1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 5.1
5 *
6 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include <assert.h>
28 #include <GL/glx.h>
29 #include "realglx.h"
30 #include "glxapi.h"
31
32
33 struct _glxapi_table *
_real_GetGLXDispatchTable(void)34 _real_GetGLXDispatchTable(void)
35 {
36 static struct _glxapi_table glx;
37
38 /* be sure our dispatch table size <= libGL's table */
39 {
40 GLuint size = sizeof(struct _glxapi_table) / sizeof(void *);
41 (void) size;
42 assert(_glxapi_get_dispatch_table_size() >= size);
43 }
44
45 /* initialize the whole table to no-ops */
46 _glxapi_set_no_op_table(&glx);
47
48 /* now initialize the table with the functions I implement */
49
50 /*** GLX_VERSION_1_0 ***/
51 glx.ChooseVisual = _real_glXChooseVisual;
52 glx.CopyContext = _real_glXCopyContext;
53 glx.CreateContext = _real_glXCreateContext;
54 glx.CreateGLXPixmap = _real_glXCreateGLXPixmap;
55 glx.DestroyContext = _real_glXDestroyContext;
56 glx.DestroyGLXPixmap = _real_glXDestroyGLXPixmap;
57 glx.GetConfig = _real_glXGetConfig;
58 /*glx.GetCurrentContext = _real_glXGetCurrentContext;*/
59 /*glx.GetCurrentDrawable = _real_glXGetCurrentDrawable;*/
60 glx.IsDirect = _real_glXIsDirect;
61 glx.MakeCurrent = _real_glXMakeCurrent;
62 glx.QueryExtension = _real_glXQueryExtension;
63 glx.QueryVersion = _real_glXQueryVersion;
64 glx.SwapBuffers = _real_glXSwapBuffers;
65 glx.UseXFont = _real_glXUseXFont;
66 glx.WaitGL = _real_glXWaitGL;
67 glx.WaitX = _real_glXWaitX;
68
69 /*** GLX_VERSION_1_1 ***/
70 glx.GetClientString = _real_glXGetClientString;
71 glx.QueryExtensionsString = _real_glXQueryExtensionsString;
72 glx.QueryServerString = _real_glXQueryServerString;
73
74 /*** GLX_VERSION_1_2 ***/
75 /*glx.GetCurrentDisplay = _real_glXGetCurrentDisplay;*/
76
77 /*** GLX_VERSION_1_3 ***/
78 glx.ChooseFBConfig = _real_glXChooseFBConfig;
79 glx.CreateNewContext = _real_glXCreateNewContext;
80 glx.CreatePbuffer = _real_glXCreatePbuffer;
81 glx.CreatePixmap = _real_glXCreatePixmap;
82 glx.CreateWindow = _real_glXCreateWindow;
83 glx.DestroyPbuffer = _real_glXDestroyPbuffer;
84 glx.DestroyPixmap = _real_glXDestroyPixmap;
85 glx.DestroyWindow = _real_glXDestroyWindow;
86 /*glx.GetCurrentReadDrawable = _real_glXGetCurrentReadDrawable;*/
87 glx.GetFBConfigAttrib = _real_glXGetFBConfigAttrib;
88 glx.GetFBConfigs = _real_glXGetFBConfigs;
89 glx.GetSelectedEvent = _real_glXGetSelectedEvent;
90 glx.GetVisualFromFBConfig = _real_glXGetVisualFromFBConfig;
91 glx.MakeContextCurrent = _real_glXMakeContextCurrent;
92 glx.QueryContext = _real_glXQueryContext;
93 glx.QueryDrawable = _real_glXQueryDrawable;
94 glx.SelectEvent = _real_glXSelectEvent;
95
96 /*** GLX_SGI_swap_control ***/
97 glx.SwapIntervalSGI = _real_glXSwapIntervalSGI;
98
99 /*** GLX_SGI_video_sync ***/
100 glx.GetVideoSyncSGI = _real_glXGetVideoSyncSGI;
101 glx.WaitVideoSyncSGI = _real_glXWaitVideoSyncSGI;
102
103 /*** GLX_SGI_make_current_read ***/
104 glx.MakeCurrentReadSGI = _real_glXMakeCurrentReadSGI;
105 /*glx.GetCurrentReadDrawableSGI = _real_glXGetCurrentReadDrawableSGI;*/
106
107 #if defined(_VL_H)
108 /*** GLX_SGIX_video_source ***/
109 glx.CreateGLXVideoSourceSGIX = _real_glXCreateGLXVideoSourceSGIX;
110 glx.DestroyGLXVideoSourceSGIX = _real_glXDestroyGLXVideoSourceSGIX;
111 #endif
112
113 /*** GLX_EXT_import_context ***/
114 glx.FreeContextEXT = _real_glXFreeContextEXT;
115 /*glx.GetContextIDEXT = _real_glXGetContextIDEXT;*/
116 /*glx.GetCurrentDisplayEXT = _real_glXGetCurrentDisplayEXT;*/
117 glx.ImportContextEXT = _real_glXImportContextEXT;
118 glx.QueryContextInfoEXT = _real_glXQueryContextInfoEXT;
119
120 /*** GLX_SGIX_fbconfig ***/
121 glx.GetFBConfigAttribSGIX = _real_glXGetFBConfigAttribSGIX;
122 glx.ChooseFBConfigSGIX = _real_glXChooseFBConfigSGIX;
123 glx.CreateGLXPixmapWithConfigSGIX = _real_glXCreateGLXPixmapWithConfigSGIX;
124 glx.CreateContextWithConfigSGIX = _real_glXCreateContextWithConfigSGIX;
125 glx.GetVisualFromFBConfigSGIX = _real_glXGetVisualFromFBConfigSGIX;
126 glx.GetFBConfigFromVisualSGIX = _real_glXGetFBConfigFromVisualSGIX;
127
128 /*** GLX_SGIX_pbuffer ***/
129 glx.CreateGLXPbufferSGIX = _real_glXCreateGLXPbufferSGIX;
130 glx.DestroyGLXPbufferSGIX = _real_glXDestroyGLXPbufferSGIX;
131 glx.QueryGLXPbufferSGIX = _real_glXQueryGLXPbufferSGIX;
132 glx.SelectEventSGIX = _real_glXSelectEventSGIX;
133 glx.GetSelectedEventSGIX = _real_glXGetSelectedEventSGIX;
134
135 /*** GLX_SGI_cushion ***/
136 glx.CushionSGI = _real_glXCushionSGI;
137
138 /*** GLX_SGIX_video_resize ***/
139 glx.BindChannelToWindowSGIX = _real_glXBindChannelToWindowSGIX;
140 glx.ChannelRectSGIX = _real_glXChannelRectSGIX;
141 glx.QueryChannelRectSGIX = _real_glXQueryChannelRectSGIX;
142 glx.QueryChannelDeltasSGIX = _real_glXQueryChannelDeltasSGIX;
143 glx.ChannelRectSyncSGIX = _real_glXChannelRectSyncSGIX;
144
145 #if defined(_DM_BUFFER_H_)
146 /*** (GLX_SGIX_dmbuffer ***/
147 glx.AssociateDMPbufferSGIX = NULL;
148 #endif
149
150 /*** GLX_SGIX_swap_group ***/
151 glx.JoinSwapGroupSGIX = _real_glXJoinSwapGroupSGIX;
152
153 /*** GLX_SGIX_swap_barrier ***/
154 glx.BindSwapBarrierSGIX = _real_glXBindSwapBarrierSGIX;
155 glx.QueryMaxSwapBarriersSGIX = _real_glXQueryMaxSwapBarriersSGIX;
156
157 /*** GLX_SUN_get_transparent_index ***/
158 glx.GetTransparentIndexSUN = _real_glXGetTransparentIndexSUN;
159
160 /*** GLX_MESA_copy_sub_buffer ***/
161 glx.CopySubBufferMESA = _real_glXCopySubBufferMESA;
162
163 /*** GLX_MESA_release_buffers ***/
164 glx.ReleaseBuffersMESA = _real_glXReleaseBuffersMESA;
165
166 /*** GLX_MESA_pixmap_colormap ***/
167 glx.CreateGLXPixmapMESA = _real_glXCreateGLXPixmapMESA;
168
169 /*** GLX_MESA_set_3dfx_mode ***/
170 glx.Set3DfxModeMESA = _real_glXSet3DfxModeMESA;
171
172 /*** GLX_NV_vertex_array_range ***/
173 glx.AllocateMemoryNV = _real_glXAllocateMemoryNV;
174 glx.FreeMemoryNV = _real_glXFreeMemoryNV;
175
176 /*** GLX_MESA_agp_offset ***/
177 glx.GetAGPOffsetMESA = _real_glXGetAGPOffsetMESA;
178
179 return &glx;
180 }
181