a thread..
79 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
80 TimeDelta GetAnAssignment(int thread_id); // Get a work task duration.
81 void WorkIsCompleted(int thread_id);
82
83 int task_count() const;
84 bool allow_help_requests() const; // Workers can signal more workers.
85 bool shutdown() const; // Check if shutdown has been requested.
86
87 void thread_shutting_down();
88
89
90 //----------------------------------------------------------------------------
91 // Worker threads can call them but not needed to acquire a lock.
92 Lock* lock();
93
94 ConditionVariable* work_is_available();
95 ConditionVariable* all_threads_have_ids();
96 ConditionVariable* no_more_tasks();
97
98 //----------------------------------------------------------------------------
99 // The rest of the methods are for use by the controlling master thread (the
100 // test case code).
101 void ResetHistory();
102 int GetMinCompletionsByWorkerThread() const;
103 int GetMaxCompletionsByWorkerThread() const;
104 int GetNumThreadsTakingAssignments() const;
105 int GetNumThreadsCompletingTasks() const;
106 int GetNumberOfCompletedTasks() const;
107
108 void SetWorkTime(TimeDelta delay);
109 void SetTaskCount(int count);
110 void SetAllowHelp(bool allow);
111
112 // The following must be called without locking, and will spin wait until the
113 // threads are all in a wait state.
114 void SpinUntilAllThreadsAreWaiting();
115 void SpinUntilTaskCountLessThan(int task_count);
116
117 // Caller must acquire lock before calling.
118 void SetShutdown();
119
120 // Compares the |shutdown_task_count_| to the |thread_count| and returns true
121 // if they are equal. This check will acquire the |lock_| so the caller
122 // should not hold the lock when calling this method.
123 bool ThreadSafeCheckShutdown(int thread_count);
124
125 private:
126 // Both worker threads and controller use the following to synchronize.
127 Lock lock_;
128 ConditionVariable work_is_available_; // To tell threads there is work.
129
130 // Conditions to notify the controlling process (if it is interested).
131 ConditionVariable all_threads_have_ids_; // All threads are running.
132 ConditionVariable no_more_tasks_; // Task count is zero.
133
134 const int thread_count_;
135 int waiting_thread_count_;
136 scoped_ptr<PlatformThreadHandle[]> thread_handles_;
137 std::vector<int> assignment_history_; // Number of assignment per worker.
138 std::vector<int> completion_history_; // Number of completions per worker.
139 int thread_started_counter_; // Used to issue unique id to workers.
140 int shutdown_task_count_; // Number of tasks told to shutdown
141 int task_count_; // Number of assignment tasks waiting to be processed.
142 TimeDelta worker_delay_; // Time each task takes to complete.
143 bool allow_help_requests_; // Workers can signal more workers.
144 bool shutdown_; // Set when threads need to terminate.
145
146 DFAKE_MUTEX(locked_methods_);
147 };
148
149 //------------------------------------------------------------------------------
150 // The next section contains the actual tests.
151 //------------------------------------------------------------------------------
152
TEST_F(ConditionVariableTest,StartupShutdownTest)153 TEST_F(ConditionVariableTest, StartupShutdownTest) {
154 Lock lock;
155
156 // First try trivial startup/shutdown.
157 {
158 ConditionVariable cv1(&lock);
159 } // Call for cv1 destruction.
160
161 // Exercise with at least a few waits.
162 ConditionVariable cv(&lock);
163
164 lock.Acquire();
165 cv.TimedWait(kTenMs); // Wait for 10 ms.
166 cv.TimedWait(kTenMs); // Wait for 10 ms.
167 lock.Release();
168
169 lock.Acquire();
170 cv.TimedWait(kTenMs); // Wait for 10 ms.
171 cv.TimedWait(kTenMs); // Wait for 10 ms.
172 cv.TimedWait(kTenMs); // Wait for 10 ms.
173 lock.Release();
174 } // Call for cv destruction.
175
TEST_F(ConditionVariableTest,TimeoutTest)176 TEST_F(ConditionVariableTest, TimeoutTest) {
177 Lock lock;
178 ConditionVariable cv(&lock);
179 lock.Acquire();
180
181 TimeTicks start = TimeTicks::Now();
182 const TimeDelta WAIT_TIME = TimeDelta::FromMilliseconds(300);
183 // Allow for clocking rate granularity.
184 const TimeDelta FUDGE_TIME = TimeDelta::FromMilliseconds(50);
185
186 cv.TimedWait(WAIT_TIME + FUDGE_TIME);
187 TimeDelta duration = TimeTicks::Now() - start;
188 // We can't use EXPECT_GE here as the TimeDelta class does not support the
189 // required stream conversion.
190 EXPECT_TRUE(duration >= WAIT_TIME);
191
192 lock.Release();
193 }
194
195 #if defined(OS_POSIX)
196 const int kDiscontinuitySeconds = 2;
197
BackInTime(Lock * lock)198 void BackInTime(Lock* lock) {
199 AutoLock auto_lock(*lock);
200
201 timeval tv;
202 gettimeofday(&tv, NULL);
203 tv.tv_sec -= kDiscontinuitySeconds;
204 settimeofday(&tv, NULL);
205 }
206
207 // Tests that TimedWait ignores changes to the system clock.
208 // Test is disabled by default, because it needs to run as root to muck with the
209 // system clock.
210 // http://crbug.com/293736
TEST_F(ConditionVariableTest,DISABLED_TimeoutAcrossSetTimeOfDay)211 TEST_F(ConditionVariableTest, DISABLED_TimeoutAcrossSetTimeOfDay) {
212 timeval tv;
213 gettimeofday(&tv, NULL);
214 tv.tv_sec += kDiscontinuitySeconds;
215 if (settimeofday(&tv, NULL) < 0) {
216 PLOG(ERROR) << "Could not set time of day. Run as root?";
217 return;
218 }
219
220 Lock lock;
221 ConditionVariable cv(&lock);
222 lock.Acquire();
223
224 Thread thread("Helper");
225 thread.Start();
226 thread.task_runner()->PostTask(FROM_HERE, base::Bind(&BackInTime, &lock));
227
228 TimeTicks start = TimeTicks::Now();
229 const TimeDelta kWaitTime = TimeDelta::FromMilliseconds(300);
230 // Allow for clocking rate granularity.
231 const TimeDelta kFudgeTime = TimeDelta::FromMilliseconds(50);
232
233 cv.TimedWait(kWaitTime + kFudgeTime);
234 TimeDelta duration = TimeTicks::Now() - start;
235
236 thread.Stop();
237 // We can't use EXPECT_GE here as the TimeDelta class does not support the
238 // required stream conversion.
239 EXPECT_TRUE(duration >= kWaitTime);
240 EXPECT_TRUE(duration <= TimeDelta::FromSeconds(kDiscontinuitySeconds));
241
242 lock.Release();
243 }
244 #endif
245
246
247 // Suddenly got flaky on Win, see http://crbug.com/10607 (starting at
248 // comment #15).
249 #if defined(OS_WIN)
250 #define MAYBE_MultiThreadConsumerTest DISABLED_MultiThreadConsumerTest
251 #else
252 #define MAYBE_MultiThreadConsumerTest MultiThreadConsumerTest
253 #endif
254 // Test serial task servicing, as well as two parallel task servicing methods.
TEST_F(ConditionVariableTest,MAYBE_MultiThreadConsumerTest)255 TEST_F(ConditionVariableTest, MAYBE_MultiThreadConsumerTest) {
256 const int kThreadCount = 10;
257 WorkQueue queue(kThreadCount); // Start the threads.
258
259 const int kTaskCount = 10; // Number of tasks in each mini-test here.
260
261 Time start_time; // Used to time task processing.
262
263 {
264 base::AutoLock auto_lock(*queue.lock());
265 while (!queue.EveryIdWasAllocated())
266 queue.all_threads_have_ids()->Wait();
267 }
268
269 // If threads aren't in a wait state, they may start to gobble up tasks in
270 // parallel, short-circuiting (breaking) this test.
271 queue.SpinUntilAllThreadsAreWaiting();
272
273 {
274 // Since we have no tasks yet, all threads should be waiting by now.
275 base::AutoLock auto_lock(*queue.lock());
276 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
277 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
278 EXPECT_EQ(0, queue.task_count());
279 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
280 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
281 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
282
283 // Set up to make each task include getting help from another worker, so
284 // so that the work gets done in paralell.
285 queue.ResetHistory();
286 queue.SetTaskCount(kTaskCount);
287 queue.SetWorkTime(kThirtyMs);
288 queue.SetAllowHelp(true);
289
290 start_time = Time::Now();
291 }
292
293 queue.work_is_available()->Signal(); // But each worker can signal another.
294 // Wait till we at least start to handle tasks (and we're not all waiting).
295 queue.SpinUntilTaskCountLessThan(kTaskCount);
296 // Wait to allow the all workers to get done.
297 queue.SpinUntilAllThreadsAreWaiting();
298
299 {
300 // Wait until all work tasks have at least been assigned.
301 base::AutoLock auto_lock(*queue.lock());
302 while (queue.task_count())
303 queue.no_more_tasks()->Wait();
304
305 // To avoid racy assumptions, we'll just assert that at least 2 threads
306 // did work. We know that the first worker should have gone to sleep, and
307 // hence a second worker should have gotten an assignment.
308 EXPECT_LE(2, queue.GetNumThreadsTakingAssignments());
309 EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
310
311 // Try to ask all workers to help, and only a few will do the work.
312 queue.ResetHistory();
313 queue.SetTaskCount(3);
314 queue.SetWorkTime(kThirtyMs);
315 queue.SetAllowHelp(false);
316 }
317 queue.work_is_available()->Broadcast(); // Make them all try.
318 // Wait till we at least start to handle tasks (and we're not all waiting).
319 queue.SpinUntilTaskCountLessThan(3);
320 // Wait to allow the 3 workers to get done.
321 queue.SpinUntilAllThreadsAreWaiting();
322
323 {
324 base::AutoLock auto_lock(*queue.lock());
325 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
326 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
327 EXPECT_EQ(0, queue.task_count());
328 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
329 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
330 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
331
332 // Set up to make each task get help from another worker.
333 queue.ResetHistory();
334 queue.SetTaskCount(3);
335 queue.SetWorkTime(kThirtyMs);
336 queue.SetAllowHelp(true); // Allow (unnecessary) help requests.
337 }
338 queue.work_is_available()->Broadcast(); // Signal all threads.
339 // Wait till we at least start to handle tasks (and we're not all waiting).
340 queue.SpinUntilTaskCountLessThan(3);
341 // Wait to allow the 3 workers to get done.
342 queue.SpinUntilAllThreadsAreWaiting();
343
344 {
345 base::AutoLock auto_lock(*queue.lock());
346 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
347 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
348 EXPECT_EQ(0, queue.task_count());
349 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
350 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
351 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
352
353 // Set up to make each task get help from another worker.
354 queue.ResetHistory();
355 queue.SetTaskCount(20); // 2 tasks per thread.
356 queue.SetWorkTime(kThirtyMs);
357 queue.SetAllowHelp(true);
358 }
359 queue.work_is_available()->Signal(); // But each worker can signal another.
360 // Wait till we at least start to handle tasks (and we're not all waiting).
361 queue.SpinUntilTaskCountLessThan(20);
362 // Wait to allow the 10 workers to get done.
363 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
364
365 {
366 base::AutoLock auto_lock(*queue.lock());
367 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
368 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
369 EXPECT_EQ(0, queue.task_count());
370 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
371
372 // Same as last test, but with Broadcast().
373 queue.ResetHistory();
374 queue.SetTaskCount(20); // 2 tasks per thread.
375 queue.SetWorkTime(kThirtyMs);
376 queue.SetAllowHelp(true);
377 }
378 queue.work_is_available()->Broadcast();
379 // Wait till we at least start to handle tasks (and we're not all waiting).
380 queue.SpinUntilTaskCountLessThan(20);
381 // Wait to allow the 10 workers to get done.
382 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
383
384 {
385 base::AutoLock auto_lock(*queue.lock());
386 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
387 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
388 EXPECT_EQ(0, queue.task_count());
389 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
390
391 queue.SetShutdown();
392 }
393 queue.work_is_available()->Broadcast(); // Force check for shutdown.
394
395 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
396 queue.ThreadSafeCheckShutdown(kThreadCount));
397 }
398
TEST_F(ConditionVariableTest,LargeFastTaskTest)399 TEST_F(ConditionVariableTest, LargeFastTaskTest) {
400 const int kThreadCount = 200;
401 WorkQueue queue(kThreadCount); // Start the threads.
402
403 Lock private_lock; // Used locally for master to wait.
404 base::AutoLock private_held_lock(private_lock);
405 ConditionVariable private_cv(&private_lock);
406
407 {
408 base::AutoLock auto_lock(*queue.lock());
409 while (!queue.EveryIdWasAllocated())
410 queue.all_threads_have_ids()->Wait();
411 }
412
413 // Wait a bit more to allow threads to reach their wait state.
414 queue.SpinUntilAllThreadsAreWaiting();
415
416 {
417 // Since we have no tasks, all threads should be waiting by now.
418 base::AutoLock auto_lock(*queue.lock());
419 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
420 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
421 EXPECT_EQ(0, queue.task_count());
422 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
423 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
424 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
425
426 // Set up to make all workers do (an average of) 20 tasks.
427 queue.ResetHistory();
428 queue.SetTaskCount(20 * kThreadCount);
429 queue.SetWorkTime(kFortyFiveMs);
430 queue.SetAllowHelp(false);
431 }
432 queue.work_is_available()->Broadcast(); // Start up all threads.
433 // Wait until we've handed out all tasks.
434 {
435 base::AutoLock auto_lock(*queue.lock());
436 while (queue.task_count() != 0)
437 queue.no_more_tasks()->Wait();
438 }
439
440 // Wait till the last of the tasks complete.
441 queue.SpinUntilAllThreadsAreWaiting();
442
443 {
444 // With Broadcast(), every thread should have participated.
445 // but with racing.. they may not all have done equal numbers of tasks.
446 base::AutoLock auto_lock(*queue.lock());
447 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
448 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
449 EXPECT_EQ(0, queue.task_count());
450 EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread());
451 EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks());
452
453 // Set up to make all workers do (an average of) 4 tasks.
454 queue.ResetHistory();
455 queue.SetTaskCount(kThreadCount * 4);
456 queue.SetWorkTime(kFortyFiveMs);
457 queue.SetAllowHelp(true); // Might outperform Broadcast().
458 }
459 queue.work_is_available()->Signal(); // Start up one thread.
460
461 // Wait until we've handed out all tasks
462 {
463 base::AutoLock auto_lock(*queue.lock());
464 while (queue.task_count() != 0)
465 queue.no_more_tasks()->Wait();
466 }
467
468 // Wait till the last of the tasks complete.
469 queue.SpinUntilAllThreadsAreWaiting();
470
471 {
472 // With Signal(), every thread should have participated.
473 // but with racing.. they may not all have done four tasks.
474 base::AutoLock auto_lock(*queue.lock());
475 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
476 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
477 EXPECT_EQ(0, queue.task_count());
478 EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread());
479 EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks());
480
481 queue.SetShutdown();
482 }
483 queue.work_is_available()->Broadcast(); // Force check for shutdown.
484
485 // Wait for shutdowns to complete.
486 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
487 queue.ThreadSafeCheckShutdown(kThreadCount));
488 }
489
490 //------------------------------------------------------------------------------
491 // Finally we provide the implementation for the methods in the WorkQueue class.
492 //------------------------------------------------------------------------------
493
WorkQueue(int thread_count)494 WorkQueue::WorkQueue(int thread_count)
495 : lock_(),
496 work_is_available_(&lock_),
497 all_threads_have_ids_(&lock_),
498 no_more_tasks_(&lock_),
499 thread_count_(thread_count),
500 waiting_thread_count_(0),
501 thread_handles_(new PlatformThreadHandle[thread_count]),
502 assignment_history_(thread_count),
503 completion_history_(thread_count),
504 thread_started_counter_(0),
505 shutdown_task_count_(0),
506 task_count_(0),
507 allow_help_requests_(false),
508 shutdown_(false) {
509 EXPECT_GE(thread_count_, 1);
510 ResetHistory();
511 SetTaskCount(0);
512 SetWorkTime(TimeDelta::FromMilliseconds(30));
513
514 for (int i = 0; i < thread_count_; ++i) {
515 PlatformThreadHandle pth;
516 EXPECT_TRUE(PlatformThread::Create(0, this, &pth));
517 thread_handles_[i] = pth;
518 }
519 }
520
~WorkQueue()521 WorkQueue::~WorkQueue() {
522 {
523 base::AutoLock auto_lock(lock_);
524 SetShutdown();
525 }
526 work_is_available_.Broadcast(); // Tell them all to terminate.
527
528 for (int i = 0; i < thread_count_; ++i) {
529 PlatformThread::Join(thread_handles_[i]);
530 }
531 EXPECT_EQ(0, waiting_thread_count_);
532 }
533
GetThreadId()534 int WorkQueue::GetThreadId() {
535 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
536 DCHECK(!EveryIdWasAllocated());
537 return thread_started_counter_++; // Give out Unique IDs.
538 }
539
EveryIdWasAllocated() const540 bool WorkQueue::EveryIdWasAllocated() const {
541 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
542 return thread_count_ == thread_started_counter_;
543 }
544
GetAnAssignment(int thread_id)545 TimeDelta WorkQueue::GetAnAssignment(int thread_id) {
546 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
547 DCHECK_LT(0, task_count_);
548 assignment_history_[thread_id]++;
549 if (0 == --task_count_) {
550 no_more_tasks_.Signal();
551 }
552 return worker_delay_;
553 }
554
WorkIsCompleted(int thread_id)555 void WorkQueue::WorkIsCompleted(int thread_id) {
556 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
557 completion_history_[thread_id]++;
558 }
559
task_count() const560 int WorkQueue::task_count() const {
561 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
562 return task_count_;
563 }
564
allow_help_requests() const565 bool WorkQueue::allow_help_requests() const {
566 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
567 return allow_help_requests_;
568 }
569
shutdown() const570 bool WorkQueue::shutdown() const {
571 lock_.AssertAcquired();
572 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
573 return shutdown_;
574 }
575
576 // Because this method is called from the test's main thread we need to actually
577 // take the lock. Threads will call the thread_shutting_down() method with the
578 // lock already acquired.
ThreadSafeCheckShutdown(int thread_count)579 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count) {
580 bool all_shutdown;
581 base::AutoLock auto_lock(lock_);
582 {
583 // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
584 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
585 all_shutdown = (shutdown_task_count_ == thread_count);
586 }
587 return all_shutdown;
588 }
589
thread_shutting_down()590 void WorkQueue::thread_shutting_down() {
591 lock_.AssertAcquired();
592 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
593 shutdown_task_count_++;
594 }
595
lock()596 Lock* WorkQueue::lock() {
597 return &lock_;
598 }
599
work_is_available()600 ConditionVariable* WorkQueue::work_is_available() {
601 return &work_is_available_;
602 }
603
all_threads_have_ids()604 ConditionVariable* WorkQueue::all_threads_have_ids() {
605 return &all_threads_have_ids_;
606 }
607
no_more_tasks()608 ConditionVariable* WorkQueue::no_more_tasks() {
609 return &no_more_tasks_;
610 }
611
ResetHistory()612 void WorkQueue::ResetHistory() {
613 for (int i = 0; i < thread_count_; ++i) {
614 assignment_history_[i] = 0;
615 completion_history_[i] = 0;
616 }
617 }
618
GetMinCompletionsByWorkerThread() const619 int WorkQueue::GetMinCompletionsByWorkerThread() const {
620 int minumum = completion_history_[0];
621 for (int i = 0; i < thread_count_; ++i)
622 minumum = std::min(minumum, completion_history_[i]);
623 return minumum;
624 }
625
GetMaxCompletionsByWorkerThread() const626 int WorkQueue::GetMaxCompletionsByWorkerThread() const {
627 int maximum = completion_history_[0];
628 for (int i = 0; i < thread_count_; ++i)
629 maximum = std::max(maximum, completion_history_[i]);
630 return maximum;
631 }
632
GetNumThreadsTakingAssignments() const633 int WorkQueue::GetNumThreadsTakingAssignments() const {
634 int count = 0;
635 for (int i = 0; i < thread_count_; ++i)
636 if (assignment_history_[i])
637 count++;
638 return count;
639 }
640
GetNumThreadsCompletingTasks() const641 int WorkQueue::GetNumThreadsCompletingTasks() const {
642 int count = 0;
643 for (int i = 0; i < thread_count_; ++i)
644 if (completion_history_[i])
645 count++;
646 return count;
647 }
648
GetNumberOfCompletedTasks() const649 int WorkQueue::GetNumberOfCompletedTasks() const {
650 int total = 0;
651 for (int i = 0; i < thread_count_; ++i)
652 total += completion_history_[i];
653 return total;
654 }
655
SetWorkTime(TimeDelta delay)656 void WorkQueue::SetWorkTime(TimeDelta delay) {
657 worker_delay_ = delay;
658 }
659
SetTaskCount(int count)660 void WorkQueue::SetTaskCount(int count) {
661 task_count_ = count;
662 }
663
SetAllowHelp(bool allow)664 void WorkQueue::SetAllowHelp(bool allow) {
665 allow_help_requests_ = allow;
666 }
667
SetShutdown()668 void WorkQueue::SetShutdown() {
669 lock_.AssertAcquired();
670 shutdown_ = true;
671 }
672
SpinUntilAllThreadsAreWaiting()673 void WorkQueue::SpinUntilAllThreadsAreWaiting() {
674 while (true) {
675 {
676 base::AutoLock auto_lock(lock_);
677 if (waiting_thread_count_ == thread_count_)
678 break;
679 }
680 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
681 }
682 }
683
SpinUntilTaskCountLessThan(int task_count)684 void WorkQueue::SpinUntilTaskCountLessThan(int task_count) {
685 while (true) {
686 {
687 base::AutoLock auto_lock(lock_);
688 if (task_count_ < task_count)
689 break;
690 }
691 PlatformThread::Sleep(TimeDelta::FromMilliseconds(30));
692 }
693 }
694
695
696 //------------------------------------------------------------------------------
697 // Define the standard worker task. Several tests will spin out many of these
698 // threads.
699 //------------------------------------------------------------------------------
700
701 // The multithread tests involve several threads with a task to perform as
702 // directed by an instance of the class WorkQueue.
703 // The task is to:
704 // a) Check to see if there are more tasks (there is a task counter).
705 // a1) Wait on condition variable if there are no tasks currently.
706 // b) Call a function to see what should be done.
707 // c) Do some computation based on the number of milliseconds returned in (b).
708 // d) go back to (a).
709
710 // WorkQueue::ThreadMain() implements the above task for all threads.
711 // It calls the controlling object to tell the creator about progress, and to
712 // ask about tasks.
713
ThreadMain()714 void WorkQueue::ThreadMain() {
715 int thread_id;
716 {
717 base::AutoLock auto_lock(lock_);
718 thread_id = GetThreadId();
719 if (EveryIdWasAllocated())
720 all_threads_have_ids()->Signal(); // Tell creator we're ready.
721 }
722
723 Lock private_lock; // Used to waste time on "our work".
724 while (1) { // This is the main consumer loop.
725 TimeDelta work_time;
726 bool could_use_help;
727 {
728 base::AutoLock auto_lock(lock_);
729 while (0 == task_count() && !shutdown()) {
730 ++waiting_thread_count_;
731 work_is_available()->Wait();
732 --waiting_thread_count_;
733 }
734 if (shutdown()) {
735 // Ack the notification of a shutdown message back to the controller.
736 thread_shutting_down();
737 return; // Terminate.
738 }
739 // Get our task duration from the queue.
740 work_time = GetAnAssignment(thread_id);
741 could_use_help = (task_count() > 0) && allow_help_requests();
742 } // Release lock
743
744 // Do work (outside of locked region.
745 if (could_use_help)
746 work_is_available()->Signal(); // Get help from other threads.
747
748 if (work_time > TimeDelta::FromMilliseconds(0)) {
749 // We could just sleep(), but we'll instead further exercise the
750 // condition variable class, and do a timed wait.
751 base::AutoLock auto_lock(private_lock);
752 ConditionVariable private_cv(&private_lock);
753 private_cv.TimedWait(work_time); // Unsynchronized waiting.
754 }
755
756 {
757 base::AutoLock auto_lock(lock_);
758 // Send notification that we completed our "work."
759 WorkIsCompleted(thread_id);
760 }
761 }
762 }
763
764 } // namespace
765
766 } // namespace base
767