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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * \brief polygon stipple state
30   *
31   * Authors:
32   *   Brian Paul
33   */
34 
35 
36 #include <assert.h>
37 
38 #include "st_context.h"
39 #include "st_atom.h"
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42 
43 
44 /**
45  * OpenGL's polygon stipple is indexed with window coordinates in which
46  * the origin (0,0) is the lower-left corner of the window.
47  * With Gallium, the origin is the upper-left corner of the window.
48  * To convert GL's polygon stipple to what gallium expects we need to
49  * invert the pattern vertically and rotate the stipple rows according
50  * to the window height.
51  */
52 static void
invert_stipple(GLuint dest[32],const GLuint src[32],GLuint winHeight)53 invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight)
54 {
55    GLuint i;
56 
57    for (i = 0; i < 32; i++) {
58       dest[i] = src[(winHeight - 1 - i) & 0x1f];
59    }
60 }
61 
62 
63 
64 static void
update_stipple(struct st_context * st)65 update_stipple( struct st_context *st )
66 {
67    const struct gl_context *ctx = st->ctx;
68    const GLuint sz = sizeof(st->state.poly_stipple);
69    assert(sz == sizeof(ctx->PolygonStipple));
70 
71    if (memcmp(st->state.poly_stipple, ctx->PolygonStipple, sz)) {
72       /* state has changed */
73       struct pipe_poly_stipple newStipple;
74 
75       memcpy(st->state.poly_stipple, ctx->PolygonStipple, sz);
76 
77       invert_stipple(newStipple.stipple, ctx->PolygonStipple,
78                      ctx->DrawBuffer->Height);
79 
80       st->pipe->set_polygon_stipple(st->pipe, &newStipple);
81    }
82 }
83 
84 
85 /** Update the stipple when the pattern or window height changes */
86 const struct st_tracked_state st_update_polygon_stipple = {
87    "st_update_polygon_stipple",				/* name */
88    {							/* dirty */
89       (_NEW_POLYGONSTIPPLE |
90        _NEW_BUFFERS),					/* mesa */
91       0,						/* st */
92    },
93    update_stipple					/* update */
94 };
95