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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_STRIDING_MESHINTERFACE_H
17 #define BT_STRIDING_MESHINTERFACE_H
18 
19 #include "LinearMath/btVector3.h"
20 #include "btTriangleCallback.h"
21 #include "btConcaveShape.h"
22 
23 
24 
25 
26 
27 ///	The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
28 /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
29 /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
ATTRIBUTE_ALIGNED16(class)30 ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface
31 {
32 	protected:
33 
34 		btVector3 m_scaling;
35 
36 	public:
37 		BT_DECLARE_ALIGNED_ALLOCATOR();
38 
39 		btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
40 		{
41 
42 		}
43 
44 		virtual ~btStridingMeshInterface();
45 
46 
47 
48 		virtual void	InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
49 
50 		///brute force method to calculate aabb
51 		void	calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
52 
53 		/// get read and write access to a subpart of a triangle mesh
54 		/// this subpart has a continuous array of vertices and indices
55 		/// in this way the mesh can be handled as chunks of memory with striding
56 		/// very similar to OpenGL vertexarray support
57 		/// make a call to unLockVertexBase when the read and write access is finished
58 		virtual void	getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
59 
60 		virtual void	getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
61 
62 		/// unLockVertexBase finishes the access to a subpart of the triangle mesh
63 		/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
64 		virtual void	unLockVertexBase(int subpart)=0;
65 
66 		virtual void	unLockReadOnlyVertexBase(int subpart) const=0;
67 
68 
69 		/// getNumSubParts returns the number of seperate subparts
70 		/// each subpart has a continuous array of vertices and indices
71 		virtual int		getNumSubParts() const=0;
72 
73 		virtual void	preallocateVertices(int numverts)=0;
74 		virtual void	preallocateIndices(int numindices)=0;
75 
76 		virtual bool	hasPremadeAabb() const { return false; }
77 		virtual void	setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
78                 {
79                         (void) aabbMin;
80                         (void) aabbMax;
81                 }
82 		virtual void	getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
83         {
84             (void) aabbMin;
85             (void) aabbMax;
86         }
87 
88 		const btVector3&	getScaling() const {
89 			return m_scaling;
90 		}
91 		void	setScaling(const btVector3& scaling)
92 		{
93 			m_scaling = scaling;
94 		}
95 
96 		virtual	int	calculateSerializeBufferSize() const;
97 
98 		///fills the dataBuffer and returns the struct name (and 0 on failure)
99 		virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
100 
101 
102 };
103 
104 struct	btIntIndexData
105 {
106 	int	m_value;
107 };
108 
109 struct	btShortIntIndexData
110 {
111 	short m_value;
112 	char m_pad[2];
113 };
114 
115 struct	btShortIntIndexTripletData
116 {
117 	short	m_values[3];
118 	char	m_pad[2];
119 };
120 
121 struct	btCharIndexTripletData
122 {
123 	unsigned char m_values[3];
124 	char	m_pad;
125 };
126 
127 
128 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
129 struct	btMeshPartData
130 {
131 	btVector3FloatData			*m_vertices3f;
132 	btVector3DoubleData			*m_vertices3d;
133 
134 	btIntIndexData				*m_indices32;
135 	btShortIntIndexTripletData	*m_3indices16;
136 	btCharIndexTripletData		*m_3indices8;
137 
138 	btShortIntIndexData			*m_indices16;//backwards compatibility
139 
140 	int                     m_numTriangles;//length of m_indices = m_numTriangles
141 	int                     m_numVertices;
142 };
143 
144 
145 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
146 struct	btStridingMeshInterfaceData
147 {
148 	btMeshPartData	*m_meshPartsPtr;
149 	btVector3FloatData	m_scaling;
150 	int	m_numMeshParts;
151 	char m_padding[4];
152 };
153 
154 
155 
156 
calculateSerializeBufferSize()157 SIMD_FORCE_INLINE	int	btStridingMeshInterface::calculateSerializeBufferSize() const
158 {
159 	return sizeof(btStridingMeshInterfaceData);
160 }
161 
162 
163 
164 #endif //BT_STRIDING_MESHINTERFACE_H
165