1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkTextureCompressor_ASTC_DEFINED 9 #define SkTextureCompressor_ASTC_DEFINED 10 11 #include "SkBitmapProcShader.h" 12 13 class SkBlitter; 14 15 namespace SkTextureCompressor { 16 17 bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src, 18 int width, int height, size_t rowBytes); 19 20 SkBlitter* CreateASTCBlitter(int width, int height, void* outputBuffer, 21 SkTBlitterAllocator *allocator); 22 23 void DecompressASTC(uint8_t* dst, int dstRowBytes, const uint8_t* src, 24 int width, int height, int blockDimX, int blockDimY); 25 } 26 27 #endif // SkTextureCompressor_ASTC_DEFINED 28