1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #include "btTriangleMeshShape.h"
17 #include "LinearMath/btVector3.h"
18 #include "LinearMath/btQuaternion.h"
19 #include "btStridingMeshInterface.h"
20 #include "LinearMath/btAabbUtil2.h"
21 #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
22
23
btTriangleMeshShape(btStridingMeshInterface * meshInterface)24 btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
25 : btConcaveShape (), m_meshInterface(meshInterface)
26 {
27 m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
28 if(meshInterface->hasPremadeAabb())
29 {
30 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
31 }
32 else
33 {
34 recalcLocalAabb();
35 }
36 }
37
38
~btTriangleMeshShape()39 btTriangleMeshShape::~btTriangleMeshShape()
40 {
41
42 }
43
44
45
46
getAabb(const btTransform & trans,btVector3 & aabbMin,btVector3 & aabbMax) const47 void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
48 {
49
50 btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
51 localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
52 btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
53
54 btMatrix3x3 abs_b = trans.getBasis().absolute();
55
56 btVector3 center = trans(localCenter);
57
58 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
59 aabbMin = center - extent;
60 aabbMax = center + extent;
61 }
62
recalcLocalAabb()63 void btTriangleMeshShape::recalcLocalAabb()
64 {
65 for (int i=0;i<3;i++)
66 {
67 btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
68 vec[i] = btScalar(1.);
69 btVector3 tmp = localGetSupportingVertex(vec);
70 m_localAabbMax[i] = tmp[i]+m_collisionMargin;
71 vec[i] = btScalar(-1.);
72 tmp = localGetSupportingVertex(vec);
73 m_localAabbMin[i] = tmp[i]-m_collisionMargin;
74 }
75 }
76
77
78
79 class SupportVertexCallback : public btTriangleCallback
80 {
81
82 btVector3 m_supportVertexLocal;
83 public:
84
85 btTransform m_worldTrans;
86 btScalar m_maxDot;
87 btVector3 m_supportVecLocal;
88
SupportVertexCallback(const btVector3 & supportVecWorld,const btTransform & trans)89 SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
90 : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
91
92 {
93 m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
94 }
95
processTriangle(btVector3 * triangle,int partId,int triangleIndex)96 virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
97 {
98 (void)partId;
99 (void)triangleIndex;
100 for (int i=0;i<3;i++)
101 {
102 btScalar dot = m_supportVecLocal.dot(triangle[i]);
103 if (dot > m_maxDot)
104 {
105 m_maxDot = dot;
106 m_supportVertexLocal = triangle[i];
107 }
108 }
109 }
110
GetSupportVertexWorldSpace()111 btVector3 GetSupportVertexWorldSpace()
112 {
113 return m_worldTrans(m_supportVertexLocal);
114 }
115
GetSupportVertexLocal()116 btVector3 GetSupportVertexLocal()
117 {
118 return m_supportVertexLocal;
119 }
120
121 };
122
123
setLocalScaling(const btVector3 & scaling)124 void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
125 {
126 m_meshInterface->setScaling(scaling);
127 recalcLocalAabb();
128 }
129
getLocalScaling() const130 const btVector3& btTriangleMeshShape::getLocalScaling() const
131 {
132 return m_meshInterface->getScaling();
133 }
134
135
136
137
138
139
140 //#define DEBUG_TRIANGLE_MESH
141
142
143
processAllTriangles(btTriangleCallback * callback,const btVector3 & aabbMin,const btVector3 & aabbMax) const144 void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
145 {
146 struct FilteredCallback : public btInternalTriangleIndexCallback
147 {
148 btTriangleCallback* m_callback;
149 btVector3 m_aabbMin;
150 btVector3 m_aabbMax;
151
152 FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
153 :m_callback(callback),
154 m_aabbMin(aabbMin),
155 m_aabbMax(aabbMax)
156 {
157 }
158
159 virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
160 {
161 if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
162 {
163 //check aabb in triangle-space, before doing this
164 m_callback->processTriangle(triangle,partId,triangleIndex);
165 }
166
167 }
168
169 };
170
171 FilteredCallback filterCallback(callback,aabbMin,aabbMax);
172
173 m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
174 }
175
176
177
178
179
calculateLocalInertia(btScalar mass,btVector3 & inertia) const180 void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
181 {
182 (void)mass;
183 //moving concave objects not supported
184 btAssert(0);
185 inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
186 }
187
188
localGetSupportingVertex(const btVector3 & vec) const189 btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
190 {
191 btVector3 supportVertex;
192
193 btTransform ident;
194 ident.setIdentity();
195
196 SupportVertexCallback supportCallback(vec,ident);
197
198 btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
199
200 processAllTriangles(&supportCallback,-aabbMax,aabbMax);
201
202 supportVertex = supportCallback.GetSupportVertexLocal();
203
204 return supportVertex;
205 }
206
207
208