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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_COLLISION__DISPATCHER_H
17 #define BT_COLLISION__DISPATCHER_H
18 
19 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
20 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
21 
22 #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
23 
24 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
25 #include "LinearMath/btAlignedObjectArray.h"
26 
27 class btIDebugDraw;
28 class btOverlappingPairCache;
29 class btPoolAllocator;
30 class btCollisionConfiguration;
31 
32 #include "btCollisionCreateFunc.h"
33 
34 #define USE_DISPATCH_REGISTRY_ARRAY 1
35 
36 class btCollisionDispatcher;
37 ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
38 typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
39 
40 
41 ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
42 ///Time of Impact, Closest Points and Penetration Depth.
43 class btCollisionDispatcher : public btDispatcher
44 {
45 
46 protected:
47 
48 	int		m_dispatcherFlags;
49 
50 	btAlignedObjectArray<btPersistentManifold*>	m_manifoldsPtr;
51 
52 	btManifoldResult	m_defaultManifoldResult;
53 
54 	btNearCallback		m_nearCallback;
55 
56 	btPoolAllocator*	m_collisionAlgorithmPoolAllocator;
57 
58 	btPoolAllocator*	m_persistentManifoldPoolAllocator;
59 
60 	btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
61 
62 	btCollisionConfiguration*	m_collisionConfiguration;
63 
64 
65 public:
66 
67 	enum DispatcherFlags
68 	{
69 		CD_STATIC_STATIC_REPORTED = 1,
70 		CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
71 		CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
72 	};
73 
getDispatcherFlags()74 	int	getDispatcherFlags() const
75 	{
76 		return m_dispatcherFlags;
77 	}
78 
setDispatcherFlags(int flags)79 	void	setDispatcherFlags(int flags)
80 	{
81 		m_dispatcherFlags = flags;
82 	}
83 
84 	///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
85 	void	registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
86 
getNumManifolds()87 	int	getNumManifolds() const
88 	{
89 		return int( m_manifoldsPtr.size());
90 	}
91 
getInternalManifoldPointer()92 	btPersistentManifold**	getInternalManifoldPointer()
93 	{
94 		return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
95 	}
96 
getManifoldByIndexInternal(int index)97 	 btPersistentManifold* getManifoldByIndexInternal(int index)
98 	{
99 		return m_manifoldsPtr[index];
100 	}
101 
getManifoldByIndexInternal(int index)102 	 const btPersistentManifold* getManifoldByIndexInternal(int index) const
103 	{
104 		return m_manifoldsPtr[index];
105 	}
106 
107 	btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
108 
109 	virtual ~btCollisionDispatcher();
110 
111 	virtual btPersistentManifold*	getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
112 
113 	virtual void releaseManifold(btPersistentManifold* manifold);
114 
115 
116 	virtual void clearManifold(btPersistentManifold* manifold);
117 
118 	btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold = 0);
119 
120 	virtual bool	needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
121 
122 	virtual bool	needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
123 
124 	virtual void	dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
125 
setNearCallback(btNearCallback nearCallback)126 	void	setNearCallback(btNearCallback	nearCallback)
127 	{
128 		m_nearCallback = nearCallback;
129 	}
130 
getNearCallback()131 	btNearCallback	getNearCallback() const
132 	{
133 		return m_nearCallback;
134 	}
135 
136 	//by default, Bullet will use this near callback
137 	static void  defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
138 
139 	virtual	void* allocateCollisionAlgorithm(int size);
140 
141 	virtual	void freeCollisionAlgorithm(void* ptr);
142 
getCollisionConfiguration()143 	btCollisionConfiguration*	getCollisionConfiguration()
144 	{
145 		return m_collisionConfiguration;
146 	}
147 
getCollisionConfiguration()148 	const btCollisionConfiguration*	getCollisionConfiguration() const
149 	{
150 		return m_collisionConfiguration;
151 	}
152 
setCollisionConfiguration(btCollisionConfiguration * config)153 	void	setCollisionConfiguration(btCollisionConfiguration* config)
154 	{
155 		m_collisionConfiguration = config;
156 	}
157 
getInternalManifoldPool()158 	virtual	btPoolAllocator*	getInternalManifoldPool()
159 	{
160 		return m_persistentManifoldPoolAllocator;
161 	}
162 
getInternalManifoldPool()163 	virtual	const btPoolAllocator*	getInternalManifoldPool() const
164 	{
165 		return m_persistentManifoldPoolAllocator;
166 	}
167 
168 };
169 
170 #endif //BT_COLLISION__DISPATCHER_H
171 
172