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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkComposeShader_DEFINED
11 #define SkComposeShader_DEFINED
12 
13 #include "SkShader.h"
14 
15 class SkXfermode;
16 
17 ///////////////////////////////////////////////////////////////////////////////////////////
18 
19 /** \class SkComposeShader
20     This subclass of shader returns the composition of two other shaders, combined by
21     a xfermode.
22 */
23 class SK_API SkComposeShader : public SkShader {
24 public:
25     /** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
26         When the xfermode is called, it will be given the result from shader A as its
27         "dst", and the result from shader B as its "src".
28         mode->xfer32(sA_result, sB_result, ...)
29         @param shaderA  The colors from this shader are seen as the "dst" by the xfermode
30         @param shaderB  The colors from this shader are seen as the "src" by the xfermode
31         @param mode     The xfermode that combines the colors from the two shaders. If mode
32                         is null, then SRC_OVER is assumed.
33     */
34     SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
35     virtual ~SkComposeShader();
36 
37     size_t contextSize(const ContextRec&) const override;
38 
39 #if SK_SUPPORT_GPU
40     const GrFragmentProcessor*  asFragmentProcessor(GrContext*,
41                                                     const SkMatrix& viewM,
42                                                     const SkMatrix* localMatrix,
43                                                     SkFilterQuality) const override;
44 #endif
45 
46     class ComposeShaderContext : public SkShader::Context {
47     public:
48         // When this object gets destroyed, it will call contextA and contextB's destructor
49         // but it will NOT free the memory.
50         ComposeShaderContext(const SkComposeShader&, const ContextRec&,
51                              SkShader::Context* contextA, SkShader::Context* contextB);
52 
getShaderContextA()53         SkShader::Context* getShaderContextA() const { return fShaderContextA; }
getShaderContextB()54         SkShader::Context* getShaderContextB() const { return fShaderContextB; }
55 
56         virtual ~ComposeShaderContext();
57 
58         void shadeSpan(int x, int y, SkPMColor[], int count) override;
59 
60     private:
61         SkShader::Context* fShaderContextA;
62         SkShader::Context* fShaderContextB;
63 
64         typedef SkShader::Context INHERITED;
65     };
66 
67 #ifdef SK_DEBUG
getShaderA()68     SkShader* getShaderA() { return fShaderA; }
getShaderB()69     SkShader* getShaderB() { return fShaderB; }
70 #endif
71 
72     bool asACompose(ComposeRec* rec) const override;
73 
74     SK_TO_STRING_OVERRIDE()
75     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
76 
77 protected:
78     SkComposeShader(SkReadBuffer& );
79     void flatten(SkWriteBuffer&) const override;
80     Context* onCreateContext(const ContextRec&, void*) const override;
81 
82 private:
83     SkShader*   fShaderA;
84     SkShader*   fShaderB;
85     SkXfermode* fMode;
86 
87     typedef SkShader INHERITED;
88 };
89 
90 #endif
91