• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <stdio.h>
29 
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35 
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 
44 
45 #define DBG if(0) printf
46 
47 
48 /**
49  * Allocate a new pipe_resource object
50  * width0, height0, depth0 are the dimensions of the level 0 image
51  * (the highest resolution).  last_level indicates how many mipmap levels
52  * to allocate storage for.  For non-mipmapped textures, this will be zero.
53  */
54 struct pipe_resource *
st_texture_create(struct st_context * st,enum pipe_texture_target target,enum pipe_format format,GLuint last_level,GLuint width0,GLuint height0,GLuint depth0,GLuint layers,GLuint bind)55 st_texture_create(struct st_context *st,
56                   enum pipe_texture_target target,
57 		  enum pipe_format format,
58 		  GLuint last_level,
59 		  GLuint width0,
60 		  GLuint height0,
61 		  GLuint depth0,
62                   GLuint layers,
63                   GLuint bind )
64 {
65    struct pipe_resource pt, *newtex;
66    struct pipe_screen *screen = st->pipe->screen;
67 
68    assert(target < PIPE_MAX_TEXTURE_TYPES);
69    assert(width0 > 0);
70    assert(height0 > 0);
71    assert(depth0 > 0);
72    if (target == PIPE_TEXTURE_CUBE)
73       assert(layers == 6);
74 
75    DBG("%s target %d format %s last_level %d\n", __FUNCTION__,
76        (int) target, util_format_name(format), last_level);
77 
78    assert(format);
79    assert(screen->is_format_supported(screen, format, target, 0,
80                                       PIPE_BIND_SAMPLER_VIEW));
81 
82    memset(&pt, 0, sizeof(pt));
83    pt.target = target;
84    pt.format = format;
85    pt.last_level = last_level;
86    pt.width0 = width0;
87    pt.height0 = height0;
88    pt.depth0 = depth0;
89    pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
90    pt.usage = PIPE_USAGE_DEFAULT;
91    pt.bind = bind;
92    pt.flags = 0;
93 
94    newtex = screen->resource_create(screen, &pt);
95 
96    assert(!newtex || pipe_is_referenced(&newtex->reference));
97 
98    return newtex;
99 }
100 
101 
102 /**
103  * In OpenGL the number of 1D array texture layers is the "height" and
104  * the number of 2D array texture layers is the "depth".  In Gallium the
105  * number of layers in an array texture is a separate 'array_size' field.
106  * This function converts dimensions from the former to the later.
107  */
108 void
st_gl_texture_dims_to_pipe_dims(GLenum texture,GLuint widthIn,GLuint heightIn,GLuint depthIn,GLuint * widthOut,GLuint * heightOut,GLuint * depthOut,GLuint * layersOut)109 st_gl_texture_dims_to_pipe_dims(GLenum texture,
110                                 GLuint widthIn,
111                                 GLuint heightIn,
112                                 GLuint depthIn,
113                                 GLuint *widthOut,
114                                 GLuint *heightOut,
115                                 GLuint *depthOut,
116                                 GLuint *layersOut)
117 {
118    switch (texture) {
119    case GL_TEXTURE_1D:
120       assert(heightIn == 1);
121       assert(depthIn == 1);
122       *widthOut = widthIn;
123       *heightOut = 1;
124       *depthOut = 1;
125       *layersOut = 1;
126       break;
127    case GL_TEXTURE_1D_ARRAY:
128       assert(depthIn == 1);
129       *widthOut = widthIn;
130       *heightOut = 1;
131       *depthOut = 1;
132       *layersOut = heightIn;
133       break;
134    case GL_TEXTURE_2D:
135    case GL_TEXTURE_RECTANGLE:
136    case GL_TEXTURE_EXTERNAL_OES:
137       assert(depthIn == 1);
138       *widthOut = widthIn;
139       *heightOut = heightIn;
140       *depthOut = 1;
141       *layersOut = 1;
142       break;
143    case GL_TEXTURE_CUBE_MAP:
144       assert(depthIn == 1);
145       *widthOut = widthIn;
146       *heightOut = heightIn;
147       *depthOut = 1;
148       *layersOut = 6;
149       break;
150    case GL_TEXTURE_2D_ARRAY:
151       *widthOut = widthIn;
152       *heightOut = heightIn;
153       *depthOut = 1;
154       *layersOut = depthIn;
155       break;
156    default:
157       assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
158       /* fall-through */
159    case GL_TEXTURE_3D:
160       *widthOut = widthIn;
161       *heightOut = heightIn;
162       *depthOut = depthIn;
163       *layersOut = 1;
164       break;
165    }
166 }
167 
168 
169 /**
170  * Check if a texture image can be pulled into a unified mipmap texture.
171  */
172 GLboolean
st_texture_match_image(const struct pipe_resource * pt,const struct gl_texture_image * image)173 st_texture_match_image(const struct pipe_resource *pt,
174                        const struct gl_texture_image *image)
175 {
176    GLuint ptWidth, ptHeight, ptDepth, ptLayers;
177 
178    /* Images with borders are never pulled into mipmap textures.
179     */
180    if (image->Border)
181       return GL_FALSE;
182 
183    /* Check if this image's format matches the established texture's format.
184     */
185    if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
186       return GL_FALSE;
187 
188    st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
189                                    image->Width, image->Height, image->Depth,
190                                    &ptWidth, &ptHeight, &ptDepth, &ptLayers);
191 
192    /* Test if this image's size matches what's expected in the
193     * established texture.
194     */
195    if (ptWidth != u_minify(pt->width0, image->Level) ||
196        ptHeight != u_minify(pt->height0, image->Level) ||
197        ptDepth != u_minify(pt->depth0, image->Level) ||
198        ptLayers != pt->array_size)
199       return GL_FALSE;
200 
201    return GL_TRUE;
202 }
203 
204 
205 /**
206  * Map a texture image and return the address for a particular 2D face/slice/
207  * layer.  The stImage indicates the cube face and mipmap level.  The slice
208  * of the 3D texture is passed in 'zoffset'.
209  * \param usage  one of the PIPE_TRANSFER_x values
210  * \param x, y, w, h  the region of interest of the 2D image.
211  * \return address of mapping or NULL if any error
212  */
213 GLubyte *
st_texture_image_map(struct st_context * st,struct st_texture_image * stImage,GLuint zoffset,enum pipe_transfer_usage usage,GLuint x,GLuint y,GLuint w,GLuint h)214 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
215                      GLuint zoffset, enum pipe_transfer_usage usage,
216                      GLuint x, GLuint y, GLuint w, GLuint h)
217 {
218    struct st_texture_object *stObj =
219       st_texture_object(stImage->base.TexObject);
220    struct pipe_context *pipe = st->pipe;
221    GLuint level;
222 
223    DBG("%s \n", __FUNCTION__);
224 
225    if (!stImage->pt)
226       return NULL;
227 
228    if (stObj->pt != stImage->pt)
229       level = 0;
230    else
231       level = stImage->base.Level;
232 
233    stImage->transfer = pipe_get_transfer(st->pipe, stImage->pt, level,
234                                          stImage->base.Face + zoffset,
235                                          usage, x, y, w, h);
236 
237    if (stImage->transfer)
238       return pipe_transfer_map(pipe, stImage->transfer);
239    else
240       return NULL;
241 }
242 
243 
244 void
st_texture_image_unmap(struct st_context * st,struct st_texture_image * stImage)245 st_texture_image_unmap(struct st_context *st,
246                        struct st_texture_image *stImage)
247 {
248    struct pipe_context *pipe = st->pipe;
249 
250    DBG("%s\n", __FUNCTION__);
251 
252    pipe_transfer_unmap(pipe, stImage->transfer);
253 
254    pipe->transfer_destroy(pipe, stImage->transfer);
255    stImage->transfer = NULL;
256 }
257 
258 
259 
260 /**
261  * Upload data to a rectangular sub-region.  Lots of choices how to do this:
262  *
263  * - memcpy by span to current destination
264  * - upload data as new buffer and blit
265  *
266  * Currently always memcpy.
267  */
268 static void
st_surface_data(struct pipe_context * pipe,struct pipe_transfer * dst,unsigned dstx,unsigned dsty,const void * src,unsigned src_stride,unsigned srcx,unsigned srcy,unsigned width,unsigned height)269 st_surface_data(struct pipe_context *pipe,
270 		struct pipe_transfer *dst,
271 		unsigned dstx, unsigned dsty,
272 		const void *src, unsigned src_stride,
273 		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
274 {
275    void *map = pipe_transfer_map(pipe, dst);
276 
277    assert(dst->resource);
278    util_copy_rect(map,
279                   dst->resource->format,
280                   dst->stride,
281                   dstx, dsty,
282                   width, height,
283                   src, src_stride,
284                   srcx, srcy);
285 
286    pipe_transfer_unmap(pipe, dst);
287 }
288 
289 
290 /* Upload data for a particular image.
291  */
292 void
st_texture_image_data(struct st_context * st,struct pipe_resource * dst,GLuint face,GLuint level,void * src,GLuint src_row_stride,GLuint src_image_stride)293 st_texture_image_data(struct st_context *st,
294                       struct pipe_resource *dst,
295                       GLuint face,
296                       GLuint level,
297                       void *src,
298                       GLuint src_row_stride, GLuint src_image_stride)
299 {
300    struct pipe_context *pipe = st->pipe;
301    GLuint i;
302    const GLubyte *srcUB = src;
303    struct pipe_transfer *dst_transfer;
304    GLuint layers;
305 
306    if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
307        dst->target == PIPE_TEXTURE_2D_ARRAY)
308       layers = dst->array_size;
309    else
310       layers = u_minify(dst->depth0, level);
311 
312    DBG("%s\n", __FUNCTION__);
313 
314    for (i = 0; i < layers; i++) {
315       dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
316                                        PIPE_TRANSFER_WRITE, 0, 0,
317                                        u_minify(dst->width0, level),
318                                        u_minify(dst->height0, level));
319 
320       st_surface_data(pipe, dst_transfer,
321 		      0, 0,                             /* dstx, dsty */
322 		      srcUB,
323 		      src_row_stride,
324 		      0, 0,                             /* source x, y */
325 		      u_minify(dst->width0, level),
326                       u_minify(dst->height0, level));    /* width, height */
327 
328       pipe->transfer_destroy(pipe, dst_transfer);
329 
330       srcUB += src_image_stride;
331    }
332 }
333 
334 
335 /**
336  * For debug only: get/print center pixel in the src resource.
337  */
338 static void
print_center_pixel(struct pipe_context * pipe,struct pipe_resource * src)339 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
340 {
341    struct pipe_transfer *xfer;
342    struct pipe_box region;
343    ubyte *map;
344 
345    region.x = src->width0 / 2;
346    region.y = src->height0 / 2;
347    region.z = 0;
348    region.width = 1;
349    region.height = 1;
350    region.depth = 1;
351 
352    xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, &region);
353    map = pipe->transfer_map(pipe, xfer);
354 
355    printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
356 
357    pipe->transfer_unmap(pipe, xfer);
358    pipe->transfer_destroy(pipe, xfer);
359 }
360 
361 
362 /**
363  * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
364  * This is used to copy mipmap images from one texture buffer to another.
365  * This typically happens when our initial guess at the total texture size
366  * is incorrect (see the guess_and_alloc_texture() function).
367  */
368 void
st_texture_image_copy(struct pipe_context * pipe,struct pipe_resource * dst,GLuint dstLevel,struct pipe_resource * src,GLuint srcLevel,GLuint face)369 st_texture_image_copy(struct pipe_context *pipe,
370                       struct pipe_resource *dst, GLuint dstLevel,
371                       struct pipe_resource *src, GLuint srcLevel,
372                       GLuint face)
373 {
374    GLuint width = u_minify(dst->width0, dstLevel);
375    GLuint height = u_minify(dst->height0, dstLevel);
376    GLuint depth = u_minify(dst->depth0, dstLevel);
377    struct pipe_box src_box;
378    GLuint i;
379 
380    if (u_minify(src->width0, srcLevel) != width ||
381        u_minify(src->height0, srcLevel) != height ||
382        u_minify(src->depth0, srcLevel) != depth) {
383       /* The source image size doesn't match the destination image size.
384        * This can happen in some degenerate situations such as rendering to a
385        * cube map face which was set up with mismatched texture sizes.
386        */
387       return;
388    }
389 
390    src_box.x = 0;
391    src_box.y = 0;
392    src_box.width = width;
393    src_box.height = height;
394    src_box.depth = 1;
395    /* Loop over 3D image slices */
396    /* could (and probably should) use "true" 3d box here -
397       but drivers can't quite handle it yet */
398    for (i = face; i < face + depth; i++) {
399       src_box.z = i;
400 
401       if (0)  {
402          print_center_pixel(pipe, src);
403       }
404 
405       pipe->resource_copy_region(pipe,
406                                  dst,
407                                  dstLevel,
408                                  0, 0, i,/* destX, Y, Z */
409                                  src,
410                                  srcLevel,
411                                  &src_box);
412    }
413 }
414 
415 
416 struct pipe_resource *
st_create_color_map_texture(struct gl_context * ctx)417 st_create_color_map_texture(struct gl_context *ctx)
418 {
419    struct st_context *st = st_context(ctx);
420    struct pipe_context *pipe = st->pipe;
421    struct pipe_resource *pt;
422    enum pipe_format format;
423    const uint texSize = 256; /* simple, and usually perfect */
424 
425    /* find an RGBA texture format */
426    format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
427                              PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
428 
429    /* create texture for color map/table */
430    pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
431                           texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
432    return pt;
433 }
434 
435