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1 /**************************************************************************
2  *
3  * Copyright 2011 Marek Olšák <maraeo@gmail.com>
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Marek Olšák <maraeo@gmail.com>
31   */
32 
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_screen.h"
37 #include "st_context.h"
38 #include "st_cb_syncobj.h"
39 
40 struct st_sync_object {
41    struct gl_sync_object b;
42 
43    struct pipe_fence_handle *fence;
44 };
45 
46 
st_new_sync_object(struct gl_context * ctx,GLenum type)47 static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
48                                                   GLenum type)
49 {
50    if (type == GL_SYNC_FENCE)
51       return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
52    else
53       return NULL;
54 }
55 
st_delete_sync_object(struct gl_context * ctx,struct gl_sync_object * obj)56 static void st_delete_sync_object(struct gl_context *ctx,
57                                   struct gl_sync_object *obj)
58 {
59    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
60    struct st_sync_object *so = (struct st_sync_object*)obj;
61 
62    screen->fence_reference(screen, &so->fence, NULL);
63    FREE(so);
64 }
65 
st_fence_sync(struct gl_context * ctx,struct gl_sync_object * obj,GLenum condition,GLbitfield flags)66 static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
67                           GLenum condition, GLbitfield flags)
68 {
69    struct pipe_context *pipe = st_context(ctx)->pipe;
70    struct st_sync_object *so = (struct st_sync_object*)obj;
71 
72    assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
73    assert(so->fence == NULL);
74 
75    pipe->flush(pipe, &so->fence);
76 }
77 
st_check_sync(struct gl_context * ctx,struct gl_sync_object * obj)78 static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
79 {
80    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
81    struct st_sync_object *so = (struct st_sync_object*)obj;
82 
83    if (so->fence && screen->fence_signalled(screen, so->fence)) {
84       screen->fence_reference(screen, &so->fence, NULL);
85       so->b.StatusFlag = GL_TRUE;
86    }
87 }
88 
st_client_wait_sync(struct gl_context * ctx,struct gl_sync_object * obj,GLbitfield flags,GLuint64 timeout)89 static void st_client_wait_sync(struct gl_context *ctx,
90                                 struct gl_sync_object *obj,
91                                 GLbitfield flags, GLuint64 timeout)
92 {
93    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
94    struct st_sync_object *so = (struct st_sync_object*)obj;
95 
96    /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
97     * already called when creating a fence. */
98 
99    if (so->fence &&
100        screen->fence_finish(screen, so->fence, timeout)) {
101       screen->fence_reference(screen, &so->fence, NULL);
102       so->b.StatusFlag = GL_TRUE;
103    }
104 }
105 
st_server_wait_sync(struct gl_context * ctx,struct gl_sync_object * obj,GLbitfield flags,GLuint64 timeout)106 static void st_server_wait_sync(struct gl_context *ctx,
107                                 struct gl_sync_object *obj,
108                                 GLbitfield flags, GLuint64 timeout)
109 {
110    /* NO-OP.
111     * Neither Gallium nor DRM interfaces support blocking on the GPU. */
112 }
113 
st_init_syncobj_functions(struct dd_function_table * functions)114 void st_init_syncobj_functions(struct dd_function_table *functions)
115 {
116    functions->NewSyncObject = st_new_sync_object;
117    functions->FenceSync = st_fence_sync;
118    functions->DeleteSyncObject = st_delete_sync_object;
119    functions->CheckSync = st_check_sync;
120    functions->ClientWaitSync = st_client_wait_sync;
121    functions->ServerWaitSync = st_server_wait_sync;
122 }
123