1 2 package com.badlogic.gdx.tests; 3 4 import com.badlogic.gdx.Gdx; 5 import com.badlogic.gdx.graphics.GL20; 6 import com.badlogic.gdx.graphics.g2d.BitmapFont; 7 import com.badlogic.gdx.graphics.g2d.SpriteBatch; 8 import com.badlogic.gdx.tests.utils.GdxTest; 9 10 /** See <a href="https://github.com/libgdx/libgdx/issues/1315">#1315</a> 11 * @author badlogic */ 12 public class UtfFontTest extends GdxTest { 13 BitmapFont font; 14 SpriteBatch batch; 15 16 @Override create()17 public void create () { 18 batch = new SpriteBatch(); 19 font = new BitmapFont(Gdx.files.internal("data/utf-font.fnt")); 20 } 21 22 @Override render()23 public void render () { 24 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); 25 batch.begin(); 26 font.draw(batch, "test ⌘", 29, 20); 27 batch.end(); 28 } 29 } 30