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1 
2 /**
3  * quad polygon stipple stage
4  */
5 
6 #include "sp_context.h"
7 #include "sp_quad.h"
8 #include "sp_quad_pipe.h"
9 #include "pipe/p_defines.h"
10 #include "util/u_memory.h"
11 
12 
13 /**
14  * Apply polygon stipple to quads produced by triangle rasterization
15  */
16 static void
stipple_quad(struct quad_stage * qs,struct quad_header * quads[],unsigned nr)17 stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr)
18 {
19    static const uint bit31 = 1 << 31;
20    static const uint bit30 = 1 << 30;
21    unsigned pass = nr;
22 
23    struct softpipe_context *softpipe = qs->softpipe;
24    unsigned q;
25 
26    pass = 0;
27 
28    for (q = 0; q < nr; q++)  {
29       struct quad_header *quad = quads[q];
30 
31       const int col0 = quad->input.x0 % 32;
32       const int y0 = quad->input.y0;
33       const int y1 = y0 + 1;
34       const uint stipple0 = softpipe->poly_stipple.stipple[y0 % 32];
35       const uint stipple1 = softpipe->poly_stipple.stipple[y1 % 32];
36 
37       /* turn off quad mask bits that fail the stipple test */
38       if ((stipple0 & (bit31 >> col0)) == 0)
39          quad->inout.mask &= ~MASK_TOP_LEFT;
40 
41       if ((stipple0 & (bit30 >> col0)) == 0)
42          quad->inout.mask &= ~MASK_TOP_RIGHT;
43 
44       if ((stipple1 & (bit31 >> col0)) == 0)
45          quad->inout.mask &= ~MASK_BOTTOM_LEFT;
46 
47       if ((stipple1 & (bit30 >> col0)) == 0)
48          quad->inout.mask &= ~MASK_BOTTOM_RIGHT;
49 
50       if (quad->inout.mask)
51          quads[pass++] = quad;
52    }
53 
54    qs->next->run(qs->next, quads, pass);
55 }
56 
57 
stipple_begin(struct quad_stage * qs)58 static void stipple_begin(struct quad_stage *qs)
59 {
60    qs->next->begin(qs->next);
61 }
62 
63 
stipple_destroy(struct quad_stage * qs)64 static void stipple_destroy(struct quad_stage *qs)
65 {
66    FREE( qs );
67 }
68 
69 
70 struct quad_stage *
sp_quad_polygon_stipple_stage(struct softpipe_context * softpipe)71 sp_quad_polygon_stipple_stage( struct softpipe_context *softpipe )
72 {
73    struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
74 
75    stage->softpipe = softpipe;
76    stage->begin = stipple_begin;
77    stage->run = stipple_quad;
78    stage->destroy = stipple_destroy;
79 
80    return stage;
81 }
82