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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "GrMatrixConvolutionEffect.h"
8 #include "glsl/GrGLSLFragmentProcessor.h"
9 #include "glsl/GrGLSLFragmentShaderBuilder.h"
10 #include "glsl/GrGLSLProgramDataManager.h"
11 #include "glsl/GrGLSLUniformHandler.h"
12 
13 class GrGLMatrixConvolutionEffect : public GrGLSLFragmentProcessor {
14 public:
15     void emitCode(EmitArgs&) override;
16 
17     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
18 
19 protected:
20     void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
21 
22 private:
23     typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
24 
25     UniformHandle               fKernelUni;
26     UniformHandle               fImageIncrementUni;
27     UniformHandle               fKernelOffsetUni;
28     UniformHandle               fGainUni;
29     UniformHandle               fBiasUni;
30     GrTextureDomain::GLDomain   fDomain;
31 
32     typedef GrGLSLFragmentProcessor INHERITED;
33 };
34 
emitCode(EmitArgs & args)35 void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
36     const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffect>();
37     const GrTextureDomain& domain = mce.domain();
38 
39     int kWidth = mce.kernelSize().width();
40     int kHeight = mce.kernelSize().height();
41 
42     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
43     fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
44                                                     kVec2f_GrSLType, kDefault_GrSLPrecision,
45                                                     "ImageIncrement");
46     fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
47                                                  kFloat_GrSLType, kDefault_GrSLPrecision,
48                                                  "Kernel",
49                                                  kWidth * kHeight);
50     fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
51                                                   kVec2f_GrSLType, kDefault_GrSLPrecision,
52                                                   "KernelOffset");
53     fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
54                                           kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
55     fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
56                                           kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
57 
58     const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
59     const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
60     const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
61     const char* gain = uniformHandler->getUniformCStr(fGainUni);
62     const char* bias = uniformHandler->getUniformCStr(fBiasUni);
63 
64     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
65     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
66     fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
67     fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
68     fragBuilder->codeAppend("vec4 c;");
69 
70     for (int y = 0; y < kHeight; y++) {
71         for (int x = 0; x < kWidth; x++) {
72             GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
73             fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
74             SkString coord;
75             coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
76             fDomain.sampleTexture(fragBuilder,
77                                   uniformHandler,
78                                   args.fGLSLCaps,
79                                   domain,
80                                   "c",
81                                   coord,
82                                   args.fSamplers[0]);
83             if (!mce.convolveAlpha()) {
84                 fragBuilder->codeAppend("c.rgb /= c.a;");
85                 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
86             }
87             fragBuilder->codeAppend("sum += c * k;");
88         }
89     }
90     if (mce.convolveAlpha()) {
91         fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
92         fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
93                                  args.fOutputColor, args.fOutputColor, args.fOutputColor);
94     } else {
95         fDomain.sampleTexture(fragBuilder,
96                               uniformHandler,
97                               args.fGLSLCaps,
98                               domain,
99                               "c",
100                               coords2D,
101                               args.fSamplers[0]);
102         fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
103         fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias);
104         fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
105     }
106 
107     SkString modulate;
108     GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
109     fragBuilder->codeAppend(modulate.c_str());
110 }
111 
GenKey(const GrProcessor & processor,const GrGLSLCaps &,GrProcessorKeyBuilder * b)112 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor,
113                                          const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
114     const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffect>();
115     SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFFFF);
116     uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height();
117     key |= m.convolveAlpha() ? 1 << 31 : 0;
118     b->add32(key);
119     b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain()));
120 }
121 
onSetData(const GrGLSLProgramDataManager & pdman,const GrProcessor & processor)122 void GrGLMatrixConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
123                                             const GrProcessor& processor) {
124     const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>();
125     GrTexture& texture = *conv.texture(0);
126 
127     float imageIncrement[2];
128     float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
129     imageIncrement[0] = 1.0f / texture.width();
130     imageIncrement[1] = ySign / texture.height();
131     pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
132     pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
133     pdman.set1fv(fKernelUni, conv.kernelSize().width() * conv.kernelSize().height(), conv.kernel());
134     pdman.set1f(fGainUni, conv.gain());
135     pdman.set1f(fBiasUni, conv.bias());
136     fDomain.setData(pdman, conv.domain(), texture.origin());
137 }
138 
GrMatrixConvolutionEffect(GrTexture * texture,const SkIRect & bounds,const SkISize & kernelSize,const SkScalar * kernel,SkScalar gain,SkScalar bias,const SkIPoint & kernelOffset,GrTextureDomain::Mode tileMode,bool convolveAlpha)139 GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
140                                                      const SkIRect& bounds,
141                                                      const SkISize& kernelSize,
142                                                      const SkScalar* kernel,
143                                                      SkScalar gain,
144                                                      SkScalar bias,
145                                                      const SkIPoint& kernelOffset,
146                                                      GrTextureDomain::Mode tileMode,
147                                                      bool convolveAlpha)
148   : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)),
149     fKernelSize(kernelSize),
150     fGain(SkScalarToFloat(gain)),
151     fBias(SkScalarToFloat(bias) / 255.0f),
152     fConvolveAlpha(convolveAlpha),
153     fDomain(GrTextureDomain::MakeTexelDomainForMode(texture, bounds, tileMode), tileMode) {
154     this->initClassID<GrMatrixConvolutionEffect>();
155     for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
156         fKernel[i] = SkScalarToFloat(kernel[i]);
157     }
158     fKernelOffset[0] = static_cast<float>(kernelOffset.x());
159     fKernelOffset[1] = static_cast<float>(kernelOffset.y());
160 }
161 
onGetGLSLProcessorKey(const GrGLSLCaps & caps,GrProcessorKeyBuilder * b) const162 void GrMatrixConvolutionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
163                                                       GrProcessorKeyBuilder* b) const {
164     GrGLMatrixConvolutionEffect::GenKey(*this, caps, b);
165 }
166 
onCreateGLSLInstance() const167 GrGLSLFragmentProcessor* GrMatrixConvolutionEffect::onCreateGLSLInstance() const  {
168     return new GrGLMatrixConvolutionEffect;
169 }
170 
onIsEqual(const GrFragmentProcessor & sBase) const171 bool GrMatrixConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
172     const GrMatrixConvolutionEffect& s = sBase.cast<GrMatrixConvolutionEffect>();
173     return fKernelSize == s.kernelSize() &&
174            !memcmp(fKernel, s.kernel(),
175                    fKernelSize.width() * fKernelSize.height() * sizeof(float)) &&
176            fGain == s.gain() &&
177            fBias == s.bias() &&
178            fKernelOffset == s.kernelOffset() &&
179            fConvolveAlpha == s.convolveAlpha() &&
180            fDomain == s.domain();
181 }
182 
183 // Static function to create a 2D convolution
184 GrFragmentProcessor*
CreateGaussian(GrTexture * texture,const SkIRect & bounds,const SkISize & kernelSize,SkScalar gain,SkScalar bias,const SkIPoint & kernelOffset,GrTextureDomain::Mode tileMode,bool convolveAlpha,SkScalar sigmaX,SkScalar sigmaY)185 GrMatrixConvolutionEffect::CreateGaussian(GrTexture* texture,
186                                           const SkIRect& bounds,
187                                           const SkISize& kernelSize,
188                                           SkScalar gain,
189                                           SkScalar bias,
190                                           const SkIPoint& kernelOffset,
191                                           GrTextureDomain::Mode tileMode,
192                                           bool convolveAlpha,
193                                           SkScalar sigmaX,
194                                           SkScalar sigmaY) {
195     float kernel[MAX_KERNEL_SIZE];
196     int width = kernelSize.width();
197     int height = kernelSize.height();
198     SkASSERT(width * height <= MAX_KERNEL_SIZE);
199     float sum = 0.0f;
200     float sigmaXDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaX)));
201     float sigmaYDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaY)));
202     int xRadius = width / 2;
203     int yRadius = height / 2;
204     for (int x = 0; x < width; x++) {
205       float xTerm = static_cast<float>(x - xRadius);
206       xTerm = xTerm * xTerm * sigmaXDenom;
207       for (int y = 0; y < height; y++) {
208         float yTerm = static_cast<float>(y - yRadius);
209         float xyTerm = sk_float_exp(-(xTerm + yTerm * yTerm * sigmaYDenom));
210         // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
211        // is dropped here, since we renormalize the kernel below.
212         kernel[y * width + x] = xyTerm;
213         sum += xyTerm;
214       }
215     }
216     // Normalize the kernel
217     float scale = 1.0f / sum;
218     for (int i = 0; i < width * height; ++i) {
219         kernel[i] *= scale;
220     }
221     return new GrMatrixConvolutionEffect(texture, bounds, kernelSize, kernel, gain, bias,
222                                          kernelOffset, tileMode, convolveAlpha);
223 }
224 
225 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMatrixConvolutionEffect);
226 
TestCreate(GrProcessorTestData * d)227 const GrFragmentProcessor* GrMatrixConvolutionEffect::TestCreate(GrProcessorTestData* d) {
228     int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
229                                           GrProcessorUnitTest::kAlphaTextureIdx;
230     int width = d->fRandom->nextRangeU(1, MAX_KERNEL_SIZE);
231     int height = d->fRandom->nextRangeU(1, MAX_KERNEL_SIZE / width);
232     SkISize kernelSize = SkISize::Make(width, height);
233     SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]);
234     for (int i = 0; i < width * height; i++) {
235         kernel.get()[i] = d->fRandom->nextSScalar1();
236     }
237     SkScalar gain = d->fRandom->nextSScalar1();
238     SkScalar bias = d->fRandom->nextSScalar1();
239     SkIPoint kernelOffset = SkIPoint::Make(d->fRandom->nextRangeU(0, kernelSize.width()),
240                                            d->fRandom->nextRangeU(0, kernelSize.height()));
241     SkIRect bounds = SkIRect::MakeXYWH(d->fRandom->nextRangeU(0, d->fTextures[texIdx]->width()),
242                                        d->fRandom->nextRangeU(0, d->fTextures[texIdx]->height()),
243                                        d->fRandom->nextRangeU(0, d->fTextures[texIdx]->width()),
244                                        d->fRandom->nextRangeU(0, d->fTextures[texIdx]->height()));
245     GrTextureDomain::Mode tileMode =
246             static_cast<GrTextureDomain::Mode>(d->fRandom->nextRangeU(0, 2));
247     bool convolveAlpha = d->fRandom->nextBool();
248     return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx],
249                                              bounds,
250                                              kernelSize,
251                                              kernel.get(),
252                                              gain,
253                                              bias,
254                                              kernelOffset,
255                                              tileMode,
256                                              convolveAlpha);
257 }
258