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1 // Copyright 2005, Google Inc.
2 // All rights reserved.
3 //
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29 //
30 // Author: wan@google.com (Zhanyong Wan)
31 
32 // This sample teaches how to reuse a test fixture in multiple test
33 // cases by deriving sub-fixtures from it.
34 //
35 // When you define a test fixture, you specify the name of the test
36 // case that will use this fixture.  Therefore, a test fixture can
37 // be used by only one test case.
38 //
39 // Sometimes, more than one test cases may want to use the same or
40 // slightly different test fixtures.  For example, you may want to
41 // make sure that all tests for a GUI library don't leak important
42 // system resources like fonts and brushes.  In Google Test, you do
43 // this by putting the shared logic in a super (as in "super class")
44 // test fixture, and then have each test case use a fixture derived
45 // from this super fixture.
46 
47 #include <limits.h>
48 #include <time.h>
49 #include "sample3-inl.h"
50 #include <gtest/gtest.h>
51 #include "sample1.h"
52 
53 // In this sample, we want to ensure that every test finishes within
54 // ~5 seconds.  If a test takes longer to run, we consider it a
55 // failure.
56 //
57 // We put the code for timing a test in a test fixture called
58 // "QuickTest".  QuickTest is intended to be the super fixture that
59 // other fixtures derive from, therefore there is no test case with
60 // the name "QuickTest".  This is OK.
61 //
62 // Later, we will derive multiple test fixtures from QuickTest.
63 class QuickTest : public testing::Test {
64  protected:
65   // Remember that SetUp() is run immediately before a test starts.
66   // This is a good place to record the start time.
SetUp()67   virtual void SetUp() {
68     start_time_ = time(NULL);
69   }
70 
71   // TearDown() is invoked immediately after a test finishes.  Here we
72   // check if the test was too slow.
TearDown()73   virtual void TearDown() {
74     // Gets the time when the test finishes
75     const time_t end_time = time(NULL);
76 
77     // Asserts that the test took no more than ~5 seconds.  Did you
78     // know that you can use assertions in SetUp() and TearDown() as
79     // well?
80     EXPECT_TRUE(end_time - start_time_ <= 5) << "The test took too long.";
81   }
82 
83   // The UTC time (in seconds) when the test starts
84   time_t start_time_;
85 };
86 
87 
88 // We derive a fixture named IntegerFunctionTest from the QuickTest
89 // fixture.  All tests using this fixture will be automatically
90 // required to be quick.
91 class IntegerFunctionTest : public QuickTest {
92   // We don't need any more logic than already in the QuickTest fixture.
93   // Therefore the body is empty.
94 };
95 
96 
97 // Now we can write tests in the IntegerFunctionTest test case.
98 
99 // Tests Factorial()
TEST_F(IntegerFunctionTest,Factorial)100 TEST_F(IntegerFunctionTest, Factorial) {
101   // Tests factorial of negative numbers.
102   EXPECT_EQ(1, Factorial(-5));
103   EXPECT_EQ(1, Factorial(-1));
104   EXPECT_TRUE(Factorial(-10) > 0);
105 
106   // Tests factorial of 0.
107   EXPECT_EQ(1, Factorial(0));
108 
109   // Tests factorial of positive numbers.
110   EXPECT_EQ(1, Factorial(1));
111   EXPECT_EQ(2, Factorial(2));
112   EXPECT_EQ(6, Factorial(3));
113   EXPECT_EQ(40320, Factorial(8));
114 }
115 
116 
117 // Tests IsPrime()
TEST_F(IntegerFunctionTest,IsPrime)118 TEST_F(IntegerFunctionTest, IsPrime) {
119   // Tests negative input.
120   EXPECT_TRUE(!IsPrime(-1));
121   EXPECT_TRUE(!IsPrime(-2));
122   EXPECT_TRUE(!IsPrime(INT_MIN));
123 
124   // Tests some trivial cases.
125   EXPECT_TRUE(!IsPrime(0));
126   EXPECT_TRUE(!IsPrime(1));
127   EXPECT_TRUE(IsPrime(2));
128   EXPECT_TRUE(IsPrime(3));
129 
130   // Tests positive input.
131   EXPECT_TRUE(!IsPrime(4));
132   EXPECT_TRUE(IsPrime(5));
133   EXPECT_TRUE(!IsPrime(6));
134   EXPECT_TRUE(IsPrime(23));
135 }
136 
137 
138 // The next test case (named "QueueTest") also needs to be quick, so
139 // we derive another fixture from QuickTest.
140 //
141 // The QueueTest test fixture has some logic and shared objects in
142 // addition to what's in QuickTest already.  We define the additional
143 // stuff inside the body of the test fixture, as usual.
144 class QueueTest : public QuickTest {
145  protected:
SetUp()146   virtual void SetUp() {
147     // First, we need to set up the super fixture (QuickTest).
148     QuickTest::SetUp();
149 
150     // Second, some additional setup for this fixture.
151     q1_.Enqueue(1);
152     q2_.Enqueue(2);
153     q2_.Enqueue(3);
154   }
155 
156   // By default, TearDown() inherits the behavior of
157   // QuickTest::TearDown().  As we have no additional cleaning work
158   // for QueueTest, we omit it here.
159   //
160   // virtual void TearDown() {
161   //   QuickTest::TearDown();
162   // }
163 
164   Queue<int> q0_;
165   Queue<int> q1_;
166   Queue<int> q2_;
167 };
168 
169 
170 // Now, let's write tests using the QueueTest fixture.
171 
172 // Tests the default constructor.
TEST_F(QueueTest,DefaultConstructor)173 TEST_F(QueueTest, DefaultConstructor) {
174   EXPECT_EQ(0u, q0_.Size());
175 }
176 
177 // Tests Dequeue().
TEST_F(QueueTest,Dequeue)178 TEST_F(QueueTest, Dequeue) {
179   int* n = q0_.Dequeue();
180   EXPECT_TRUE(n == NULL);
181 
182   n = q1_.Dequeue();
183   EXPECT_TRUE(n != NULL);
184   EXPECT_EQ(1, *n);
185   EXPECT_EQ(0u, q1_.Size());
186   delete n;
187 
188   n = q2_.Dequeue();
189   EXPECT_TRUE(n != NULL);
190   EXPECT_EQ(2, *n);
191   EXPECT_EQ(1u, q2_.Size());
192   delete n;
193 }
194 
195 // If necessary, you can derive further test fixtures from a derived
196 // fixture itself.  For example, you can derive another fixture from
197 // QueueTest.  Google Test imposes no limit on how deep the hierarchy
198 // can be.  In practice, however, you probably don't want it to be too
199 // deep as to be confusing.
200