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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "PathOpsExtendedTest.h"
8 #include "PathOpsThreadedCommon.h"
9 #include "SkIntersections.h"
10 #include "SkPathOpsLine.h"
11 #include "SkPathOpsQuad.h"
12 #include "SkReduceOrder.h"
13 
doIntersect(SkIntersections & intersections,const SkDQuad & quad,const SkDLine & line,bool & flipped)14 static int doIntersect(SkIntersections& intersections, const SkDQuad& quad, const SkDLine& line,
15                        bool& flipped) {
16     int result;
17     flipped = false;
18     if (line[0].fX == line[1].fX) {
19         double top = line[0].fY;
20         double bottom = line[1].fY;
21         flipped = top > bottom;
22         if (flipped) {
23             SkTSwap<double>(top, bottom);
24         }
25         result = intersections.vertical(quad, top, bottom, line[0].fX, flipped);
26     } else if (line[0].fY == line[1].fY) {
27         double left = line[0].fX;
28         double right = line[1].fX;
29         flipped = left > right;
30         if (flipped) {
31             SkTSwap<double>(left, right);
32         }
33         result = intersections.horizontal(quad, left, right, line[0].fY, flipped);
34     } else {
35         intersections.intersect(quad, line);
36         result = intersections.used();
37     }
38     return result;
39 }
40 
testLineIntersect(skiatest::Reporter * reporter,const SkDQuad & quad,const SkDLine & line,const double x,const double y)41 static void testLineIntersect(skiatest::Reporter* reporter, const SkDQuad& quad,
42                               const SkDLine& line, const double x, const double y) {
43     char pathStr[1024];
44     sk_bzero(pathStr, sizeof(pathStr));
45     char* str = pathStr;
46     str += sprintf(str, "    path.moveTo(%1.9g, %1.9g);\n", quad[0].fX, quad[0].fY);
47     str += sprintf(str, "    path.quadTo(%1.9g, %1.9g, %1.9g, %1.9g);\n", quad[1].fX,
48             quad[1].fY, quad[2].fX, quad[2].fY);
49     str += sprintf(str, "    path.moveTo(%1.9g, %1.9g);\n", line[0].fX, line[0].fY);
50     str += sprintf(str, "    path.lineTo(%1.9g, %1.9g);\n", line[1].fX, line[1].fY);
51 
52     SkIntersections intersections;
53     bool flipped = false;
54     int result = doIntersect(intersections, quad, line, flipped);
55     bool found = false;
56     for (int index = 0; index < result; ++index) {
57         double quadT = intersections[0][index];
58         SkDPoint quadXY = quad.ptAtT(quadT);
59         double lineT = intersections[1][index];
60         SkDPoint lineXY = line.ptAtT(lineT);
61         if (quadXY.approximatelyEqual(lineXY)) {
62             found = true;
63         }
64     }
65     REPORTER_ASSERT(reporter, found);
66 }
67 
68 // find a point on a quad by choosing a t from 0 to 1
69 // create a vertical span above and below the point
70 // verify that intersecting the vertical span and the quad returns t
71 // verify that a vertical span starting at quad[0] intersects at t=0
72 // verify that a vertical span starting at quad[2] intersects at t=1
testQuadLineIntersectMain(PathOpsThreadState * data)73 static void testQuadLineIntersectMain(PathOpsThreadState* data)
74 {
75     PathOpsThreadState& state = *data;
76     REPORTER_ASSERT(state.fReporter, data);
77     int ax = state.fA & 0x03;
78     int ay = state.fA >> 2;
79     int bx = state.fB & 0x03;
80     int by = state.fB >> 2;
81     int cx = state.fC & 0x03;
82     int cy = state.fC >> 2;
83     SkDQuad quad = {{{(double) ax, (double) ay}, {(double) bx, (double) by},
84             {(double) cx, (double) cy}}};
85     SkReduceOrder reducer;
86     int order = reducer.reduce(quad);
87     if (order < 3) {
88         return;
89     }
90     for (int tIndex = 0; tIndex <= 4; ++tIndex) {
91         SkDPoint xy = quad.ptAtT(tIndex / 4.0);
92         for (int h = -2; h <= 2; ++h) {
93             for (int v = -2; v <= 2; ++v) {
94                 if (h == v && SkTAbs(h) != 1) {
95                     continue;
96                 }
97                 double x = xy.fX;
98                 double y = xy.fY;
99                 SkDLine line = {{{x - h, y - v}, {x, y}}};
100                 testLineIntersect(state.fReporter, quad, line, x, y);
101                 state.fReporter->bumpTestCount();
102                 SkDLine line2 = {{{x, y}, {x + h, y + v}}};
103                 testLineIntersect(state.fReporter, quad, line2, x, y);
104                 state.fReporter->bumpTestCount();
105                 SkDLine line3 = {{{x - h, y - v}, {x + h, y + v}}};
106                 testLineIntersect(state.fReporter, quad, line3, x, y);
107                 state.fReporter->bumpTestCount();
108             }
109         }
110     }
111 }
112 
DEF_TEST(PathOpsQuadLineIntersectionThreaded,reporter)113 DEF_TEST(PathOpsQuadLineIntersectionThreaded, reporter) {
114     initializeTests(reporter, "testQuadLineIntersect");
115     PathOpsThreadedTestRunner testRunner(reporter);
116     for (int a = 0; a < 16; ++a) {
117         for (int b = 0 ; b < 16; ++b) {
118             for (int c = 0 ; c < 16; ++c) {
119                 *testRunner.fRunnables.append() = new PathOpsThreadedRunnable(
120                         &testQuadLineIntersectMain, a, b, c, 0, &testRunner);
121             }
122             if (!reporter->allowExtendedTest()) goto finish;
123         }
124     }
125 finish:
126     testRunner.render();
127 }
128