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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/context.h"
30 #include "program/prog_print.h"
31 
32 #include "pipe/p_state.h"
33 #include "pipe/p_shader_tokens.h"
34 #include "tgsi/tgsi_dump.h"
35 
36 #include "cso_cache/cso_cache.h"
37 
38 #include "st_context.h"
39 #include "st_debug.h"
40 #include "st_program.h"
41 
42 
43 
44 #ifdef DEBUG
45 int ST_DEBUG = 0;
46 
47 static const struct debug_named_value st_debug_flags[] = {
48    { "mesa",     DEBUG_MESA, NULL },
49    { "tgsi",     DEBUG_TGSI, NULL },
50    { "constants",DEBUG_CONSTANTS, NULL },
51    { "pipe",     DEBUG_PIPE, NULL },
52    { "tex",      DEBUG_TEX, NULL },
53    { "fallback", DEBUG_FALLBACK, NULL },
54    { "screen",   DEBUG_SCREEN, NULL },
55    { "query",    DEBUG_QUERY, NULL },
56    DEBUG_NAMED_VALUE_END
57 };
58 
59 DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
60 #endif
61 
62 
63 void
st_debug_init(void)64 st_debug_init(void)
65 {
66 #ifdef DEBUG
67    ST_DEBUG = debug_get_option_st_debug();
68 #endif
69 }
70 
71 
72 
73 /**
74  * Print current state.  May be called from inside gdb to see currently
75  * bound vertex/fragment shaders and associated constants.
76  */
77 void
st_print_current(void)78 st_print_current(void)
79 {
80    GET_CURRENT_CONTEXT(ctx);
81    struct st_context *st = st_context(ctx);
82 
83 #if 0
84    int i;
85 
86    printf("Vertex Transform Inputs:\n");
87    for (i = 0; i < st->vp->state.num_inputs; i++) {
88       printf("  Slot %d:  VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
89    }
90 #endif
91 
92    if (st->vp->variants)
93       tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
94    if (st->vp->Base.Base.Parameters)
95       _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
96 
97    tgsi_dump( st->fp->variants[0].tgsi.tokens, 0 );
98    if (st->fp->Base.Base.Parameters)
99       _mesa_print_parameter_list(st->fp->Base.Base.Parameters);
100 }
101 
102 
103